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https://github.com/Mezeporta/Erupe.git
synced 2025-12-17 01:15:42 +01:00
further mutex/stage rework
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@@ -15,7 +15,7 @@ type Player struct {
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func getPlayerSlice(s *Server) []Player {
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var p []Player
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var questIndex int
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//var questIndex int
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for _, channel := range s.Channels {
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for _, stage := range channel.stages {
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@@ -23,10 +23,10 @@ func getPlayerSlice(s *Server) []Player {
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continue
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}
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questID := 0
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if stage.isQuest() {
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questIndex++
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questID = questIndex
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}
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//if stage.isQuest() {
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// questIndex++
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// questID = questIndex
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//}
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for client := range stage.clients {
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p = append(p, Player{
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CharName: client.Name,
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