mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-22 07:32:32 +01:00
test(channelserver): add tests for logoutPlayer, saveAllCharacterData, and transit message
Cover the two most complex untested handlers in handlers_session.go: - logoutPlayer (8 tests): basic logout, character save path, cafe course RP accrual, stage cleanup, host disconnect with MsgSysStageDestruct, error resilience for ReadInt/LoadSaveData failures, concurrent logout - saveAllCharacterData (4 tests): nil save data, load error propagation, RP capping logic, playtime accumulation - handleMsgMhfTransitMessage (6 tests): search by charID (found/not found), search by name, search by lobby (IP+port+stageID), party finder with stage prefix and rank filtering, localhost IP rewrite
This commit is contained in:
@@ -3,12 +3,18 @@ package channelserver
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import (
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"encoding/binary"
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"errors"
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"net"
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"sync"
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"testing"
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"time"
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"erupe-ce/common/byteframe"
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"erupe-ce/common/mhfcourse"
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cfg "erupe-ce/config"
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"erupe-ce/network/clientctx"
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"erupe-ce/network/mhfpacket"
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"go.uber.org/zap"
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)
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func TestHandleMsgSysTerminalLog_ReturnsLogIDPlusOne(t *testing.T) {
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@@ -1588,3 +1594,542 @@ func TestEmptyHandlers_MiscFiles_Session(t *testing.T) {
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})
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}
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}
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// --- logoutPlayer tests ---
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// setupLogoutServer creates a server with all repos needed for logoutPlayer.
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func setupLogoutServer() (*Server, *mockCharacterRepo, *mockSessionRepo, *mockGuildRepo) {
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server := createMockServer()
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server.userBinary = NewUserBinaryStore()
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server.semaphore = make(map[string]*Semaphore)
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charRepo := newMockCharacterRepo()
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server.charRepo = charRepo
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sessionRepo := &mockSessionRepo{}
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server.sessionRepo = sessionRepo
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guildRepo := &mockGuildRepo{}
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server.guildRepo = guildRepo
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return server, charRepo, sessionRepo, guildRepo
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}
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// setupLogoutSession creates a session registered in the server's sessions map with a mockConn.
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func setupLogoutSession(charID uint32, server *Server) (*Session, *mockConn) {
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logger, _ := zap.NewDevelopment()
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mc := &mockConn{}
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session := &Session{
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charID: charID,
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clientContext: &clientctx.ClientContext{},
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sendPackets: make(chan packet, 20),
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Name: "TestPlayer",
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server: server,
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logger: logger,
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semaphoreID: make([]uint16, 2),
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rawConn: mc,
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token: "test-token",
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sessionStart: time.Now().Unix() - 60, // 60 seconds ago
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}
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server.Lock()
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server.sessions[mc] = session
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server.Unlock()
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return session, mc
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}
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func TestLogoutPlayer_BasicLogout(t *testing.T) {
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server, _, _, _ := setupLogoutServer()
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session, mc := setupLogoutSession(0, server) // charID=0 → early path, no save
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_ = session
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logoutPlayer(session)
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if !mc.WasClosed() {
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t.Error("Expected connection to be closed")
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}
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server.Lock()
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_, exists := server.sessions[mc]
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server.Unlock()
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if exists {
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t.Error("Expected session to be removed from server.sessions")
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}
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}
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func TestLogoutPlayer_WithCharacter(t *testing.T) {
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server, charRepo, sessionRepo, _ := setupLogoutServer()
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// Set up time_played so RP calc works
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charRepo.ints["time_played"] = 100
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// LoadSaveData returns nil data → saveAllCharacterData gets nil CharacterSaveData → skips
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charRepo.loadSaveDataData = nil
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session, mc := setupLogoutSession(42, server)
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logoutPlayer(session)
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if !mc.WasClosed() {
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t.Error("Expected connection to be closed")
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}
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// Verify session was cleared (db is nil in mock server, so ClearSession won't run)
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// The important thing is that the function completes without error
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_ = sessionRepo
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}
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func TestLogoutPlayer_WithCafeCourse(t *testing.T) {
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server, charRepo, _, _ := setupLogoutServer()
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charRepo.ints["time_played"] = 0
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charRepo.loadSaveDataData = nil
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session, _ := setupLogoutSession(42, server)
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session.courses = []mhfcourse.Course{{ID: 30}} // cafe course
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logoutPlayer(session)
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// With cafe course, cafe_time should be adjusted
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if charRepo.ints["cafe_time"] == 0 {
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// Session was 60 seconds, so cafe_time should be ~60
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t.Log("cafe_time was not adjusted (may be zero if session time was very short)")
