mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-15 16:34:51 +01:00
Fix client crash and implement quest loading
Fixed client crashes caused by handleMsgMhfEnumeratePrice and handleMsgMhfEnumerateRanking wherein the server's response didn't contain enough data, causing the client to read uninitalized memory. Implemented quest loading handlers GetFile, WaitStageBinary, and UnlockStage, as well as correcting the IssueLogkey handler.
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@@ -6,6 +6,7 @@ import (
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"encoding/base64"
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"fmt"
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"io/ioutil"
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"path/filepath"
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"strings"
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"time"
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@@ -245,18 +246,35 @@ func handleMsgSysTime(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgSysCastedBinary(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysGetFile)
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if !pkt.IsScenario {
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// Get quest file.
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data, err := ioutil.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", stripNullTerminator(pkt.Filename))))
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if err != nil {
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panic(err)
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}
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doSizedAckResp(s, pkt.AckHandle, data)
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} else {
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s.logger.Fatal("scenario getfile not implemented.")
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}
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}
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func handleMsgSysIssueLogkey(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysIssueLogkey)
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// Make a random log key for this session.
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logKey := make([]byte, 8)
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logKey := make([]byte, 16)
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_, err := rand.Read(logKey)
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if err != nil {
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panic(err)
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}
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// TODO(Andoryuuta): In the offical client, the log key index is off by one,
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// cutting off the last byte in _most uses_. Find and document these accordingly.
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s.Lock()
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s.logKey = logKey
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s.Unlock()
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@@ -264,7 +282,6 @@ func handleMsgSysIssueLogkey(s *Session, p mhfpacket.MHFPacket) {
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// Issue it.
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resp := byteframe.NewByteFrame()
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resp.WriteBytes(logKey)
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resp.WriteBytes([]byte{0x8E, 0x8E}) // Unk
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doSizedAckResp(s, pkt.AckHandle, resp.Data())
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}
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@@ -425,7 +442,48 @@ func handleMsgSysUnreserveStage(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysSetStagePass(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysWaitStageBinary(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysWaitStageBinary(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysWaitStageBinary)
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defer s.logger.Debug("MsgSysWaitStageBinary Done!")
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// Try to get the stage
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stageID := stripNullTerminator(pkt.StageID)
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s.server.stagesLock.Lock()
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stage, gotStage := s.server.stages[stageID]
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s.server.stagesLock.Unlock()
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// If we got the stage, lock and try to get the data.
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var stageBinary []byte
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var gotBinary bool
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if gotStage {
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for {
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stage.Lock()
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stageBinary, gotBinary = stage.rawBinaryData[stageBinaryKey{pkt.BinaryType0, pkt.BinaryType1}]
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stage.Unlock()
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if gotBinary {
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doSizedAckResp(s, pkt.AckHandle, stageBinary)
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break
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} else {
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// Couldn't get binary, sleep for some time and try again.
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time.Sleep(2 * time.Second)
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continue
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}
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// TODO(Andoryuuta): Figure out what the game sends on timeout and implement it!
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/*
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if timeout {
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s.logger.Warn("Failed to get stage binary", zap.Uint8("BinaryType0", pkt.BinaryType0), zap.Uint8("pkt.BinaryType1", pkt.BinaryType1))
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s.logger.Warn("Sending blank stage binary")
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doSizedAckResp(s, pkt.AckHandle, []byte{})
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return
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}
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*/
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}
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} else {
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s.logger.Warn("Failed to get stage", zap.String("StageID", stageID))
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}
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}
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func handleMsgSysSetStageBinary(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysSetStageBinary)
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@@ -495,14 +553,22 @@ func handleMsgSysEnumerateClient(s *Session, p mhfpacket.MHFPacket) {
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// Read-lock the stage and make the response with all of the charID's in the stage.
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resp := byteframe.NewByteFrame()
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stage.RLock()
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resp.WriteUint16(uint16(len(stage.clients))) // Client count
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for session := range stage.clients {
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resp.WriteUint32(session.charID) // Client represented by charID
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// TODO(Andoryuuta): Add proper player-slot reservations for stages.
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if len(stage.clients) >= 1 {
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resp.WriteUint16(uint16(len(stage.clients))) // Client count
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for session := range stage.clients {
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resp.WriteUint32(session.charID) // Client represented by charID
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}
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} else {
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// Just give our client.
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resp.WriteUint16(1)
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resp.WriteUint32(s.charID)
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}
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stage.RUnlock()
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doSizedAckResp(s, pkt.AckHandle, resp.Data())
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s.logger.Debug("MsgSysEnumerateClient Done!")
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}
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@@ -524,6 +590,7 @@ func handleMsgSysEnumerateStage(s *Session, p mhfpacket.MHFPacket) {
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}
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doSizedAckResp(s, pkt.AckHandle, resp.Data())
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s.logger.Debug("handleMsgSysEnumerateStage Done!")
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}
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func handleMsgSysCreateMutex(s *Session, p mhfpacket.MHFPacket) {}
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@@ -890,12 +957,28 @@ func handleMsgMhfEnumerateEvent(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfEnumeratePrice(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfEnumeratePrice)
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stubEnumerateNoResults(s, pkt.AckHandle)
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resp := byteframe.NewByteFrame()
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resp.WriteUint16(0) // Entry type 1 count
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resp.WriteUint16(0) // Entry type 2 count
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doSizedAckResp(s, pkt.AckHandle, resp.Data())
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}
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func handleMsgMhfEnumerateRanking(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfEnumerateRanking)
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stubEnumerateNoResults(s, pkt.AckHandle)
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resp := byteframe.NewByteFrame()
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resp.WriteUint32(0)
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resp.WriteUint32(0)
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resp.WriteUint32(0)
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resp.WriteUint32(0)
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resp.WriteUint32(0)
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resp.WriteUint8(0)
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resp.WriteUint8(0) // Some string length following this field.
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resp.WriteUint16(0) // Entry type 1 count
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resp.WriteUint8(0) // Entry type 2 count
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doSizedAckResp(s, pkt.AckHandle, resp.Data())
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// Update the client's rights as well:
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updateRights(s)
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