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fix: prevent startup panics on databases missing base tables
The catch-up migration now creates the servers table if missing, like sign_sessions. Startup cleanup queries in main.go use Exec instead of MustExec so missing tables log warnings rather than panicking.
This commit is contained in:
12
main.go
12
main.go
@@ -240,11 +240,17 @@ func main() {
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if len(ownedServerIDs) > 0 {
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idList := strings.Join(ownedServerIDs, ",")
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if config.DebugOptions.ProxyPort == 0 {
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_ = db.MustExec("DELETE FROM sign_sessions WHERE server_id IN (" + idList + ")")
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if _, err := db.Exec("DELETE FROM sign_sessions WHERE server_id IN (" + idList + ")"); err != nil {
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logger.Warn("Failed to clear stale sign sessions", zap.Error(err))
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}
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}
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if _, err := db.Exec("DELETE FROM servers WHERE server_id IN (" + idList + ")"); err != nil {
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logger.Warn("Failed to clear stale server entries", zap.Error(err))
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}
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_ = db.MustExec("DELETE FROM servers WHERE server_id IN (" + idList + ")")
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}
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_ = db.MustExec(`UPDATE guild_characters SET treasure_hunt=NULL`)
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if _, err := db.Exec(`UPDATE guild_characters SET treasure_hunt=NULL`); err != nil {
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logger.Warn("Failed to reset treasure hunts", zap.Error(err))
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}
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// Clean the DB if the option is on.
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if config.DebugOptions.CleanDB {
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@@ -14,6 +14,19 @@
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-- 20-reset-warehouses — destructive data reset (NULLs all item_box columns)
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------------------------------------------------------------------------
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-- Ensure tables that predate the patch series exist. These were always
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-- part of the base schema but may be missing from very old databases.
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------------------------------------------------------------------------
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CREATE TABLE IF NOT EXISTS public.servers (
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server_id integer NOT NULL,
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current_players integer NOT NULL,
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world_name text,
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world_description text,
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land integer
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);
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------------------------------------------------------------------------
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-- Patch 00: psn-id (sign_sessions primary key + psn columns)
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------------------------------------------------------------------------
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