enable save pointers in legacy versions G1->G2

This commit is contained in:
wish
2023-11-27 22:20:17 +11:00
parent ce849ef06e
commit 7d0ef7db23

View File

@@ -73,7 +73,7 @@ func getPointers() map[SavePointer]int {
pointers[pKQF] = 146720
case _config.Z2, _config.Z1, _config.G101, _config.G10, _config.G91, _config.G9, _config.G81, _config.G8,
_config.G7, _config.G61, _config.G6, _config.G52, _config.G51, _config.G5, _config.GG, _config.G32, _config.G31,
_config.G3:
_config.G3, _config.G2, _config.G1:
pointers[pWeaponID] = 92522
pointers[pWeaponType] = 92789
pointers[pHouseTier] = 93900
@@ -195,11 +195,11 @@ func (save *CharacterSaveData) Decompress() error {
func (save *CharacterSaveData) updateSaveDataWithStruct() {
rpBytes := make([]byte, 2)
binary.LittleEndian.PutUint16(rpBytes, save.RP)
if _config.ErupeConfig.RealClientMode >= _config.G3 {
if _config.ErupeConfig.RealClientMode >= _config.F4 {
copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+2], rpBytes)
}
if _config.ErupeConfig.RealClientMode >= _config.G10 {
copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+8], save.KQF)
} else if _config.ErupeConfig.RealClientMode == _config.F5 || _config.ErupeConfig.RealClientMode == _config.F4 {
copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+2], rpBytes)
}
}
@@ -212,7 +212,7 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
save.Gender = false
}
if !save.IsNewCharacter {
if (_config.ErupeConfig.RealClientMode == _config.F4 || _config.ErupeConfig.RealClientMode == _config.F5) || _config.ErupeConfig.RealClientMode >= _config.G3 {
if _config.ErupeConfig.RealClientMode >= _config.F4 {
save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+2])
save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+5]
save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+195]
@@ -223,7 +223,7 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+2])
save.HRP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHRP] : save.Pointers[pHRP]+2])
if _config.ErupeConfig.RealClientMode >= _config.G3 {
if _config.ErupeConfig.RealClientMode >= _config.G1 {
if save.HRP == uint16(999) {
save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+4])))
}