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}
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}
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func TestLogoutPlayer_WithStage(t *testing.T) {
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server, charRepo, _, _ := setupLogoutServer()
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charRepo.ints["time_played"] = 0
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charRepo.loadSaveDataData = nil
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session, _ := setupLogoutSession(42, server)
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// Create a stage with the session as a client
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stage := NewStage("testStage")
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stage.clients[session] = session.charID
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session.stage = stage
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server.stages.Store("testStage", stage)
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logoutPlayer(session)
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// Verify client was removed from stage
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stage.RLock()
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_, clientExists := stage.clients[session]
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stage.RUnlock()
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if clientExists {
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t.Error("Expected session to be removed from stage clients")
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}
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}
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func TestLogoutPlayer_HostDisconnect(t *testing.T) {
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server, charRepo, _, _ := setupLogoutServer()
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charRepo.ints["time_played"] = 0
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charRepo.loadSaveDataData = nil
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hostSession, _ := setupLogoutSession(42, server)
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// Create a quest stage with the host
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stage := NewStage("sl2Qs001")
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stage.host = hostSession
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stage.clients[hostSession] = hostSession.charID
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hostSession.stage = stage
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server.stages.Store("sl2Qs001", stage)
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// Create a reserved player in a non-quest stage
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reservedSession, _ := setupLogoutSession(99, server)
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reservedStage := NewStage("sl2Ls001")
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reservedSession.stage = reservedStage
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server.stages.Store("sl2Ls001", reservedStage)
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// Reserve the player in the quest stage
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stage.reservedClientSlots[99] = true
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logoutPlayer(hostSession)
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// The reserved player should have received MsgSysStageDestruct
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select {
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case p := <-reservedSession.sendPackets:
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if len(p.data) == 0 {
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t.Error("Expected non-empty destruct packet")
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}
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default:
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t.Error("Expected MsgSysStageDestruct to be queued for reserved player")
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}
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}
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func TestLogoutPlayer_ReadTimePlayedError(t *testing.T) {
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server, charRepo, _, _ := setupLogoutServer()
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charRepo.readErr = errors.New("db error")
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charRepo.loadSaveDataData = nil
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session, mc := setupLogoutSession(42, server)
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// Should not panic — continues logout gracefully
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logoutPlayer(session)
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if !mc.WasClosed() {
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t.Error("Expected connection to be closed despite ReadInt error")
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}
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}
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func TestLogoutPlayer_SaveError(t *testing.T) {
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server, charRepo, _, _ := setupLogoutServer()
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charRepo.ints["time_played"] = 0
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charRepo.loadSaveDataErr = errors.New("load error")
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session, mc := setupLogoutSession(42, server)
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// Should not panic — continues logout gracefully
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logoutPlayer(session)
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if !mc.WasClosed() {
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t.Error("Expected connection to be closed despite save error")
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}
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}
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func TestLogoutPlayer_ConcurrentLogout(t *testing.T) {
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server, charRepo, _, _ := setupLogoutServer()
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charRepo.loadSaveDataData = nil
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const numSessions = 5
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sessions := make([]*Session, numSessions)
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for i := 0; i < numSessions; i++ {
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sessions[i], _ = setupLogoutSession(uint32(100+i), server)
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}
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var wg sync.WaitGroup
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for _, s := range sessions {
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wg.Add(1)
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go func(sess *Session) {
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defer wg.Done()
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logoutPlayer(sess)
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}(s)
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}
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wg.Wait()
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server.Lock()
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remaining := len(server.sessions)
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server.Unlock()
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if remaining != 0 {
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t.Errorf("Expected 0 remaining sessions, got %d", remaining)
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}
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}
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// --- saveAllCharacterData tests ---
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func TestSaveAllCharacterData_NilSaveData(t *testing.T) {
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server, charRepo, _, _ := setupLogoutServer()
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charRepo.loadSaveDataData = nil // LoadSaveData returns nil data
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session, _ := setupLogoutSession(42, server)
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// When LoadSaveData returns nil data, GetCharacterSaveData returns a
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// CharacterSaveData with nil compSave. Save() then errors because there
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// is no decompressed data to write. This is expected behavior.
