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https://github.com/Mezeporta/Erupe.git
synced 2025-12-12 23:14:36 +01:00
add MaximumFP option, hide null Festa Armor
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@@ -39,6 +39,7 @@
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"FeaturedWeapons": 1,
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"MaximumNP": 100000,
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"MaximumRP": 50000,
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"MaximumFP": 120000,
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"DisableLoginBoost": false,
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"DisableBoostTime": false,
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"BoostTimeDuration": 120,
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@@ -124,6 +124,7 @@ type GameplayOptions struct {
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FeaturedWeapons int // Number of Active Feature weapons to generate daily
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MaximumNP int // Maximum number of NP held by a player
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MaximumRP uint16 // Maximum number of RP held by a player
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MaximumFP uint32 // Maximum number of FP held by a player
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DisableLoginBoost bool // Disables the Login Boost system
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DisableBoostTime bool // Disables the daily NetCafe Boost Time
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BoostTimeDuration int // The number of minutes NetCafe Boost Time lasts for
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@@ -153,9 +153,9 @@ type FestaTrial struct {
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type FestaReward struct {
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Unk0 uint8
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Unk1 uint8
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Unk2 uint16
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Unk3 uint16
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Unk4 uint16
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ItemType uint16
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Quantity uint16
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ItemID uint16
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Unk5 uint16
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Unk6 uint16
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Unk7 uint8
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@@ -225,46 +225,47 @@ func handleMsgMhfInfoFesta(s *Session, p mhfpacket.MHFPacket) {
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bf.WriteUint16(trial.Unk)
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}
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// The Winner and Loser Armor IDs are missing
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rewards := []FestaReward{
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{1, 0, 7, 350, 1520, 0, 0, 0},
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{1, 0, 7, 1000, 7011, 0, 0, 1},
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{1, 0, 12, 1000, 0, 0, 0, 0},
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{1, 0, 13, 0, 0, 0, 0, 0},
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{1, 0, 1, 0, 0, 0, 0, 0},
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//{1, 0, 1, 0, 0, 0, 0, 0},
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{2, 0, 7, 350, 1520, 0, 0, 0},
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{2, 0, 7, 1000, 7011, 0, 0, 1},
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{2, 0, 12, 1000, 0, 0, 0, 0},
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{2, 0, 13, 0, 0, 0, 0, 0},
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{2, 0, 4, 0, 0, 0, 0, 0},
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//{2, 0, 4, 0, 0, 0, 0, 0},
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{3, 0, 7, 350, 1520, 0, 0, 0},
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{3, 0, 7, 1000, 7011, 0, 0, 1},
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{3, 0, 12, 1000, 0, 0, 0, 0},
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{3, 0, 13, 0, 0, 0, 0, 0},
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{3, 0, 1, 0, 0, 0, 0, 0},
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//{3, 0, 1, 0, 0, 0, 0, 0},
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{4, 0, 7, 350, 1520, 0, 0, 0},
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{4, 0, 7, 1000, 7011, 0, 0, 1},
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{4, 0, 12, 1000, 0, 0, 0, 0},
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{4, 0, 13, 0, 0, 0, 0, 0},
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{4, 0, 4, 0, 0, 0, 0, 0},
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//{4, 0, 4, 0, 0, 0, 0, 0},
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{5, 0, 7, 350, 1520, 0, 0, 0},
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{5, 0, 7, 1000, 7011, 0, 0, 1},
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{5, 0, 12, 1000, 0, 0, 0, 0},
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{5, 0, 13, 0, 0, 0, 0, 0},
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{5, 0, 1, 0, 0, 0, 0, 0},
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//{5, 0, 1, 0, 0, 0, 0, 0},
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}
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bf.WriteUint16(uint16(len(rewards)))
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for _, reward := range rewards {
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bf.WriteUint8(reward.Unk0)
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bf.WriteUint8(reward.Unk1)
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bf.WriteUint16(reward.Unk2)
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bf.WriteUint16(reward.Unk3)
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bf.WriteUint16(reward.Unk4)
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bf.WriteUint16(reward.ItemType)
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bf.WriteUint16(reward.Quantity)
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bf.WriteUint16(reward.ItemID)
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bf.WriteUint16(reward.Unk5)
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bf.WriteUint16(reward.Unk6)
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bf.WriteUint8(reward.Unk7)
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}
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bf.WriteUint32(120000)
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bf.WriteUint32(s.server.erupeConfig.GameplayOptions.MaximumFP)
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bf.WriteUint16(500)
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categoryWinners := uint16(0) // NYI
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