mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-14 07:55:33 +01:00
rewrite interception map to have unique point trackers
This commit is contained in:
@@ -424,9 +424,54 @@ func (im *InterceptionMaps) Value() (valuer driver.Value, err error) {
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return json.Marshal(im)
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}
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func (md *MapData) GetClaimed() uint32 {
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var claimed uint32
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for _, tile := range md.Tiles {
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if md.Points[tile.QuestFile]-tile.PointsReq > 0 {
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tile.Claimed = true
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if tile.PointsReq > 0 {
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claimed++
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}
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md.Points[tile.QuestFile] -= tile.PointsReq
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}
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}
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return claimed
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}
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func (md *MapData) TotalPoints() int32 {
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var points int32
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for i := range md.Tiles {
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if md.Tiles[i].Type > 2 {
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continue
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}
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points += md.Tiles[i].PointsReq
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}
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return points
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}
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func (md *MapData) Completed() bool {
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if md.Points[0] > md.TotalPoints() {
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return true
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}
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return false
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}
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func (im *InterceptionMaps) CurrPrevID() (uint32, uint32) {
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var currID, prevID uint32
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for i := range im.Maps {
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prevID = currID
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currID = im.Maps[i].ID
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if im.Maps[i].Points[0] < im.Maps[i].TotalPoints() {
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break
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}
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}
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return currID, prevID
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}
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type MapData struct {
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ID uint32
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NextID uint32
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Points map[uint16]int32
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Tiles []Tile
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}
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@@ -462,34 +507,20 @@ func handleMsgMhfGetUdGuildMapInfo(s *Session, p mhfpacket.MHFPacket) {
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}
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var interceptionMaps InterceptionMaps
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var personalPoints map[uint16]int32
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interceptionPoints := make(map[uint16]int32)
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var _interceptionPoints pq.ByteaArray
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err = s.server.db.QueryRow(`SELECT interception_maps, (SELECT ARRAY(SELECT interception_points FROM guild_characters gc WHERE gc.guild_id = g.id)) AS interception_points FROM public.guilds g WHERE g.id=$1`, guild.ID).Scan(&interceptionMaps, &_interceptionPoints)
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err = s.server.db.QueryRow(`SELECT interception_maps FROM guilds WHERE id=$1`, guild.ID).Scan(&interceptionMaps)
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if err != nil {
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s.server.logger.Error("Failed to load interception map data", zap.Error(err))
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doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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for _, playerPoints := range _interceptionPoints {
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json.Unmarshal(playerPoints, &personalPoints)
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for u, i := range personalPoints {
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if u < 58079 || u > 58083 {
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interceptionPoints[0] += i
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} else {
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interceptionPoints[u] += i
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}
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}
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}
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var guildProg []MapProg
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var tilesClaimed uint32
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currentMapID, prevMapID := interceptionMaps.CurrPrevID()
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currProg := byteframe.NewByteFrame()
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prevProg := byteframe.NewByteFrame()
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(uint16(len(interceptionMaps.Maps)))
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for _, _map := range interceptionMaps.Maps {
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guildProg = append(guildProg, MapProg{ID: _map.ID, Unk: 1, Tiles: _map.Tiles})
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bf.WriteUint32(_map.ID)
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bf.WriteUint32(_map.NextID)
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for _, tile := range _map.Tiles {
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@@ -506,6 +537,77 @@ func handleMsgMhfGetUdGuildMapInfo(s *Session, p mhfpacket.MHFPacket) {
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bf.WriteUint32(tile.Unk2)
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}
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bf.WriteBytes(make([]byte, 23*(64-len(_map.Tiles)))) // Fill out 64 tiles
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if _map.Completed() && _map.ID != prevMapID {
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tilesClaimed += _map.GetClaimed()
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}
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if _map.ID == currentMapID {
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currProg.WriteUint32(_map.ID)
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currProg.WriteUint16(1)
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currProg.WriteUint8(uint8(len(_map.Tiles)))
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for _, tile := range _map.Tiles {
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if tile.Type != 1 {
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if _map.Points[tile.QuestFile]-tile.PointsReq > 0 {
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tile.Claimed = true
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tilesClaimed++
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_map.Points[tile.QuestFile] -= tile.PointsReq
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currProg.WriteInt32(tile.PointsReq)
