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feat(channelserver): decouple channel servers for independent operation (#33)
Enable multiple Erupe instances to share a single PostgreSQL database without destroying each other's state, fix existing data races in cross-channel access, and lay groundwork for future distributed channel server deployments. Phase 1 — DB safety: - Scope DELETE FROM servers/sign_sessions to this instance's server IDs - Fix ci++ bug where failed channel start shifted subsequent IDs Phase 2 — Fix data races in cross-channel access: - Lock sessions map in FindSessionByCharID and DisconnectUser - Lock stagesLock in handleMsgSysLockGlobalSema - Snapshot sessions/stages under lock in TransitMessage types 1-4 - Lock channel when finding mail notification targets Phase 3 — ChannelRegistry interface: - Define ChannelRegistry interface with 7 cross-channel operations - Implement LocalChannelRegistry with proper locking - Add SessionSnapshot/StageSnapshot immutable copy types - Delegate WorldcastMHF, FindSessionByCharID, DisconnectUser to Registry - Migrate LockGlobalSema and guild mail handlers to use Registry - Add comprehensive tests including concurrent access Phase 4 — Per-channel enable/disable: - Add Enabled *bool to EntranceChannelInfo (nil defaults to true) - Skip disabled channels in startup loop, preserving ID stability - Add IsEnabled() helper with backward-compatible default - Update config.example.json with Enabled field
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@@ -297,6 +297,15 @@ type EntranceChannelInfo struct {
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Port uint16
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MaxPlayers uint16
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CurrentPlayers uint16
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Enabled *bool // nil defaults to true for backward compatibility
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}
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// IsEnabled returns whether this channel is enabled. Defaults to true if Enabled is nil.
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func (c *EntranceChannelInfo) IsEnabled() bool {
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if c.Enabled == nil {
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return true
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}
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return *c.Enabled
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}
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var ErupeConfig *Config
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