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Fix multiplayer questing
This fixes an issue with MsgSysCastBinary->MsgSysCastedBinary forwarding and adds a basic stage-reservation system, allowing for some multiplayer quests to work.
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@@ -6,7 +6,9 @@ import (
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)
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// MsgSysUnreserveStage represents the MSG_SYS_UNRESERVE_STAGE
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type MsgSysUnreserveStage struct{}
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type MsgSysUnreserveStage struct {
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// Contains no fields.
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}
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// Opcode returns the ID associated with this packet type.
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func (m *MsgSysUnreserveStage) Opcode() network.PacketID {
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@@ -15,7 +17,7 @@ func (m *MsgSysUnreserveStage) Opcode() network.PacketID {
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// Parse parses the packet from binary
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func (m *MsgSysUnreserveStage) Parse(bf *byteframe.ByteFrame) error {
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panic("Not implemented")
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return nil
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}
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// Build builds a binary packet from the current data.
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