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add min and max Feature Weapons
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@@ -66,7 +66,8 @@ func handleMsgMhfGetWeeklySchedule(s *Session, p mhfpacket.MHFPacket) {
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var temp activeFeature
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err := s.server.db.QueryRowx(`SELECT start_time, featured FROM feature_weapon WHERE start_time=$1`, t).StructScan(&temp)
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if err != nil || temp.StartTime.IsZero() {
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temp = generateFeatureWeapons(s.server.erupeConfig.GameplayOptions.FeaturedWeapons)
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weapons := token.RNG.Intn(s.server.erupeConfig.GameplayOptions.MaxFeatureWeapons-s.server.erupeConfig.GameplayOptions.MinFeatureWeapons+1) + s.server.erupeConfig.GameplayOptions.MinFeatureWeapons
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temp = generateFeatureWeapons(weapons)
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temp.StartTime = t
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s.server.db.Exec(`INSERT INTO feature_weapon VALUES ($1, $2)`, temp.StartTime, temp.ActiveFeatures)
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}
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