mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-15 16:34:51 +01:00
moved bin 8 out and removed clientctx
moved crypto bin8 out of entrance server removed unused clientctx missed import fix accidental commit and rename ack_helpers
This commit is contained in:
54
server/channelserver/ack_helpers.go
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54
server/channelserver/ack_helpers.go
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@@ -0,0 +1,54 @@
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package channelserver
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import (
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"erupe-ce/network/mhfpacket"
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"erupe-ce/utils/byteframe"
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)
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func doAckEarthSucceed(s *Session, ackHandle uint32, data []*byteframe.ByteFrame) {
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(uint32(s.server.erupeConfig.EarthID))
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bf.WriteUint32(0)
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bf.WriteUint32(0)
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bf.WriteUint32(uint32(len(data)))
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for i := range data {
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bf.WriteBytes(data[i].Data())
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}
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doAckBufSucceed(s, ackHandle, bf.Data())
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}
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func doAckBufSucceed(s *Session, ackHandle uint32, data []byte) {
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s.QueueSendMHF(&mhfpacket.MsgSysAck{
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AckHandle: ackHandle,
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IsBufferResponse: true,
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ErrorCode: 0,
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AckData: data,
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})
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}
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func doAckBufFail(s *Session, ackHandle uint32, data []byte) {
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s.QueueSendMHF(&mhfpacket.MsgSysAck{
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AckHandle: ackHandle,
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IsBufferResponse: true,
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ErrorCode: 1,
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AckData: data,
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})
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}
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func doAckSimpleSucceed(s *Session, ackHandle uint32, data []byte) {
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s.QueueSendMHF(&mhfpacket.MsgSysAck{
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AckHandle: ackHandle,
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IsBufferResponse: false,
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ErrorCode: 0,
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AckData: data,
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})
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}
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func doAckSimpleFail(s *Session, ackHandle uint32, data []byte) {
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s.QueueSendMHF(&mhfpacket.MsgSysAck{
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AckHandle: ackHandle,
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IsBufferResponse: false,
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ErrorCode: 1,
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AckData: data,
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})
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}
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@@ -31,54 +31,6 @@ func stubEnumerateNoResults(s *Session, ackHandle uint32) {
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doAckBufSucceed(s, ackHandle, enumBf.Data())
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}
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func doAckEarthSucceed(s *Session, ackHandle uint32, data []*byteframe.ByteFrame) {
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(uint32(s.server.erupeConfig.EarthID))
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bf.WriteUint32(0)
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bf.WriteUint32(0)
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bf.WriteUint32(uint32(len(data)))
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for i := range data {
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bf.WriteBytes(data[i].Data())
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}
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doAckBufSucceed(s, ackHandle, bf.Data())
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}
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func doAckBufSucceed(s *Session, ackHandle uint32, data []byte) {
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s.QueueSendMHF(&mhfpacket.MsgSysAck{
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AckHandle: ackHandle,
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IsBufferResponse: true,
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ErrorCode: 0,
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AckData: data,
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})
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}
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func doAckBufFail(s *Session, ackHandle uint32, data []byte) {
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s.QueueSendMHF(&mhfpacket.MsgSysAck{
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AckHandle: ackHandle,
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IsBufferResponse: true,
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ErrorCode: 1,
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AckData: data,
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})
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}
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func doAckSimpleSucceed(s *Session, ackHandle uint32, data []byte) {
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s.QueueSendMHF(&mhfpacket.MsgSysAck{
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AckHandle: ackHandle,
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IsBufferResponse: false,
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ErrorCode: 0,
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AckData: data,
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})
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}
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func doAckSimpleFail(s *Session, ackHandle uint32, data []byte) {
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s.QueueSendMHF(&mhfpacket.MsgSysAck{
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AckHandle: ackHandle,
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IsBufferResponse: false,
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ErrorCode: 1,
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AckData: data,
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})
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}
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func updateRights(s *Session) {
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rightsInt := uint32(2)
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s.server.db.QueryRow("SELECT rights FROM users u INNER JOIN characters c ON u.id = c.user_id WHERE c.id = $1", s.charID).Scan(&rightsInt)
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@@ -188,7 +188,7 @@ func parseChatCommand(s *Session, command string) {
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}
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temp = &mhfpacket.MsgSysDeleteObject{ObjID: object.id}
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deleteNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(deleteNotif, s.clientContext)
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temp.Build(deleteNotif)
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}
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for _, session := range s.server.sessions {
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if s == session {
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@@ -196,7 +196,7 @@ func parseChatCommand(s *Session, command string) {
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}
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temp = &mhfpacket.MsgSysDeleteUser{CharID: session.charID}
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deleteNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(deleteNotif, s.clientContext)
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temp.Build(deleteNotif)
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}
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deleteNotif.WriteUint16(uint16(network.MSG_SYS_END))
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s.QueueSend(deleteNotif.Data())
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@@ -208,14 +208,14 @@ func parseChatCommand(s *Session, command string) {
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}
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temp = &mhfpacket.MsgSysInsertUser{CharID: session.charID}
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reloadNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(reloadNotif, s.clientContext)
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temp.Build(reloadNotif)
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for i := 0; i < 3; i++ {
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temp = &mhfpacket.MsgSysNotifyUserBinary{
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CharID: session.charID,
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BinaryType: uint8(i + 1),
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}
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reloadNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(reloadNotif, s.clientContext)
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temp.Build(reloadNotif)
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}
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}
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for _, obj := range s.stage.objects {
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@@ -231,7 +231,7 @@ func parseChatCommand(s *Session, command string) {
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OwnerCharID: obj.ownerCharID,
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}
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reloadNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(reloadNotif, s.clientContext)
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temp.Build(reloadNotif)
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}
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reloadNotif.WriteUint16(uint16(network.MSG_SYS_END))
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s.QueueSend(reloadNotif.Data())
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@@ -184,7 +184,7 @@ func SendMailNotification(s *Session, m *Mail, recipient *Session) {
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RawDataPayload: bf.Data(),
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}
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castedBinary.Build(bf, s.clientContext)
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castedBinary.Build(bf)
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recipient.QueueSendMHF(castedBinary)
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}
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@@ -119,13 +119,13 @@ func (s *Session) notifyRavi() {
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raviNotif := byteframe.NewByteFrame()
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temp = &mhfpacket.MsgSysNotifyRegister{RegisterID: 0x40000}
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raviNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(raviNotif, s.clientContext)
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temp.Build(raviNotif)
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temp = &mhfpacket.MsgSysNotifyRegister{RegisterID: 0x50000}
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raviNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(raviNotif, s.clientContext)
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temp.Build(raviNotif)
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temp = &mhfpacket.MsgSysNotifyRegister{RegisterID: 0x60000}
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raviNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(raviNotif, s.clientContext)
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temp.Build(raviNotif)
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raviNotif.WriteUint16(0x0010) // End it.
