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feat(campaign): implement Event Tent campaign system
Adds the full campaign/event-tent feature: Packet layer: - MsgMhfApplyCampaign: Unk0/Unk1/Unk2 → CampaignID/Code (null-terminated 16-byte string) - MsgMhfAcquireItem: Unk0/Length/Unk1 → RewardIDs []uint32 - MsgMhfEnumerateItem: remove Unk0/Unk1 (RE'd: zeroed + always-2, ignored) - MsgMhfStateCampaign: Unk1 → NullPadding (RE'd: always zero) - MsgMhfTransferItem: Unk0/Unk1/Unk2 → QuestID/ItemType/Quantity (RE'd) Handler layer (handlers_campaign.go): - handleMsgMhfEnumerateCampaign: reads campaigns, categories, links from DB; prefix moved into pascal string slot 3 of each event entry (RE confirmed 3-section response format — removes spurious intermediate section) - handleMsgMhfStateCampaign: returns stamp count and redeemable flag - handleMsgMhfApplyCampaign: validates and records code redemption - handleMsgMhfEnumerateItem: lists rewards gated by stamp count - handleMsgMhfAcquireItem: marks rewards as claimed - handleMsgMhfTransferItem: records campaign quest completion (item_type=9) Quest gating (handlers_quest.go): - makeEventQuest: for QuestTypeSpecialTool, check campaign stamp count and deadline before allowing the quest (WriteBool true/false) Database: - 0010_campaign.sql: 8-table schema (campaigns, categories, links, rewards, claimed, state, codes, quest) - CampaignDemo.sql: community-researched live game campaign data
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@@ -11,12 +11,9 @@ import (
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// MsgMhfTransferItem represents the MSG_MHF_TRANSFER_ITEM
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type MsgMhfTransferItem struct {
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AckHandle uint32
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// looking at packets, these were static across sessions and did not actually
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// correlate with any item IDs that would make sense to get after quests so
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// I have no idea what this actually does
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Unk0 uint32
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Unk1 uint8
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Unk2 uint16
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QuestID uint32
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ItemType uint8
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Quantity uint16
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}
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// Opcode returns the ID associated with this packet type.
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@@ -27,10 +24,10 @@ func (m *MsgMhfTransferItem) Opcode() network.PacketID {
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// Parse parses the packet from binary
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func (m *MsgMhfTransferItem) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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m.AckHandle = bf.ReadUint32()
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m.Unk0 = bf.ReadUint32()
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m.Unk1 = bf.ReadUint8()
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m.QuestID = bf.ReadUint32()
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m.ItemType = bf.ReadUint8()
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bf.ReadUint8() // Zeroed
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m.Unk2 = bf.ReadUint16()
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m.Quantity = bf.ReadUint16()
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return nil
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}
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