workaround for localhost connections

This commit is contained in:
wish
2023-02-25 16:12:51 +11:00
parent bbaec08b67
commit 747f21c4db
3 changed files with 20 additions and 6 deletions

View File

@@ -17,7 +17,7 @@ var season uint8
// Server Channels
var currentplayers uint16
func encodeServerInfo(config *config.Config, s *Server) []byte {
func encodeServerInfo(config *config.Config, s *Server, local bool) []byte {
serverInfos := config.Entrance.Entries
bf := byteframe.NewByteFrame()
@@ -30,7 +30,11 @@ func encodeServerInfo(config *config.Config, s *Server) []byte {
if si.IP == "" {
si.IP = config.Host
}
bf.WriteUint32(binary.LittleEndian.Uint32(net.ParseIP(si.IP).To4()))
if local {
bf.WriteUint32(0x0100007F) // 127.0.0.1
} else {
bf.WriteUint32(binary.LittleEndian.Uint32(net.ParseIP(si.IP).To4()))
}
bf.WriteUint16(16 + uint16(serverIdx))
bf.WriteUint16(0x0000)
bf.WriteUint16(uint16(len(si.Channels)))
@@ -85,9 +89,9 @@ func makeHeader(data []byte, respType string, entryCount uint16, key byte) []byt
return bf.Data()
}
func makeSv2Resp(config *config.Config, s *Server) []byte {
func makeSv2Resp(config *config.Config, s *Server, local bool) []byte {
serverInfos := config.Entrance.Entries
rawServerData := encodeServerInfo(config, s)
rawServerData := encodeServerInfo(config, s, local)
bf := byteframe.NewByteFrame()
bf.WriteBytes(makeHeader(rawServerData, "SV2", uint16(len(serverInfos)), 0x00))
return bf.Data()