Config / DB now its own package

This commit is contained in:
stratic-dev
2024-10-12 22:37:42 +01:00
parent 44692e986e
commit 5f975c97b5
76 changed files with 3249 additions and 2359 deletions

View File

@@ -3,6 +3,7 @@ package channelserver
import (
"erupe-ce/network/mhfpacket"
"erupe-ce/utils/byteframe"
"erupe-ce/utils/db"
"erupe-ce/utils/gametime"
"erupe-ce/utils/stringsupport"
"fmt"
@@ -11,41 +12,44 @@ import (
"go.uber.org/zap"
)
func handleMsgMhfPostGuildScout(s *Session, p mhfpacket.MHFPacket) {
func HandleMsgMhfPostGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPostGuildScout)
actorCharGuildData, err := GetCharacterGuildData(s, s.charID)
actorCharGuildData, err := GetCharacterGuildData(s, s.CharID)
if err != nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
DoAckBufFail(s, pkt.AckHandle, make([]byte, 4))
panic(err)
}
if actorCharGuildData == nil || !actorCharGuildData.CanRecruit() {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
DoAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
guildInfo, err := GetGuildInfoByID(s, actorCharGuildData.GuildID)
if err != nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
DoAckBufFail(s, pkt.AckHandle, make([]byte, 4))
panic(err)
}
hasApplication, err := guildInfo.HasApplicationForCharID(s, pkt.CharID)
if err != nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
DoAckBufFail(s, pkt.AckHandle, make([]byte, 4))
panic(err)
}
if hasApplication {
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x04})
DoAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x04})
return
}
transaction, err := s.server.db.Begin()
database, err := db.GetDB()
if err != nil {
s.Logger.Fatal(fmt.Sprintf("Failed to get database instance: %s", err))
}
transaction, err := database.Begin()
if err != nil {
panic(err)
@@ -55,16 +59,16 @@ func handleMsgMhfPostGuildScout(s *Session, p mhfpacket.MHFPacket) {
if err != nil {
rollbackTransaction(s, transaction)
doAckBufFail(s, pkt.AckHandle, nil)
DoAckBufFail(s, pkt.AckHandle, nil)
panic(err)
}
mail := &Mail{
SenderID: s.charID,
SenderID: s.CharID,
RecipientID: pkt.CharID,
Subject: s.server.i18n.guild.invite.title,
Subject: s.Server.i18n.guild.invite.title,
Body: fmt.Sprintf(
s.server.i18n.guild.invite.body,
s.Server.i18n.guild.invite.body,
guildInfo.Name,
),
IsGuildInvite: true,
@@ -74,52 +78,52 @@ func handleMsgMhfPostGuildScout(s *Session, p mhfpacket.MHFPacket) {
if err != nil {
rollbackTransaction(s, transaction)
doAckBufFail(s, pkt.AckHandle, nil)
DoAckBufFail(s, pkt.AckHandle, nil)
return
}
err = transaction.Commit()
if err != nil {
doAckBufFail(s, pkt.AckHandle, nil)
DoAckBufFail(s, pkt.AckHandle, nil)
panic(err)
}
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
DoAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
func handleMsgMhfCancelGuildScout(s *Session, p mhfpacket.MHFPacket) {
func HandleMsgMhfCancelGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfCancelGuildScout)
guildCharData, err := GetCharacterGuildData(s, s.charID)
guildCharData, err := GetCharacterGuildData(s, s.CharID)
if err != nil {
panic(err)
}
if guildCharData == nil || !guildCharData.CanRecruit() {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
DoAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
guild, err := GetGuildInfoByID(s, guildCharData.GuildID)
if err != nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
DoAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
err = guild.CancelInvitation(s, pkt.InvitationID)
if err != nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
DoAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
DoAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfAnswerGuildScout(s *Session, p mhfpacket.MHFPacket) {
func HandleMsgMhfAnswerGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfAnswerGuildScout)
bf := byteframe.NewByteFrame()
guild, err := GetGuildInfoByCharacterId(s, pkt.LeaderID)
@@ -128,84 +132,87 @@ func handleMsgMhfAnswerGuildScout(s *Session, p mhfpacket.MHFPacket) {
panic(err)
}
app, err := guild.GetApplicationForCharID(s, s.charID, GuildApplicationTypeInvited)
app, err := guild.GetApplicationForCharID(s, s.CharID, GuildApplicationTypeInvited)
if app == nil || err != nil {
s.logger.Warn(
s.Logger.Warn(
"Guild invite missing, deleted?",
zap.Error(err),
zap.Uint32("guildID", guild.ID),
zap.Uint32("charID", s.charID),
zap.Uint32("charID", s.CharID),
)
bf.WriteUint32(7)
bf.WriteUint32(guild.ID)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
DoAckBufSucceed(s, pkt.AckHandle, bf.Data())
return
}
var mail []Mail
if pkt.Answer {
err = guild.AcceptApplication(s, s.charID)
err = guild.AcceptApplication(s, s.CharID)
mail = append(mail, Mail{
RecipientID: s.charID,
Subject: s.server.i18n.guild.invite.success.title,
Body: fmt.Sprintf(s.server.i18n.guild.invite.success.body, guild.Name),
RecipientID: s.CharID,
Subject: s.Server.i18n.guild.invite.success.title,
Body: fmt.Sprintf(s.Server.i18n.guild.invite.success.body, guild.Name),
IsSystemMessage: true,
})
mail = append(mail, Mail{
SenderID: s.charID,
SenderID: s.CharID,
RecipientID: pkt.LeaderID,
Subject: s.server.i18n.guild.invite.accepted.title,