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} else {
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currProg.WriteInt32(_map.Points[tile.QuestFile])
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_map.Points[tile.QuestFile] = 0
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}
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} else {
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currProg.WriteInt32(0)
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}
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currProg.WriteInt32(tile.PointsReq)
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currProg.WriteUint16(tile.ID)
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currProg.WriteUint16(tile.NextID)
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currProg.WriteUint16(tile.BranchID)
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currProg.WriteUint16(tile.QuestFile)
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currProg.WriteUint32(tile.Unk0)
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currProg.WriteUint8(tile.BranchIndex)
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currProg.WriteUint8(tile.Type)
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if tile.Claimed || tile.Type == 1 {
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currProg.WriteBool(true)
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} else {
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currProg.WriteBool(false)
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}
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}
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}
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if _map.ID == prevMapID {
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prevProg.WriteUint32(_map.ID)
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prevProg.WriteUint16(1)
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prevProg.WriteUint8(uint8(len(_map.Tiles)))
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for _, tile := range _map.Tiles {
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if tile.Type != 1 {
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if _map.Points[tile.QuestFile]-tile.PointsReq > 0 {
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tile.Claimed = true
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tilesClaimed++
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_map.Points[tile.QuestFile] -= tile.PointsReq
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prevProg.WriteInt32(tile.PointsReq)
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} else {
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prevProg.WriteInt32(_map.Points[tile.QuestFile])
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_map.Points[tile.QuestFile] = 0
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}
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} else {
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prevProg.WriteInt32(0)
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}
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prevProg.WriteInt32(tile.PointsReq)
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prevProg.WriteUint16(tile.ID)
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prevProg.WriteUint16(tile.NextID)
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prevProg.WriteUint16(tile.BranchID)
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prevProg.WriteUint16(tile.QuestFile)
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prevProg.WriteUint32(tile.Unk0)
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prevProg.WriteUint8(tile.BranchIndex)
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prevProg.WriteUint8(tile.Type)
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if tile.Claimed || tile.Type == 1 {
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prevProg.WriteBool(true)
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} else {
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prevProg.WriteBool(false)
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}
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}
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}
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}
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bf.WriteUint16(uint16(len(interceptionMaps.Branches)))
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@@ -519,68 +621,15 @@ func handleMsgMhfGetUdGuildMapInfo(s *Session, p mhfpacket.MHFPacket) {
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bf.WriteUint8(branch.ChestType)
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}
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var tilesClaimed uint32
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currentMapID := uint32(1)
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var prevMapID uint32
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for i, prog := range guildProg {
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guildProg[i].Bytes = byteframe.NewByteFrame()
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guildProg[i].Bytes.WriteUint32(prog.ID)
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guildProg[i].Bytes.WriteUint16(prog.Unk)
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guildProg[i].Bytes.WriteUint8(uint8(len(prog.Tiles)))
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for _, tile := range prog.Tiles {
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if tile.Type != 1 && interceptionPoints[tile.QuestFile] > 0 {
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if tile.PointsReq-interceptionPoints[tile.QuestFile] < 0 {
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interceptionPoints[tile.QuestFile] -= tile.PointsReq
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guildProg[i].Bytes.WriteInt32(tile.PointsReq)
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tilesClaimed++
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tile.Claimed = true
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} else {
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if tile.QuestFile == 0 {
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currentMapID = prog.ID
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if i > 0 {
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prevMapID = guildProg[i-1].ID
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}
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}
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guildProg[i].Bytes.WriteInt32(interceptionPoints[tile.QuestFile])
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interceptionPoints[tile.QuestFile] = 0
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}
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} else {
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guildProg[i].Bytes.WriteUint32(0)
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}
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guildProg[i].Bytes.WriteInt32(tile.PointsReq)
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guildProg[i].Bytes.WriteUint16(tile.ID)
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guildProg[i].Bytes.WriteUint16(tile.NextID)
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guildProg[i].Bytes.WriteUint16(tile.BranchID)
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guildProg[i].Bytes.WriteUint16(tile.QuestFile)
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guildProg[i].Bytes.WriteUint32(tile.Unk0)
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guildProg[i].Bytes.WriteUint8(tile.BranchIndex)
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guildProg[i].Bytes.WriteUint8(tile.Type)
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guildProg[i].Bytes.WriteBool(tile.Claimed)
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}
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}
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if prevMapID != 0 {
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if prevMapID > 0 {
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bf.WriteUint8(2)
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for _, prog := range guildProg {
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if prog.ID == currentMapID {
