refactor(config): eliminate ErupeConfig global variable

Replace the mutable global `_config.ErupeConfig` with dependency
injection across 79 files. Config is now threaded through existing
paths: `ClientContext.RealClientMode` for packet encoding, `s.server.
erupeConfig` for channel handlers, and explicit parameters for utility
functions. This removes hidden coupling, enables test parallelism
without global save/restore, and prevents low-level packages from
reaching up to the config layer.

Key changes:
- Enrich ClientContext with RealClientMode for packet files
- Add mode parameter to CryptConn, mhfitem, mhfcourse functions
- Convert handlers_commands init() to lazy sync.Once initialization
- Delete global var, init(), and helper functions from config.go
- Update all tests to pass config explicitly
This commit is contained in:
Houmgaor
2026-02-20 17:07:42 +01:00
parent 8c7e95ce18
commit 5f3c843082
79 changed files with 509 additions and 723 deletions

View File

@@ -35,6 +35,7 @@ type CharacterSaveData struct {
CharID uint32
Name string
IsNewCharacter bool
Mode _config.Mode
Pointers map[SavePointer]int
Gender bool
@@ -56,9 +57,9 @@ type CharacterSaveData struct {
decompSave []byte
}
func getPointers() map[SavePointer]int {
func getPointers(mode _config.Mode) map[SavePointer]int {
pointers := map[SavePointer]int{pGender: 81, lBookshelfData: 5576}
switch _config.ErupeConfig.RealClientMode {
switch mode {
case _config.ZZ:
pointers[pPlaytime] = 128356
pointers[pWeaponID] = 128522
@@ -114,9 +115,9 @@ func getPointers() map[SavePointer]int {
pointers[pGardenData] = 26424
pointers[pRP] = 26614
}
if _config.ErupeConfig.RealClientMode == _config.G5 {
if mode == _config.G5 {
pointers[lBookshelfData] = 5548
} else if _config.ErupeConfig.RealClientMode <= _config.GG {
} else if mode <= _config.GG {
pointers[lBookshelfData] = 4520
}
return pointers
@@ -144,10 +145,10 @@ func (save *CharacterSaveData) Decompress() error {
func (save *CharacterSaveData) updateSaveDataWithStruct() {
rpBytes := make([]byte, 2)
binary.LittleEndian.PutUint16(rpBytes, save.RP)
if _config.ErupeConfig.RealClientMode >= _config.F4 {
if save.Mode >= _config.F4 {
copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+2], rpBytes)
}
if _config.ErupeConfig.RealClientMode >= _config.G10 {
if save.Mode >= _config.G10 {
copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+8], save.KQF)
}
}
@@ -161,7 +162,7 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
save.Gender = false
}
if !save.IsNewCharacter {
if _config.ErupeConfig.RealClientMode >= _config.S6 {
if save.Mode >= _config.S6 {
save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+2])
save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+5]
save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+195]
@@ -173,12 +174,12 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+2])
save.HR = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHR] : save.Pointers[pHR]+2])
if _config.ErupeConfig.RealClientMode >= _config.G1 {
if save.Mode >= _config.G1 {
if save.HR == uint16(999) {
save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+4])))
}
}
if _config.ErupeConfig.RealClientMode >= _config.G10 {
if save.Mode >= _config.G10 {
save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+8]
}
}