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feat(achievement): add rank-up notifications (#165)
RE'd putDisplayed_achievement from ZZ client DLL via Ghidra: the packet sends opcode + 1 zero byte with no achievement ID, acting as a blanket "I saw everything" signal. Server changes: - Track per-character last-displayed levels in new displayed_levels column (migration 0008) - GetAchievement compares current vs displayed levels per entry - DisplayedAchievement snapshots current levels to clear notifications - Repo, service, mock, and 3 new service tests Protbot changes: - New --action achievement: fetches achievements, shows rank-up markers, sends DISPLAYED_ACHIEVEMENT, re-fetches to verify notifications clear - Packet builders for GET/ADD/DISPLAYED_ACHIEVEMENT
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@@ -27,7 +27,7 @@ These TODOs represent features that are visibly broken for players.
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| Location | Issue | Impact | Tracker |
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|----------|-------|--------|---------|
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| ~~`model_character.go:88,101,113`~~ | ~~`TODO: fix bookshelf data pointer` for G10-ZZ, F4-F5, and S6 versions~~ | ~~Wrong pointer corrupts character save reads for three game versions.~~ **Fixed.** Corrected offsets to 103928 (G1–Z2), 71928 (F4–F5), 23928 (S6) — validated via inter-version delta analysis and Ghidra decompilation of `snj_db_get_housedata` in the ZZ DLL. | [#164](https://github.com/Mezeporta/Erupe/issues/164) |
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| `handlers_achievement.go:117` | `TODO: Notify on rank increase` — always returns `false` | Achievement rank-up notifications are silently suppressed. Requires understanding what `MhfDisplayedAchievement` (currently an empty handler) sends to track "last displayed" state. | [#165](https://github.com/Mezeporta/Erupe/issues/165) |
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| ~~`handlers_achievement.go:117`~~ | ~~`TODO: Notify on rank increase` — always returns `false`~~ | ~~Achievement rank-up notifications are silently suppressed.~~ **Fixed.** RE'd `putDisplayed_achievement` in ZZ DLL: sends opcode + 1 zero byte (no achievement ID). Added `displayed_levels` column to track per-character last-displayed levels; `GetAchievement` compares current vs displayed; `DisplayedAchievement` snapshots current levels. | [#165](https://github.com/Mezeporta/Erupe/issues/165) |
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| ~~`handlers_guild_info.go:443`~~ | ~~`TODO: Enable GuildAlliance applications` — hardcoded `true`~~ | ~~Guild alliance applications are always open regardless of setting.~~ **Fixed.** Added `recruiting` column to `guild_alliances`, wired `OperateJoint` actions `0x06`/`0x07`, reads from DB. | [#166](https://github.com/Mezeporta/Erupe/issues/166) |
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| ~~`handlers_session.go:410`~~ | ~~`TODO(Andoryuuta): log key index off-by-one`~~ | ~~Known off-by-one in log key indexing is unresolved~~ **Documented.** RE'd from ZZ DLL: `putRecord_log`/`putTerminal_log` don't embed the key (size 0), so the off-by-one only matters in pre-ZZ clients and is benign server-side. | [#167](https://github.com/Mezeporta/Erupe/issues/167) |
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| ~~`handlers_session.go:551`~~ | ~~`TODO: This case might be <=G2`~~ | ~~Uncertain version detection in switch case~~ **Documented.** RE'd ZZ per-entry parser (FUN_115868a0) confirms 40-byte padding. G2 DLL analysis inconclusive (stripped, no shared struct sizes). Kept <=G1 boundary with RE documentation. | [#167](https://github.com/Mezeporta/Erupe/issues/167) |
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@@ -96,7 +96,7 @@ Based on remaining impact:
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1. ~~**Add tests for `handlers_commands.go`**~~ — **Done.** 62 tests covering all 12 commands (ban, timer, PSN, reload, key quest, rights, course, raviente, teleport, discord, playtime, help), disabled-command gating, op overrides, error paths, and `initCommands`.
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2. ~~**Fix bookshelf data pointer** ([#164](https://github.com/Mezeporta/Erupe/issues/164))~~ — **Done.** Corrected offsets for G1–Z2, F4–F5, S6 via delta analysis + Ghidra RE
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3. **Fix achievement rank-up notifications** ([#165](https://github.com/Mezeporta/Erupe/issues/165)) — needs protocol research on `MhfDisplayedAchievement`
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3. ~~**Fix achievement rank-up notifications** ([#165](https://github.com/Mezeporta/Erupe/issues/165))~~ — **Done.** RE'd `putDisplayed_achievement` from ZZ DLL; added `displayed_levels` column + service methods + migration 0008
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4. ~~**Add coverage threshold** to CI~~ — **Done.** 50% floor enforced via `go tool cover` in CI; Codecov removed.
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5. ~~**Fix guild alliance toggle** ([#166](https://github.com/Mezeporta/Erupe/issues/166))~~ — **Done.** `recruiting` column + `OperateJoint` allow/deny actions + DB toggle
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6. ~~**Fix session handler retail mismatches** ([#167](https://github.com/Mezeporta/Erupe/issues/167))~~ — **Documented.** RE'd from ZZ DLL; log key off-by-one is benign server-side, player count fixed via `QuestReserved`.
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