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bf.WriteBytes(prog.Bytes.Data())
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}
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}
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for _, prog := range guildProg {
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if prog.ID == prevMapID {
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bf.WriteBytes(prog.Bytes.Data())
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}
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}
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} else {
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bf.WriteUint8(1)
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for _, prog := range guildProg {
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if prog.ID == currentMapID {
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bf.WriteBytes(prog.Bytes.Data())
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}
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}
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}
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bf.WriteBytes(currProg.Data())
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if prevMapID > 0 {
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bf.WriteBytes(prevProg.Data())
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}
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bf.WriteUint32(tilesClaimed)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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@@ -746,6 +795,9 @@ func GenerateUdGuildMaps() ([]MapData, []MapBranch) {
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case 4:
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mapTile.PointsReq = int32(8500 + 1000*(j-1))
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}
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if mapTile.Type == 1 {
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mapTile.PointsReq = 0
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}
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mapTiles = append(mapTiles, mapTile)
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}
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@@ -769,12 +821,12 @@ func GenerateUdGuildMaps() ([]MapData, []MapBranch) {
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branchTiles[len(branchTiles)-1].Type = 4
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branchTiles[len(branchTiles)-1].Unk1 = 1
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branchTiles[len(branchTiles)-1].Unk2 = 2
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// Make treasure more interesting
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// Make treasure more interesting, 2000GCP for now
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mapBranches = append(mapBranches, MapBranch{
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MapIndex: uint32(i + 1),
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ItemType: 7,
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ItemID: 7,
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Quantity: 5,
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ItemType: 26,
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ItemID: 0,
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Quantity: 2000,
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TileIndex1: uint16(branchIndex),
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TileIndex2: 99,
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ChestType: 2,
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@@ -810,9 +862,9 @@ func GenerateUdGuildMaps() ([]MapData, []MapBranch) {
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mapTiles = append(mapTiles, branchTiles[j])
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}
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if i >= 4 {
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mapData = append(mapData, MapData{uint32(i + 1), 3, mapTiles})
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mapData = append(mapData, MapData{uint32(i + 1), 4, make(map[uint16]int32), mapTiles})
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} else {
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mapData = append(mapData, MapData{uint32(i + 1), uint32(i + 2), mapTiles})
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mapData = append(mapData, MapData{uint32(i + 1), uint32(i + 2), make(map[uint16]int32), mapTiles})
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}
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}
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return mapData, mapBranches
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@@ -832,7 +884,7 @@ func handleMsgMhfGenerateUdGuildMap(s *Session, p mhfpacket.MHFPacket) {
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}
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interceptionMaps := &InterceptionMaps{}
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interceptionMaps.Maps, interceptionMaps.Branches = GenerateUdGuildMaps()
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_, err = s.server.db.Exec(`UPDATE guilds SET interception_maps=$1 WHERE guilds.id=$2`, interceptionMaps, guild.ID)
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_, err = s.server.db.Exec(`UPDATE guilds SET interception_maps = $1 WHERE id = $2`, interceptionMaps, guild.ID)
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if err != nil {
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s.server.logger.Debug("err", zap.Error(err))
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}
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@@ -30,6 +30,16 @@ func handleMsgMhfGetUdTacticsPoint(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfAddUdTacticsPoint(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfAddUdTacticsPoint)
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guild, err := GetGuildInfoByCharacterId(s, s.charID)
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if err != nil || guild == nil {
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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isApplicant, _ := guild.HasApplicationForCharID(s, s.charID)
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if err != nil || isApplicant {
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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var personalPoints map[uint16]int32
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var temp []byte
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s.server.db.QueryRow(`SELECT interception_points FROM guild_characters WHERE id=$1`, s.charID).Scan(&temp)
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@@ -48,6 +58,19 @@ func handleMsgMhfAddUdTacticsPoint(s *Session, p mhfpacket.MHFPacket) {
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for i := range personalPoints {
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bf.WriteUint16(i)
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}
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if pkt.QuestFileID < 58079 || pkt.QuestFileID > 58083 {
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pkt.QuestFileID = 0
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}
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var mapData *InterceptionMaps
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s.server.db.QueryRow(`SELECT interception_maps FROM guilds WHERE id = $1`, guild.ID).Scan(&mapData)
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currID, _ := mapData.CurrPrevID()
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for i := range mapData.Maps {
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if mapData.Maps[i].ID == currID {
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mapData.Maps[i].Points[pkt.QuestFileID] += pkt.Points
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}
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}
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s.server.db.Exec(`UPDATE guilds SET interception_maps = $1 WHERE id = $2`, mapData, guild.ID)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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