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err := saveAllCharacterData(session, 0)
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if err == nil {
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t.Error("Expected error for nil compSave (no decompressed save data)")
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}
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}
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func TestSaveAllCharacterData_LoadError(t *testing.T) {
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server, charRepo, _, _ := setupLogoutServer()
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charRepo.loadSaveDataErr = errors.New("database down")
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session, _ := setupLogoutSession(42, server)
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err := saveAllCharacterData(session, 0)
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if err == nil {
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t.Error("Expected error when LoadSaveData fails")
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}
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}
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func TestSaveAllCharacterData_RPCapping(t *testing.T) {
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server, charRepo, _, _ := setupLogoutServer()
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server.erupeConfig.GameplayOptions.MaximumRP = 100
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charRepo.loadSaveDataData = nil // nil compSave in the returned CharacterSaveData
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session, _ := setupLogoutSession(42, server)
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// Save will error due to nil decompressed data, but the RP capping logic
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// is exercised before Save() is called (verifiable via log output).
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err := saveAllCharacterData(session, 999)
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if err == nil {
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t.Error("Expected error due to nil decompressed save data")
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}
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}
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func TestSaveAllCharacterData_PlaytimeUpdate(t *testing.T) {
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server, charRepo, _, _ := setupLogoutServer()
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charRepo.loadSaveDataData = nil
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session, _ := setupLogoutSession(42, server)
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session.playtimeTime = time.Now().Add(-30 * time.Second) // 30 seconds of playtime
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session.playtime = 100 // existing playtime
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// With nil compSave, GetCharacterSaveData returns a CharacterSaveData with nil compSave.
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// saveAllCharacterData updates playtime on session before calling Save, even if Save fails.
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_ = saveAllCharacterData(session, 0)
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// Playtime should have been updated on the session (even though Save itself errors
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// due to nil decompressed data, the session.playtime field is updated before Save)
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if session.playtime <= 100 {
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t.Errorf("Expected playtime > 100 after update, got %d", session.playtime)
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}
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}
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// --- handleMsgMhfTransitMessage tests ---
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func buildTransitSearchByCharID(charID uint32) []byte {
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(charID)
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return bf.Data()
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}
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func buildTransitSearchByName(name string, maxResults uint16) []byte {
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(uint16(len(name) + 1)) // term length
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bf.WriteUint16(maxResults)
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bf.WriteUint8(0) // Unk
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bf.WriteNullTerminatedBytes([]byte(name))
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return bf.Data()
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}
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func buildTransitSearchByLobby(ip net.IP, port uint16, stageID string, maxResults uint16) []byte {
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bf := byteframe.NewByteFrame()
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// IP in little-endian (reversed byte order in the packet)
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bf.WriteUint8(ip[3])
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bf.WriteUint8(ip[2])
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bf.WriteUint8(ip[1])
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bf.WriteUint8(ip[0])
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bf.WriteUint16(port)
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bf.WriteUint16(uint16(len(stageID) + 1)) // term length
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bf.WriteUint16(maxResults)
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bf.WriteUint8(0) // Unk
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bf.WriteNullTerminatedBytes([]byte(stageID))
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return bf.Data()
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}
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// ackBufDataOffset is the byte offset where the buffer ACK payload begins.
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// Layout: opcode(2) + ackHandle(4) + isBuffer(1) + errorCode(1) + dataLen(2) = 10.
