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add min and max Feature Weapons
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@@ -132,7 +132,8 @@ type CapLinkOptions struct {
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// GameplayOptions has various gameplay modifiers
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type GameplayOptions struct {
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FeaturedWeapons int // Number of Active Feature weapons to generate daily
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MinFeatureWeapons int // Minimum number of Active Feature weapons to generate daily
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MaxFeatureWeapons int // Maximum number of Active Feature weapons to generate daily
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MaximumNP int // Maximum number of NP held by a player
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MaximumRP uint16 // Maximum number of RP held by a player
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MaximumFP uint32 // Maximum number of FP held by a player
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