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docs(stubs): annotate empty handlers and add unimplemented reference doc
Add // stub: unimplemented to 70 empty game-feature handlers and // stub: reserved to 56 protocol-reserved slots in handlers_reserve.go, making them discoverable via grep. Add docs/unimplemented.md listing all unimplemented handlers grouped by subsystem with descriptions.
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@@ -66,7 +66,7 @@ func handleMsgMhfUnreserveSrg(s *Session, p mhfpacket.MHFPacket) {
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func handleMsgMhfKickExportForce(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfKickExportForce(s *Session, p mhfpacket.MHFPacket) {} // stub: unimplemented
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func handleMsgMhfGetEarthStatus(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetEarthStatus)
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@@ -89,7 +89,7 @@ func handleMsgMhfGetEarthStatus(s *Session, p mhfpacket.MHFPacket) {
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfRegistSpabiTime(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfRegistSpabiTime(s *Session, p mhfpacket.MHFPacket) {} // stub: unimplemented
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func handleMsgMhfGetEarthValue(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetEarthValue)
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@@ -128,7 +128,7 @@ func handleMsgMhfGetEarthValue(s *Session, p mhfpacket.MHFPacket) {
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doAckEarthSucceed(s, pkt.AckHandle, data)
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}
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func handleMsgMhfDebugPostValue(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfDebugPostValue(s *Session, p mhfpacket.MHFPacket) {} // stub: unimplemented
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func handleMsgMhfGetRandFromTable(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetRandFromTable)
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@@ -147,11 +147,11 @@ func handleMsgMhfGetSenyuDailyCount(s *Session, p mhfpacket.MHFPacket) {
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfGetDailyMissionMaster(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfGetDailyMissionMaster(s *Session, p mhfpacket.MHFPacket) {} // stub: unimplemented
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func handleMsgMhfGetDailyMissionPersonal(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfGetDailyMissionPersonal(s *Session, p mhfpacket.MHFPacket) {} // stub: unimplemented
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func handleMsgMhfSetDailyMissionPersonal(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfSetDailyMissionPersonal(s *Session, p mhfpacket.MHFPacket) {} // stub: unimplemented
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// Equip skin history buffer sizes per game version
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const (
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@@ -215,7 +215,7 @@ func handleMsgMhfGetUdShopCoin(s *Session, p mhfpacket.MHFPacket) {
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doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfUseUdShopCoin(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfUseUdShopCoin(s *Session, p mhfpacket.MHFPacket) {} // stub: unimplemented
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func handleMsgMhfGetEnhancedMinidata(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetEnhancedMinidata)
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