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Fix client crash and implement quest loading
Fixed client crashes caused by handleMsgMhfEnumeratePrice and handleMsgMhfEnumerateRanking wherein the server's response didn't contain enough data, causing the client to read uninitalized memory. Implemented quest loading handlers GetFile, WaitStageBinary, and UnlockStage, as well as correcting the IssueLogkey handler.
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@@ -10,6 +10,7 @@ import (
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// Config holds the global server-wide config.
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type Config struct {
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HostIP string `mapstructure:"host_ip"`
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BinPath string `mapstructure:"bin_path"`
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Database Database
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Launcher Launcher
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