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fix(guild): fix variable shadowing causing nil panic in scout list (#171)
The else branch redeclared guildInfo with := scoping it to the block, so the outer guildInfo remained nil when reaching ListInvitedCharacters. Restructure the conditional to assign to the existing variable instead.
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@@ -106,11 +106,12 @@ func handleMsgMhfGetGuildScoutList(s *Session, p mhfpacket.MHFPacket) {
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s.logger.Warn("Failed to get guild for scout list", zap.Error(err))
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s.logger.Warn("Failed to get guild for scout list", zap.Error(err))
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}
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}
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if guildInfo == nil && s.prevGuildID == 0 {
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if guildInfo == nil {
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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if s.prevGuildID == 0 {
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return
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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} else {
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return
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guildInfo, err := s.server.guildRepo.GetByID(s.prevGuildID)
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}
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guildInfo, err = s.server.guildRepo.GetByID(s.prevGuildID)
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if guildInfo == nil || err != nil {
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if guildInfo == nil || err != nil {
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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return
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