mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-14 07:55:33 +01:00
make launcher server optional
This commit is contained in:
@@ -5,6 +5,7 @@
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"devmode": true,
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"devmode": true,
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"devmodeoptions": {
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"devmodeoptions": {
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"serverName" : "",
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"serverName" : "",
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"EnableLauncherServer": false,
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"hideLoginNotice": false,
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"hideLoginNotice": false,
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"loginNotice": "<BODY><CENTER><SIZE_3><C_4>Welcome to Erupe SU9 (Patch 1)!<BR><BODY><LEFT><SIZE_2><C_5>Erupe is experimental software<C_7>, we are not liable for any<BR><BODY>issues caused by installing the software!<BR><BODY><BR><BODY><C_4>■Report bugs on Discord!<C_7><BR><BODY><BR><BODY><C_4>■Test everything!<C_7><BR><BODY><BR><BODY><C_4>■Don't talk to softlocking NPCs!<C_7><BR><BODY><BR><BODY><C_4>■Fork the code on GitHub!<C_7><BR><BODY><BR><BODY>Thank you to all of the contributors,<BR><BODY><BR><BODY>this wouldn't exist without you.",
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"loginNotice": "<BODY><CENTER><SIZE_3><C_4>Welcome to Erupe SU9 (Patch 1)!<BR><BODY><LEFT><SIZE_2><C_5>Erupe is experimental software<C_7>, we are not liable for any<BR><BODY>issues caused by installing the software!<BR><BODY><BR><BODY><C_4>■Report bugs on Discord!<C_7><BR><BODY><BR><BODY><C_4>■Test everything!<C_7><BR><BODY><BR><BODY><C_4>■Don't talk to softlocking NPCs!<C_7><BR><BODY><BR><BODY><C_4>■Fork the code on GitHub!<C_7><BR><BODY><BR><BODY>Thank you to all of the contributors,<BR><BODY><BR><BODY>this wouldn't exist without you.",
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"cleandb": false,
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"cleandb": false,
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@@ -24,23 +24,24 @@ type Config struct {
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// DevModeOptions holds various debug/temporary options for use while developing Erupe.
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// DevModeOptions holds various debug/temporary options for use while developing Erupe.
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type DevModeOptions struct {
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type DevModeOptions struct {
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ServerName string // To get specific instance server about (Current Players/Event Week)
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ServerName string // To get specific instance server about (Current Players/Event Week)
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HideLoginNotice bool // Hide the Erupe notice on login
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EnableLauncherServer bool // Enables the launcher server to be served on port 80
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LoginNotice string // MHFML string of the login notice displayed
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HideLoginNotice bool // Hide the Erupe notice on login
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CleanDB bool // Automatically wipes the DB on server reset.
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LoginNotice string // MHFML string of the login notice displayed
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MaxLauncherHR bool // Sets the HR returned in the launcher to HR9 so that you can join non-beginner worlds.
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CleanDB bool // Automatically wipes the DB on server reset.
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FixedStageID bool // Causes all move_stage to use the ID sl1Ns200p0a0u0 to get you into all stages
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MaxLauncherHR bool // Sets the HR returned in the launcher to HR9 so that you can join non-beginner worlds.
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LogInboundMessages bool // Log all messages sent to the server
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FixedStageID bool // Causes all move_stage to use the ID sl1Ns200p0a0u0 to get you into all stages
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LogOutboundMessages bool // Log all messages sent to the clients
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LogInboundMessages bool // Log all messages sent to the server
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MaxHexdumpLength int // Maximum number of bytes printed when logs are enabled
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LogOutboundMessages bool // Log all messages sent to the clients
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DivaEvent int // Diva Defense event status
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MaxHexdumpLength int // Maximum number of bytes printed when logs are enabled
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FestaEvent int // Hunter's Festa event status
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DivaEvent int // Diva Defense event status
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TournamentEvent int // VS Tournament event status
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FestaEvent int // Hunter's Festa event status
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MezFesEvent bool // MezFes status
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TournamentEvent int // VS Tournament event status
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MezFesAlt bool // Swaps out Volpakkun for Tokotoko
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MezFesEvent bool // MezFes status
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DisableTokenCheck bool // Disables checking login token exists in the DB (security risk!)
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MezFesAlt bool // Swaps out Volpakkun for Tokotoko
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DisableMailItems bool // Hack to prevent english versions of MHF from crashing
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DisableTokenCheck bool // Disables checking login token exists in the DB (security risk!)
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SaveDumps SaveDumpOptions
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DisableMailItems bool // Hack to prevent english versions of MHF from crashing
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SaveDumps SaveDumpOptions
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}
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}
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type SaveDumpOptions struct {
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type SaveDumpOptions struct {
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29
main.go
29
main.go
@@ -125,18 +125,21 @@ func main() {
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// Now start our server(s).
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// Now start our server(s).
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// Launcher HTTP server.
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// Launcher HTTP server.
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launcherServer := launcherserver.NewServer(
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var launcherServer *launcherserver.Server
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&launcherserver.Config{
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if erupeConfig.DevMode && erupeConfig.DevModeOptions.EnableLauncherServer {
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Logger: logger.Named("launcher"),
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launcherServer = launcherserver.NewServer(
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ErupeConfig: erupeConfig,
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&launcherserver.Config{
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DB: db,
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Logger: logger.Named("launcher"),
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UseOriginalLauncherFiles: erupeConfig.Launcher.UseOriginalLauncherFiles,
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ErupeConfig: erupeConfig,
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})
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DB: db,
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err = launcherServer.Start()
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UseOriginalLauncherFiles: erupeConfig.Launcher.UseOriginalLauncherFiles,
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if err != nil {
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})
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preventClose(fmt.Sprintf("Failed to start launcher server: %s", err.Error()))
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err = launcherServer.Start()
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if err != nil {
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preventClose(fmt.Sprintf("Failed to start launcher server: %s", err.Error()))
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}
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logger.Info("Started launcher server")
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}
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}
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logger.Info("Started launcher server")
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// Entrance server.
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// Entrance server.
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entranceServer := entranceserver.NewServer(
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entranceServer := entranceserver.NewServer(
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@@ -219,7 +222,9 @@ func main() {
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}
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}
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signServer.Shutdown()
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signServer.Shutdown()
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entranceServer.Shutdown()
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entranceServer.Shutdown()
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launcherServer.Shutdown()
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if erupeConfig.DevModeOptions.EnableLauncherServer {
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launcherServer.Shutdown()
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}
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time.Sleep(1 * time.Second)
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time.Sleep(1 * time.Second)
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}
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}
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