Body: fmt.Sprintf(s.server.i18n.guild.invite.accepted.body, guild.Name),
Subject: s.Server.i18n.guild.invite.accepted.title,
Body: fmt.Sprintf(s.Server.i18n.guild.invite.accepted.body, guild.Name),
IsSystemMessage: true,
})
} else {
err = guild.RejectApplication(s, s.charID)
err = guild.RejectApplication(s, s.CharID)
mail = append(mail, Mail{
RecipientID: s.charID,
Subject: s.server.i18n.guild.invite.rejected.title,
Body: fmt.Sprintf(s.server.i18n.guild.invite.rejected.body, guild.Name),
RecipientID: s.CharID,
Subject: s.Server.i18n.guild.invite.rejected.title,
Body: fmt.Sprintf(s.Server.i18n.guild.invite.rejected.body, guild.Name),
IsSystemMessage: true,
})
mail = append(mail, Mail{
SenderID: s.charID,
SenderID: s.CharID,
RecipientID: pkt.LeaderID,
Subject: s.server.i18n.guild.invite.declined.title,
Body: fmt.Sprintf(s.server.i18n.guild.invite.declined.body, guild.Name),
Subject: s.Server.i18n.guild.invite.declined.title,
Body: fmt.Sprintf(s.Server.i18n.guild.invite.declined.body, guild.Name),
IsSystemMessage: true,
})
}
if err != nil {
bf.WriteUint32(7)
bf.WriteUint32(guild.ID)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
DoAckBufSucceed(s, pkt.AckHandle, bf.Data())
} else {
bf.WriteUint32(0)
bf.WriteUint32(guild.ID)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
DoAckBufSucceed(s, pkt.AckHandle, bf.Data())
for _, m := range mail {
m.Send(s, nil)
}
}
}
func handleMsgMhfGetGuildScoutList(s *Session, p mhfpacket.MHFPacket) {
func HandleMsgMhfGetGuildScoutList(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildScoutList)
guildInfo, err := GetGuildInfoByCharacterId(s, s.charID)
guildInfo, err := GetGuildInfoByCharacterId(s, s.CharID)
if guildInfo == nil && s.prevGuildID == 0 {
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
DoAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
} else {
guildInfo, err = GetGuildInfoByID(s, s.prevGuildID)
if guildInfo == nil || err != nil {
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
DoAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
}
rows, err := s.server.db.Queryx(`
database, err := db.GetDB()
if err != nil {
s.Logger.Fatal(fmt.Sprintf("Failed to get database instance: %s", err))
}
rows, err := database.Queryx(`
SELECT c.id, c.name, c.hr, c.gr, ga.actor_id
FROM guild_applications ga
JOIN characters c ON c.id = ga.character_id
@@ -213,8 +220,8 @@ func handleMsgMhfGetGuildScoutList(s *Session, p mhfpacket.MHFPacket) {
`, guildInfo.ID)
if err != nil {
s.logger.Error("failed to retrieve scouted characters", zap.Error(err))
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
s.Logger.Error("failed to retrieve scouted characters", zap.Error(err))
DoAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
@@ -237,7 +244,7 @@ func handleMsgMhfGetGuildScoutList(s *Session, p mhfpacket.MHFPacket) {
err = rows.Scan(&charID, &charName, &HR, &GR, &actorID)
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, nil)
DoAckSimpleFail(s, pkt.AckHandle, nil)
continue
}
@@ -262,25 +269,28 @@ func handleMsgMhfGetGuildScoutList(s *Session, p mhfpacket.MHFPacket) {
bf.WriteUint32(count)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
DoAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetRejectGuildScout(s *Session, p mhfpacket.MHFPacket) {
func HandleMsgMhfGetRejectGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetRejectGuildScout)
row := s.server.db.QueryRow("SELECT restrict_guild_scout FROM characters WHERE id=$1", s.charID)
database, err := db.GetDB()
if err != nil {
s.Logger.Fatal(fmt.Sprintf("Failed to get database instance: %s", err))
}
row := database.QueryRow("SELECT restrict_guild_scout FROM characters WHERE id=$1", s.CharID)
var currentStatus bool
err := row.Scan(&currentStatus)
err = row.Scan(&currentStatus)
if err != nil {
s.logger.Error(
s.Logger.Error(
"failed to retrieve character guild scout status",
zap.Error(err),
zap.Uint32("charID", s.charID),
zap.Uint32("charID", s.CharID),
)
doAckSimpleFail(s, pkt.AckHandle, nil)
DoAckSimpleFail(s, pkt.AckHandle, nil)
return
}
@@ -290,23 +300,26 @@ func handleMsgMhfGetRejectGuildScout(s *Session, p mhfpacket.MHFPacket) {
response = 0x01
}
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, response})
DoAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, response})
}
func handleMsgMhfSetRejectGuildScout(s *Session, p mhfpacket.MHFPacket) {
func HandleMsgMhfSetRejectGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSetRejectGuildScout)
_, err := s.server.db.Exec("UPDATE characters SET restrict_guild_scout=$1 WHERE id=$2", pkt.Reject, s.charID)
database, err := db.GetDB()
if err != nil {
s.Logger.Fatal(fmt.Sprintf("Failed to get database instance: %s", err))
}
_, err = database.Exec("UPDATE characters SET restrict_guild_scout=$1 WHERE id=$2", pkt.Reject, s.CharID)
if err != nil {
s.logger.Error(
s.Logger.Error(
"failed to update character guild scout status",
zap.Error(err),
zap.Uint32("charID", s.charID),
zap.Uint32("charID", s.CharID),
)
doAckSimpleFail(s, pkt.AckHandle, nil)
DoAckSimpleFail(s, pkt.AckHandle, nil)
return
}
doAckSimpleSucceed(s, pkt.AckHandle, nil)
DoAckSimpleSucceed(s, pkt.AckHandle, nil)
}