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fix inflated festa rewards
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@@ -292,7 +292,7 @@ func handleMsgMhfInfoFesta(s *Session, p mhfpacket.MHFPacket) {
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} else {
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} else {
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bf.WriteUint32(s.server.erupeConfig.GameplayOptions.MaximumFP)
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bf.WriteUint32(s.server.erupeConfig.GameplayOptions.MaximumFP)
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}
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}
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bf.WriteUint16(500)
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bf.WriteUint16(100) // Reward multiplier (%)
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var temp uint32
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var temp uint32
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bf.WriteUint16(4)
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bf.WriteUint16(4)
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