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https://github.com/Mezeporta/Erupe.git
synced 2025-12-15 16:34:51 +01:00
Fix perpetual stage lock
Cleanup
This commit is contained in:
@@ -208,16 +208,16 @@ const (
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func handleMsgSysCastBinary(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysCastBinary)
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resp := &mhfpacket.MsgSysCastedBinary{
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CharID: s.charID,
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Type0: pkt.Type0,
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Type1: pkt.Type1,
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RawDataPayload: pkt.RawDataPayload,
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}
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if pkt.Type1 == BINARY_MESSAGE_TYPE_CHAT {
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fmt.Println("Got chat message!")
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resp := &mhfpacket.MsgSysCastedBinary{
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CharID: s.charID,
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Type0: pkt.Type0,
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Type1: pkt.Type1,
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RawDataPayload: pkt.RawDataPayload,
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}
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switch chatType := pkt.RawDataPayload[2]; chatType {
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case CHAT_TYPE_WORLD:
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s.server.BroadcastMHF(resp, s)
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@@ -268,12 +268,6 @@ func handleMsgSysCastBinary(s *Session, p mhfpacket.MHFPacket) {
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// Simply forward the packet to all the other clients.
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// (The client never uses Type0 upon receiving)
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// TODO(Andoryuuta): Does this broadcast need to be limited? (world, stage, guild, etc).
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resp := &mhfpacket.MsgSysCastedBinary{
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CharID: s.charID,
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Type0: pkt.Type0,
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Type1: pkt.Type1,
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RawDataPayload: pkt.RawDataPayload,
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}
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s.server.BroadcastMHF(resp, s)
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}
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}
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@@ -608,7 +602,6 @@ func handleMsgSysReserveStage(s *Session, p mhfpacket.MHFPacket) {
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s.QueueAck(pkt.AckHandle, []byte{0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
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}
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stage.RLock()
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for _, charID := range stage.clients {
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if charID == s.charID {
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continue
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@@ -621,7 +614,6 @@ func handleMsgSysReserveStage(s *Session, p mhfpacket.MHFPacket) {
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Unk1: 0x01,
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})
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}
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stage.RUnlock()
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// Notify players in room that player has joined a party
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s.stage.BroadcastMHF(&binpacket.MsgBinPlayerJoinedParty{
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