fix(handlers): add error handling for swallowed repo/service errors

Several handler files discarded errors from repository and service
calls, creating nil-dereference risks and silent data corruption:

- guild_adventure: 3 GetByCharID calls could panic on nil guild
- gacha: GetGachaPoints silently returned zero balances on DB error
- house: HasApplication called before nil check on guild;
  GetHouseContents error discarded with 7 return values
- distitem: 3 distRepo calls had no error logging
- guild_ops: Disband/Leave service errors were invisible
- shop: gacha type/weight/fpoint lookups had no error logging
- discord: bcrypt error could result in nil password being set
This commit is contained in:
Houmgaor
2026-02-24 13:55:49 +01:00
parent 2f92b4ff62
commit 8fead0b1f3
8 changed files with 221 additions and 19 deletions

View File

@@ -21,7 +21,12 @@ type GuildAdventure struct {
func handleMsgMhfLoadGuildAdventure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfLoadGuildAdventure)
guild, _ := s.server.guildRepo.GetByCharID(s.charID)
guild, err := s.server.guildRepo.GetByCharID(s.charID)
if err != nil || guild == nil {
s.logger.Error("Failed to get guild for character", zap.Error(err))
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
adventures, err := s.server.guildRepo.ListAdventures(guild.ID)
if err != nil {
s.logger.Error("Failed to get guild adventures from db", zap.Error(err))
@@ -45,7 +50,12 @@ func handleMsgMhfLoadGuildAdventure(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfRegistGuildAdventure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfRegistGuildAdventure)
guild, _ := s.server.guildRepo.GetByCharID(s.charID)
guild, err := s.server.guildRepo.GetByCharID(s.charID)
if err != nil || guild == nil {
s.logger.Error("Failed to get guild for character", zap.Error(err))
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
if err := s.server.guildRepo.CreateAdventure(guild.ID, pkt.Destination, TimeAdjusted().Unix(), TimeAdjusted().Add(6*time.Hour).Unix()); err != nil {
s.logger.Error("Failed to register guild adventure", zap.Error(err))
}
@@ -70,7 +80,12 @@ func handleMsgMhfChargeGuildAdventure(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfRegistGuildAdventureDiva(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfRegistGuildAdventureDiva)
guild, _ := s.server.guildRepo.GetByCharID(s.charID)
guild, err := s.server.guildRepo.GetByCharID(s.charID)
if err != nil || guild == nil {
s.logger.Error("Failed to get guild for character", zap.Error(err))
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
if err := s.server.guildRepo.CreateAdventureWithCharge(guild.ID, pkt.Destination, pkt.Charge, TimeAdjusted().Unix(), TimeAdjusted().Add(1*time.Hour).Unix()); err != nil {
s.logger.Error("Failed to register guild adventure", zap.Error(err))
}