add customisable tune values

This commit is contained in:
wish
2023-05-17 22:32:20 +10:00
parent d243a8c598
commit 7d7da7e146
3 changed files with 9 additions and 26 deletions

View File

@@ -47,6 +47,7 @@
"GRPMultiplier": 1.00, "GRPMultiplier": 1.00,
"GSRPMultiplier": 1.00, "GSRPMultiplier": 1.00,
"GZennyMultiplier": 1.00, "GZennyMultiplier": 1.00,
"MaterialMultiplier": 1.00,
"EnableHiganjimaEvent": false, "EnableHiganjimaEvent": false,
"EnableNierEvent": false "EnableNierEvent": false
}, },

View File

@@ -76,6 +76,7 @@ type GameplayOptions struct {
GRPMultiplier float32 // Adjusts the multiplier of G Rank Points rewarded for quest completion GRPMultiplier float32 // Adjusts the multiplier of G Rank Points rewarded for quest completion
GSRPMultiplier float32 // Adjusts the multiplier of G Skill Rank Points rewarded for quest completion GSRPMultiplier float32 // Adjusts the multiplier of G Skill Rank Points rewarded for quest completion
GZennyMultiplier float32 // Adjusts the multiplier of G Zenny rewarded for quest completion GZennyMultiplier float32 // Adjusts the multiplier of G Zenny rewarded for quest completion
MaterialMultiplier float32 // Adjusts the multiplier of Monster Materials rewarded for quest completion
EnableHiganjimaEvent bool // Enables the Higanjima event in the Rasta Bar EnableHiganjimaEvent bool // Enables the Higanjima event in the Rasta Bar
EnableNierEvent bool // Enables the Nier event in the Rasta Bar EnableNierEvent bool // Enables the Nier event in the Rasta Bar
} }

View File

@@ -240,32 +240,6 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
{ID: 3023, Value: 100}, {ID: 3023, Value: 100},
{ID: 3024, Value: 100}, {ID: 3024, Value: 100},
{ID: 3025, Value: 100}, {ID: 3025, Value: 100},
{ID: 3104, Value: 100},
{ID: 3105, Value: 100},
{ID: 3106, Value: 100},
{ID: 3107, Value: 100},
{ID: 3108, Value: 100},
{ID: 3109, Value: 100},
{ID: 3110, Value: 100},
{ID: 3111, Value: 100},
{ID: 3112, Value: 100},
{ID: 3113, Value: 100},
{ID: 3114, Value: 100},
{ID: 3115, Value: 100},
{ID: 3116, Value: 100},
{ID: 3130, Value: 100},
{ID: 3131, Value: 100},
{ID: 3132, Value: 100},
{ID: 3133, Value: 100},
{ID: 3134, Value: 100},
{ID: 3135, Value: 100},
{ID: 3136, Value: 100},
{ID: 3137, Value: 100},
{ID: 3138, Value: 100},
{ID: 3139, Value: 100},
{ID: 3140, Value: 100},
{ID: 3141, Value: 100},
{ID: 3142, Value: 100},
{ID: 3156, Value: 0}, {ID: 3156, Value: 0},
{ID: 3157, Value: 0}, {ID: 3157, Value: 0},
{ID: 3158, Value: 0}, {ID: 3158, Value: 0},
@@ -557,6 +531,13 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
tuneValues = append(tuneValues, tuneValue{i + 3078, uint16(s.server.erupeConfig.GameplayOptions.GZennyMultiplier * 100)}) tuneValues = append(tuneValues, tuneValue{i + 3078, uint16(s.server.erupeConfig.GameplayOptions.GZennyMultiplier * 100)})
} }
for i := uint16(0); i < 13; i++ {
tuneValues = append(tuneValues, tuneValue{i + 3104, uint16(s.server.erupeConfig.GameplayOptions.MaterialMultiplier * 100)})
}
for i := uint16(0); i < 13; i++ {
tuneValues = append(tuneValues, tuneValue{i + 3130, uint16(s.server.erupeConfig.GameplayOptions.MaterialMultiplier * 100)})
}
offset := uint16(time.Now().Unix()) offset := uint16(time.Now().Unix())
bf.WriteUint16(offset) bf.WriteUint16(offset)
bf.WriteUint16(uint16(len(tuneValues))) bf.WriteUint16(uint16(len(tuneValues)))