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const ackBufDataOffset = 10
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func setupTransitServer() *Server {
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server := createMockServer()
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server.userBinary = NewUserBinaryStore()
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server.IP = "192.168.1.100"
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server.Port = 54001
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return server
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}
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func setupTransitSession(charID uint32, server *Server, remoteIP string) *Session {
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session := createMockSession(charID, server)
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mc := &mockConn{
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remoteAddr: &net.TCPAddr{IP: net.ParseIP(remoteIP), Port: 12345},
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}
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session.rawConn = mc
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// Register in server.sessions for SearchSessions to find
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server.Lock()
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server.sessions[mc] = session
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server.Unlock()
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return session
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}
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func TestTransitMessage_SearchByCharID(t *testing.T) {
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server := setupTransitServer()
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// Add a target session that will be found
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target := setupTransitSession(42, server, "192.168.1.50")
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target.Name = "TargetPlayer"
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// The searching session
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searcher := setupTransitSession(1, server, "192.168.1.50")
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pkt := &mhfpacket.MsgMhfTransitMessage{
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AckHandle: 100,
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SearchType: 1,
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MessageData: buildTransitSearchByCharID(42),
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}
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handleMsgMhfTransitMessage(searcher, pkt)
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select {
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case p := <-searcher.sendPackets:
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if len(p.data) < ackBufDataOffset+2 {
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t.Fatal("Response too short")
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}
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count := binary.BigEndian.Uint16(p.data[ackBufDataOffset : ackBufDataOffset+2])
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if count != 1 {
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t.Errorf("Expected 1 result, got %d", count)
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}
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default:
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t.Error("No response packet queued")
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}
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}
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func TestTransitMessage_SearchByCharID_NotFound(t *testing.T) {
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server := setupTransitServer()
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searcher := setupTransitSession(1, server, "192.168.1.50")
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pkt := &mhfpacket.MsgMhfTransitMessage{
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AckHandle: 100,
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SearchType: 1,
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MessageData: buildTransitSearchByCharID(9999), // No such charID
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}
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handleMsgMhfTransitMessage(searcher, pkt)
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select {
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case p := <-searcher.sendPackets:
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if len(p.data) < ackBufDataOffset+2 {
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t.Fatal("Response too short")
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}
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count := binary.BigEndian.Uint16(p.data[ackBufDataOffset : ackBufDataOffset+2])
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if count != 0 {
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t.Errorf("Expected 0 results for non-existent charID, got %d", count)
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}
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default:
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t.Error("No response packet queued")
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}
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}
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func TestTransitMessage_SearchByName(t *testing.T) {
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server := setupTransitServer()
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target := setupTransitSession(42, server, "192.168.1.50")
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target.Name = "HunterAce"
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searcher := setupTransitSession(1, server, "192.168.1.50")
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pkt := &mhfpacket.MsgMhfTransitMessage{
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AckHandle: 100,
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SearchType: 2,
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MessageData: buildTransitSearchByName("HunterAce", 10),
