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Add support for players logging out and closing client
Removed seemingly unnecessary castedBinary messages on character login
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@@ -6,7 +6,9 @@ import (
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)
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// MsgSysDeleteUser represents the MSG_SYS_DELETE_USER
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type MsgSysDeleteUser struct{}
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type MsgSysDeleteUser struct {
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CharID uint32
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}
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// Opcode returns the ID associated with this packet type.
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func (m *MsgSysDeleteUser) Opcode() network.PacketID {
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@@ -20,5 +22,7 @@ func (m *MsgSysDeleteUser) Parse(bf *byteframe.ByteFrame) error {
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// Build builds a binary packet from the current data.
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func (m *MsgSysDeleteUser) Build(bf *byteframe.ByteFrame) error {
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panic("Not implemented")
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bf.WriteUint32(m.CharID)
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return nil
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}
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