make raviente multiplier more accurate

This commit is contained in:
wish
2023-03-09 22:56:21 +11:00
parent ce30c1231d
commit 8df5697dd3
3 changed files with 9 additions and 8 deletions

View File

@@ -24,7 +24,7 @@ func getLangStrings(s *Server) map[string]string {
strings["commandRaviNoCommand"] = "ラヴィコマンドが指定されていません"
strings["commandRaviStartSuccess"] = "大討伐を開始します"
strings["commandRaviStartError"] = "大討伐は既に開催されています"
strings["commandRaviMultiplier"] = "ラヴィダメージ倍率:x%d"
strings["commandRaviMultiplier"] = "ラヴィダメージ倍率:x%.2f"
strings["commandRaviResSuccess"] = "復活支援を実行します"
strings["commandRaviResError"] = "復活支援は実行されませんでした"
strings["commandRaviSedSuccess"] = "鎮静支援を実行します"
@@ -72,7 +72,7 @@ func getLangStrings(s *Server) map[string]string {
strings["commandRaviNoCommand"] = "No Raviente command specified!"
strings["commandRaviStartSuccess"] = "The Great Slaying will begin in a moment"
strings["commandRaviStartError"] = "The Great Slaying has already begun!"
strings["commandRaviMultiplier"] = "Raviente multiplier is currently %dx"
strings["commandRaviMultiplier"] = "Raviente multiplier is currently %.2fx"
strings["commandRaviResSuccess"] = "Sending resurrection support!"
strings["commandRaviResError"] = "Resurrection support has not been requested!"
strings["commandRaviSedSuccess"] = "Sending sedation support if requested!"