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feat(campaign): implement Event Tent campaign system
Adds the full campaign/event-tent feature: Packet layer: - MsgMhfApplyCampaign: Unk0/Unk1/Unk2 → CampaignID/Code (null-terminated 16-byte string) - MsgMhfAcquireItem: Unk0/Length/Unk1 → RewardIDs []uint32 - MsgMhfEnumerateItem: remove Unk0/Unk1 (RE'd: zeroed + always-2, ignored) - MsgMhfStateCampaign: Unk1 → NullPadding (RE'd: always zero) - MsgMhfTransferItem: Unk0/Unk1/Unk2 → QuestID/ItemType/Quantity (RE'd) Handler layer (handlers_campaign.go): - handleMsgMhfEnumerateCampaign: reads campaigns, categories, links from DB; prefix moved into pascal string slot 3 of each event entry (RE confirmed 3-section response format — removes spurious intermediate section) - handleMsgMhfStateCampaign: returns stamp count and redeemable flag - handleMsgMhfApplyCampaign: validates and records code redemption - handleMsgMhfEnumerateItem: lists rewards gated by stamp count - handleMsgMhfAcquireItem: marks rewards as claimed - handleMsgMhfTransferItem: records campaign quest completion (item_type=9) Quest gating (handlers_quest.go): - makeEventQuest: for QuestTypeSpecialTool, check campaign stamp count and deadline before allowing the quest (WriteBool true/false) Database: - 0010_campaign.sql: 8-table schema (campaigns, categories, links, rewards, claimed, state, codes, quest) - CampaignDemo.sql: community-researched live game campaign data
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@@ -313,7 +313,34 @@ func makeEventQuest(s *Session, eq EventQuest) ([]byte, error) {
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}
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bf.WriteUint8(eq.QuestType)
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if eq.QuestType == QuestTypeSpecialTool {
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bf.WriteBool(false)
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var stamps, required int
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var deadline time.Time
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err := s.server.db.QueryRow(`SELECT COUNT(*) FROM campaign_state WHERE campaign_id = (
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SELECT campaign_id
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FROM campaign_rewards
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WHERE item_type = 9
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AND item_id = $1
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LIMIT 1
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) AND character_id = $2`, eq.QuestID, s.charID).Scan(&stamps)
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if err != nil {
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bf.WriteBool(false)
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} else {
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err = s.server.db.QueryRow(`SELECT stamps, end_time
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FROM campaigns
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WHERE id = (
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SELECT campaign_id
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FROM campaign_rewards
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WHERE item_type = 9
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AND item_id = $1
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LIMIT 1
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)`, eq.QuestID).Scan(&required, &deadline)
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required = campaignRequiredStamps(required)
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if err == nil && stamps >= required && deadline.After(time.Now()) {
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bf.WriteBool(true)
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} else {
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bf.WriteBool(false)
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}
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}
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} else {
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bf.WriteBool(true)
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}
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