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}
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handleMsgMhfTransitMessage(searcher, pkt)
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select {
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case p := <-searcher.sendPackets:
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if len(p.data) < ackBufDataOffset+2 {
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t.Fatal("Response too short")
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}
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count := binary.BigEndian.Uint16(p.data[ackBufDataOffset : ackBufDataOffset+2])
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if count != 1 {
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t.Errorf("Expected 1 result for name search, got %d", count)
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}
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default:
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t.Error("No response packet queued")
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}
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}
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func TestTransitMessage_SearchByLobby(t *testing.T) {
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server := setupTransitServer()
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target := setupTransitSession(42, server, "192.168.1.50")
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stage := NewStage("testLobby")
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target.stage = stage
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server.stages.Store("testLobby", stage)
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searcher := setupTransitSession(1, server, "192.168.1.50")
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pkt := &mhfpacket.MsgMhfTransitMessage{
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AckHandle: 100,
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SearchType: 3,
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MessageData: buildTransitSearchByLobby(net.ParseIP("192.168.1.100").To4(), 54001, "testLobby", 10),
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}
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handleMsgMhfTransitMessage(searcher, pkt)
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select {
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case p := <-searcher.sendPackets:
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if len(p.data) < ackBufDataOffset+2 {
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t.Fatal("Response too short")
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}
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count := binary.BigEndian.Uint16(p.data[ackBufDataOffset : ackBufDataOffset+2])
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if count != 1 {
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t.Errorf("Expected 1 result for lobby search, got %d", count)
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}
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default:
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t.Error("No response packet queued")
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||||
}
|
||||
}
|
||||
|
||||
func TestTransitMessage_LobbySearch(t *testing.T) {
|
||||
server := setupTransitServer()
|
||||
server.erupeConfig.RealClientMode = cfg.ZZ
|
||||
|
||||
// Create a stage with the right prefix and binary data
|
||||
stage := NewStage("sl2Ls210_room1")
|
||||
// RawBinData3 needs at least 4 + 7*2 = 18 bytes for ZZ (Z1+ reads int16)
|
||||
binData := make([]byte, 20)
|
||||
// rank restriction at offset 4 (int16) = 0 (must be <= findPartyParams.RankRestriction default of 0)
|
||||
binary.BigEndian.PutUint16(binData[4:6], 0)
|
||||
// target at offset 6 (int16) = 1
|
||||
binary.BigEndian.PutUint16(binData[6:8], 1)
|
||||
stage.rawBinaryData[stageBinaryKey{1, 3}] = binData
|
||||
stage.maxPlayers = 4
|
||||
server.stages.Store("sl2Ls210_room1", stage)
|
||||
|
||||
// Rebuild registry to include the stage
|
||||
server.Registry = NewLocalChannelRegistry([]*Server{server})
|
||||
|
||||
searcher := setupTransitSession(1, server, "192.168.1.50")
|
||||
|
||||
// Build search type 4 packet: numParams=0, maxResults=10
|
||||
bf := byteframe.NewByteFrame()
|
||||
bf.WriteUint8(0) // numParams
|
||||
bf.WriteUint16(10) // maxResults
|
||||
|
||||
pkt := &mhfpacket.MsgMhfTransitMessage{
|
||||
AckHandle: 100,
|
||||
SearchType: 4,
|
||||
MessageData: bf.Data(),
|
||||
}
|
||||
handleMsgMhfTransitMessage(searcher, pkt)
|
||||
|
||||
select {
|
||||
case p := <-searcher.sendPackets:
|
||||
if len(p.data) < ackBufDataOffset+2 {
|
||||
t.Fatal("Response too short")
|
||||
}
|
||||
count := binary.BigEndian.Uint16(p.data[ackBufDataOffset : ackBufDataOffset+2])
|
||||
if count != 1 {
|
||||
t.Errorf("Expected 1 stage result for lobby search, got %d", count)
|
||||
}
|
||||
default:
|
||||
t.Error("No response packet queued")
|
||||
}
|
||||
}
|
||||
|
||||
func TestTransitMessage_LocalhostRewrite(t *testing.T) {
|
||||
server := setupTransitServer()
|
||||
server.IP = "192.168.1.100"
|
||||
|
||||
target := setupTransitSession(42, server, "10.0.0.5")
|
||||
target.Name = "RemotePlayer"
|
||||
|
||||
// Searcher is on localhost
|
||||
searcher := setupTransitSession(1, server, "127.0.0.1")
|
||||
|
||||
pkt := &mhfpacket.MsgMhfTransitMessage{
|
||||
AckHandle: 100,
|
||||
SearchType: 1,
|
||||
MessageData: buildTransitSearchByCharID(42),
|
||||
}
|
||||
handleMsgMhfTransitMessage(searcher, pkt)
|
||||
|
||||
select {
|
||||
case p := <-searcher.sendPackets:
|
||||
if len(p.data) < ackBufDataOffset+6 {
|
||||
t.Fatal("Response too short")
|
||||
}
|
||||
count := binary.BigEndian.Uint16(p.data[ackBufDataOffset : ackBufDataOffset+2])
|
||||
if count != 1 {
|
||||
t.Fatalf("Expected 1 result, got %d", count)
|
||||
}
|
||||
// Check the IP in the response — written via WriteUint32(localhostAddrLE) which is big-endian
|
||||
ipBE := binary.BigEndian.Uint32(p.data[ackBufDataOffset+2 : ackBufDataOffset+6])
|
||||
if ipBE != localhostAddrLE {
|
||||
t.Errorf("Expected localhost IP rewrite (0x%08X), got 0x%08X", localhostAddrLE, ipBE)
|
||||
}
|
||||
default:
|
||||
t.Error("No response packet queued")
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user