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if s.server.erupeConfig.GameplayOptions.LowLatencyRaviente {
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for session := range sema.clients {
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@@ -78,14 +78,14 @@ func doStageTransfer(s *Session, ackHandle uint32, stageID string) {
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}
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temp = &mhfpacket.MsgSysInsertUser{CharID: session.charID}
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newNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(newNotif, s.clientContext)
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temp.Build(newNotif)
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for i := 0; i < 3; i++ {
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temp = &mhfpacket.MsgSysNotifyUserBinary{
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CharID: session.charID,
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BinaryType: uint8(i + 1),
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}
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newNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(newNotif, s.clientContext)
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temp.Build(newNotif)
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}
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}
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}
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@@ -108,7 +108,7 @@ func doStageTransfer(s *Session, ackHandle uint32, stageID string) {
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OwnerCharID: obj.ownerCharID,
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}
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newNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(newNotif, s.clientContext)
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temp.Build(newNotif)
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}
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s.stage.RUnlock()
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}
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@@ -294,7 +294,7 @@ func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session)
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bf.WriteUint16(uint16(pkt.Opcode()))
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// Build the packet onto the byteframe.
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pkt.Build(bf, session.clientContext)
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pkt.Build(bf)
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// Enqueue in a non-blocking way that drops the packet if the connections send buffer channel is full.
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session.QueueSendNonBlocking(bf.Data())
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@@ -51,7 +51,7 @@ func (s *Semaphore) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Sessio
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bf.WriteUint16(uint16(pkt.Opcode()))
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// Build the packet onto the byteframe.
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pkt.Build(bf, session.clientContext)
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pkt.Build(bf)
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// Enqueue in a non-blocking way that drops the packet if the connections send buffer channel is full.
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session.QueueSendNonBlocking(bf.Data())
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@@ -13,7 +13,6 @@ import (
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"time"
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"erupe-ce/network"
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"erupe-ce/network/clientctx"
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"erupe-ce/network/mhfpacket"
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"erupe-ce/utils/byteframe"
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"erupe-ce/utils/stringstack"
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@@ -29,13 +28,12 @@ type packet struct {
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// Session holds state for the channel server connection.
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type Session struct {
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sync.Mutex
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logger *zap.Logger
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server *Server
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rawConn net.Conn
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cryptConn *network.CryptConn
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sendPackets chan packet
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clientContext *clientctx.ClientContext
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lastPacket time.Time
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logger *zap.Logger
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server *Server
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rawConn net.Conn
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cryptConn *network.CryptConn
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sendPackets chan packet
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lastPacket time.Time
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objectIndex uint16
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userEnteredStage bool // If the user has entered a stage before
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@@ -79,7 +77,6 @@ func NewSession(server *Server, conn net.Conn) *Session {
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rawConn: conn,
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cryptConn: network.NewCryptConn(conn),
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sendPackets: make(chan packet, 20),
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clientContext: &clientctx.ClientContext{}, // Unused
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lastPacket: time.Now(),
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sessionStart: gametime.TimeAdjusted().Unix(),
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stageMoveStack: stringstack.New(),
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@@ -138,7 +135,7 @@ func (s *Session) QueueSendMHF(pkt mhfpacket.MHFPacket) {
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bf.WriteUint16(uint16(pkt.Opcode()))
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// Build the packet onto the byteframe.
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pkt.Build(bf, s.clientContext)
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pkt.Build(bf)
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// Queue it.
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s.QueueSend(bf.Data())
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@@ -231,7 +228,7 @@ func (s *Session) handlePacketGroup(pktGroup []byte) {
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return
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}
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// Parse the packet.
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err := mhfPkt.Parse(bf, s.clientContext)
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err := mhfPkt.Parse(bf)
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if err != nil {
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fmt.Printf("\n!!! [%s] %s NOT IMPLEMENTED !!! \n\n\n", s.Name, opcode)
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return
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@@ -78,7 +78,7 @@ func (s *Stage) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
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bf.WriteUint16(uint16(pkt.Opcode()))
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// Build the packet onto the byteframe.
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pkt.Build(bf, session.clientContext)
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pkt.Build(bf)
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// Enqueue in a non-blocking way that drops the packet if the connections send buffer channel is full.
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session.QueueSendNonBlocking(bf.Data())
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