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https://github.com/Mezeporta/Erupe.git
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Merge pull request #43 from ZeruLight/packet-fix
address packet queueing issues
This commit is contained in:
@@ -182,11 +182,19 @@ func handleMsgSysLogout(s *Session, p mhfpacket.MHFPacket) {
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}
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func logoutPlayer(s *Session) {
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s.server.Lock()
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if _, exists := s.server.sessions[s.rawConn]; exists {
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delete(s.server.sessions, s.rawConn)
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s.rawConn.Close()
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} else {
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return // Prevent re-running logout logic on real logouts
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}
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s.rawConn.Close()
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s.server.Unlock()
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for _, stage := range s.server.stages {
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for session := range stage.clients {
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if session.charID == s.charID {
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delete(stage.clients, session)
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}
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}
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}
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_, err := s.server.db.Exec("UPDATE sign_sessions SET server_id=NULL, char_id=NULL WHERE token=$1", s.token)
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@@ -1794,9 +1802,7 @@ func handleMsgMhfGetLobbyCrowd(s *Session, p mhfpacket.MHFPacket) {
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// It can be worried about later if we ever get to the point where there are
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// full servers to actually need to migrate people from and empty ones to
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pkt := p.(*mhfpacket.MsgMhfGetLobbyCrowd)
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blankData := make([]byte, 0x320)
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doAckBufSucceed(s, pkt.AckHandle, blankData)
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doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 0x320))
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}
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func handleMsgMhfGetTrendWeapon(s *Session, p mhfpacket.MHFPacket) {
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@@ -1,11 +1,13 @@
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package channelserver
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import (
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"encoding/binary"
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"encoding/hex"
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"fmt"
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"io"
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"net"
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"sync"
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"time"
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"erupe-ce/common/byteframe"
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"erupe-ce/common/stringstack"
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@@ -17,6 +19,11 @@ import (
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"golang.org/x/text/encoding/japanese"
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)
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type packet struct {
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data []byte
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nonBlocking bool
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}
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// Session holds state for the channel server connection.
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type Session struct {
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sync.Mutex
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@@ -24,11 +31,10 @@ type Session struct {
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server *Server
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rawConn net.Conn
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cryptConn *network.CryptConn
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sendPackets chan []byte
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sendPackets chan packet
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clientContext *clientctx.ClientContext
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userEnteredStage bool // If the user has entered a stage before
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myseries MySeries
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stageID string
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stage *Stage
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reservationStage *Stage // Required for the stateful MsgSysUnreserveStage packet.
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@@ -55,18 +61,8 @@ type Session struct {
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mailList []int
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// For Debuging
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Name string
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}
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type MySeries struct {
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houseTier []byte
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houseData []byte
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bookshelfData []byte
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galleryData []byte
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toreData []byte
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gardenData []byte
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state uint8
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password string
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Name string
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closed bool
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}
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// NewSession creates a new Session type.
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@@ -76,15 +72,14 @@ func NewSession(server *Server, conn net.Conn) *Session {
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server: server,
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rawConn: conn,
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cryptConn: network.NewCryptConn(conn),
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sendPackets: make(chan []byte, 20),
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sendPackets: make(chan packet, 20),
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clientContext: &clientctx.ClientContext{
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StrConv: &stringsupport.StringConverter{
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Encoding: japanese.ShiftJIS,
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},
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},
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userEnteredStage: false,
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sessionStart: Time_Current_Adjusted().Unix(),
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stageMoveStack: stringstack.New(),
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sessionStart: Time_Current_Adjusted().Unix(),
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stageMoveStack: stringstack.New(),
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}
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return s
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}
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@@ -102,19 +97,34 @@ func (s *Session) Start() {
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// QueueSend queues a packet (raw []byte) to be sent.
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func (s *Session) QueueSend(data []byte) {
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bf := byteframe.NewByteFrameFromBytes(data[:2])
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s.logMessage(bf.ReadUint16(), data, "Server", s.Name)
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s.sendPackets <- data
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s.logMessage(binary.BigEndian.Uint16(data[0:2]), data, "Server", s.Name)
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select {
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case s.sendPackets <- packet{data, false}:
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// Enqueued data
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default:
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s.logger.Warn("Packet queue too full, flushing!")
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var tempPackets []packet
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for len(s.sendPackets) > 0 {
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tempPacket := <-s.sendPackets
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if !tempPacket.nonBlocking {
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tempPackets = append(tempPackets, tempPacket)
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}
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}
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for _, tempPacket := range tempPackets {
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s.sendPackets <- tempPacket
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}
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s.sendPackets <- packet{data, false}
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}
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}
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// QueueSendNonBlocking queues a packet (raw []byte) to be sent, dropping the packet entirely if the queue is full.
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func (s *Session) QueueSendNonBlocking(data []byte) {
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select {
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case s.sendPackets <- data:
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// Enqueued properly.
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case s.sendPackets <- packet{data, true}:
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// Enqueued data
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default:
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// Couldn't enqueue, likely something wrong with the connection.
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s.logger.Warn("Dropped packet for session because of full send buffer, something is probably wrong")
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s.logger.Warn("Packet queue too full, dropping!")
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// Queue too full
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}
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}
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@@ -142,29 +152,25 @@ func (s *Session) QueueAck(ackHandle uint32, data []byte) {
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func (s *Session) sendLoop() {
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for {
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// TODO(Andoryuuta): Test making this into a buffered channel and grouping the packet together before sending.
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rawPacket := <-s.sendPackets
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if rawPacket == nil {
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s.logger.Debug("Got nil from s.SendPackets, exiting send loop")
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if s.closed {
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return
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}
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// Make a copy of the data.
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terminatedPacket := make([]byte, len(rawPacket))
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copy(terminatedPacket, rawPacket)
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// Append the MSG_SYS_END tailing opcode.
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terminatedPacket = append(terminatedPacket, []byte{0x00, 0x10}...)
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s.cryptConn.SendPacket(terminatedPacket)
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pkt := <-s.sendPackets
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err := s.cryptConn.SendPacket(append(pkt.data, []byte{0x00, 0x10}...))
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if err != nil {
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s.logger.Warn("Failed to send packet")
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}
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time.Sleep(10 * time.Millisecond)
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}
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}
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func (s *Session) recvLoop() {
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for {
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if s.closed {
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logoutPlayer(s)
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return
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}
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pkt, err := s.cryptConn.ReadPacket()
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if err == io.EOF {
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s.logger.Info(fmt.Sprintf("[%s] Disconnected", s.Name))
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logoutPlayer(s)
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@@ -176,6 +182,7 @@ func (s *Session) recvLoop() {
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return
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}
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s.handlePacketGroup(pkt)
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time.Sleep(10 * time.Millisecond)
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}
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}
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@@ -195,7 +202,8 @@ func (s *Session) handlePacketGroup(pktGroup []byte) {
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s.logMessage(opcodeUint16, pktGroup, s.Name, "Server")
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if opcode == network.MSG_SYS_LOGOUT {
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s.rawConn.Close()
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s.closed = true
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return
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}
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// Get the packet parser and handler for this opcode.
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mhfPkt := mhfpacket.FromOpcode(opcode)
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