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feat(achievement): add rank-up notifications (#165)
RE'd putDisplayed_achievement from ZZ client DLL via Ghidra: the packet sends opcode + 1 zero byte with no achievement ID, acting as a blanket "I saw everything" signal. Server changes: - Track per-character last-displayed levels in new displayed_levels column (migration 0008) - GetAchievement compares current vs displayed levels per entry - DisplayedAchievement snapshots current levels to clear notifications - Repo, service, mock, and 3 new service tests Protbot changes: - New --action achievement: fetches achievements, shows rank-up markers, sends DISPLAYED_ACHIEVEMENT, re-fetches to verify notifications clear - Packet builders for GET/ADD/DISPLAYED_ACHIEVEMENT
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@@ -42,3 +42,18 @@ func (r *AchievementRepository) IncrementScore(charID uint32, achievementID uint
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_, err := r.db.Exec(fmt.Sprintf("UPDATE achievements SET ach%d=ach%d+1 WHERE id=$1", achievementID, achievementID), charID)
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return err
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}
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// GetDisplayedLevels returns the last-displayed achievement levels for a character.
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// Returns nil if never displayed (all rank-ups should trigger notifications).
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func (r *AchievementRepository) GetDisplayedLevels(charID uint32) ([]byte, error) {
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var levels []byte
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err := r.db.QueryRow("SELECT displayed_levels FROM achievements WHERE id=$1", charID).Scan(&levels)
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return levels, err
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}
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// SaveDisplayedLevels stores the current achievement levels as "displayed",
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// so future GET_ACHIEVEMENT responses only notify on new rank-ups.
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func (r *AchievementRepository) SaveDisplayedLevels(charID uint32, levels []byte) error {
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_, err := r.db.Exec("UPDATE achievements SET displayed_levels=$1 WHERE id=$2", levels, charID)
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return err
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}
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