mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-13 15:34:38 +01:00
enable save pointers in legacy versions G1->G2
This commit is contained in:
@@ -73,7 +73,7 @@ func getPointers() map[SavePointer]int {
|
||||
pointers[pKQF] = 146720
|
||||
case _config.Z2, _config.Z1, _config.G101, _config.G10, _config.G91, _config.G9, _config.G81, _config.G8,
|
||||
_config.G7, _config.G61, _config.G6, _config.G52, _config.G51, _config.G5, _config.GG, _config.G32, _config.G31,
|
||||
_config.G3:
|
||||
_config.G3, _config.G2, _config.G1:
|
||||
pointers[pWeaponID] = 92522
|
||||
pointers[pWeaponType] = 92789
|
||||
pointers[pHouseTier] = 93900
|
||||
@@ -195,11 +195,11 @@ func (save *CharacterSaveData) Decompress() error {
|
||||
func (save *CharacterSaveData) updateSaveDataWithStruct() {
|
||||
rpBytes := make([]byte, 2)
|
||||
binary.LittleEndian.PutUint16(rpBytes, save.RP)
|
||||
if _config.ErupeConfig.RealClientMode >= _config.G3 {
|
||||
if _config.ErupeConfig.RealClientMode >= _config.F4 {
|
||||
copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+2], rpBytes)
|
||||
}
|
||||
if _config.ErupeConfig.RealClientMode >= _config.G10 {
|
||||
copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+8], save.KQF)
|
||||
} else if _config.ErupeConfig.RealClientMode == _config.F5 || _config.ErupeConfig.RealClientMode == _config.F4 {
|
||||
copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+2], rpBytes)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -212,7 +212,7 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
|
||||
save.Gender = false
|
||||
}
|
||||
if !save.IsNewCharacter {
|
||||
if (_config.ErupeConfig.RealClientMode == _config.F4 || _config.ErupeConfig.RealClientMode == _config.F5) || _config.ErupeConfig.RealClientMode >= _config.G3 {
|
||||
if _config.ErupeConfig.RealClientMode >= _config.F4 {
|
||||
save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+2])
|
||||
save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+5]
|
||||
save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+195]
|
||||
@@ -223,7 +223,7 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
|
||||
save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
|
||||
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+2])
|
||||
save.HRP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHRP] : save.Pointers[pHRP]+2])
|
||||
if _config.ErupeConfig.RealClientMode >= _config.G3 {
|
||||
if _config.ErupeConfig.RealClientMode >= _config.G1 {
|
||||
if save.HRP == uint16(999) {
|
||||
save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+4])))
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user