fix(handlers): add error handling for swallowed repo/service errors

Several handler files discarded errors from repository and service
calls, creating nil-dereference risks and silent data corruption:

- guild_adventure: 3 GetByCharID calls could panic on nil guild
- gacha: GetGachaPoints silently returned zero balances on DB error
- house: HasApplication called before nil check on guild;
  GetHouseContents error discarded with 7 return values
- distitem: 3 distRepo calls had no error logging
- guild_ops: Disband/Leave service errors were invisible
- shop: gacha type/weight/fpoint lookups had no error logging
- discord: bcrypt error could result in nil password being set
This commit is contained in:
Houmgaor
2026-02-24 13:55:49 +01:00
parent 2f92b4ff62
commit 8fead0b1f3
8 changed files with 221 additions and 19 deletions

View File

@@ -147,8 +147,8 @@ func handleMsgMhfLoadHouse(s *Session, p mhfpacket.MHFPacket) {
// Guild verification
if state > 3 {
ownGuild, err := s.server.guildRepo.GetByCharID(s.charID)
isApplicant, _ := s.server.guildRepo.HasApplication(ownGuild.ID, s.charID)
if err == nil && ownGuild != nil {
isApplicant, _ := s.server.guildRepo.HasApplication(ownGuild.ID, s.charID)
othersGuild, err := s.server.guildRepo.GetByCharID(pkt.CharID)
if err == nil && othersGuild != nil {
if othersGuild.ID == ownGuild.ID && !isApplicant {
@@ -164,7 +164,12 @@ func handleMsgMhfLoadHouse(s *Session, p mhfpacket.MHFPacket) {
}
}
houseTier, houseData, houseFurniture, bookshelf, gallery, tore, garden, _ := s.server.houseRepo.GetHouseContents(pkt.CharID)
houseTier, houseData, houseFurniture, bookshelf, gallery, tore, garden, err := s.server.houseRepo.GetHouseContents(pkt.CharID)
if err != nil {
s.logger.Error("Failed to get house contents", zap.Error(err), zap.Uint32("charID", pkt.CharID))
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
if houseFurniture == nil {
houseFurniture = make([]byte, 20)
}
@@ -201,7 +206,10 @@ func handleMsgMhfLoadHouse(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfGetMyhouseInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetMyhouseInfo)
data, _ := s.server.houseRepo.GetMission(s.charID)
data, err := s.server.houseRepo.GetMission(s.charID)
if err != nil {
s.logger.Error("Failed to get myhouse mission", zap.Error(err))
}
if len(data) > 0 {
doAckBufSucceed(s, pkt.AckHandle, data)
} else {
@@ -343,7 +351,10 @@ func handleMsgMhfOperateWarehouse(s *Session, p mhfpacket.MHFPacket) {
switch pkt.Operation {
case 0:
var count uint8
itemNames, equipNames, _ := s.server.houseRepo.GetWarehouseNames(s.charID)
itemNames, equipNames, err := s.server.houseRepo.GetWarehouseNames(s.charID)
if err != nil {
s.logger.Error("Failed to get warehouse names", zap.Error(err))
}
bf.WriteUint32(0)
bf.WriteUint16(10000) // Usages
temp := byteframe.NewByteFrame()