rework savedata

This commit is contained in:
wish
2022-09-04 03:19:32 +10:00
parent cd6561dd61
commit 90314fa411
4 changed files with 101 additions and 121 deletions

View File

@@ -1,7 +1,6 @@
package channelserver
import (
"encoding/binary"
"encoding/hex"
"erupe-ce/common/stringsupport"
"fmt"
@@ -26,7 +25,6 @@ func handleMsgMhfSavedata(s *Session, p mhfpacket.MHFPacket) {
return
}
// Var to hold the decompressed savedata for updating the launcher response fields.
var decompressedData []byte
if pkt.SaveType == 1 {
// Diff-based update.
// diffs themselves are also potentially compressed
@@ -36,43 +34,35 @@ func handleMsgMhfSavedata(s *Session, p mhfpacket.MHFPacket) {
}
// Perform diff.
s.logger.Info("Diffing...")
characterSaveData.SetBaseSaveData(deltacomp.ApplyDataDiff(diff, characterSaveData.BaseSaveData()))
characterSaveData.decompSave = deltacomp.ApplyDataDiff(diff, characterSaveData.decompSave)
} else {
dumpSaveData(s, pkt.RawDataPayload, "savedata")
// Regular blob update.
saveData, err := nullcomp.Decompress(pkt.RawDataPayload)
if err != nil {
s.logger.Fatal("Failed to decompress savedata from packet", zap.Error(err))
}
s.logger.Info("Updating save with blob")
characterSaveData.SetBaseSaveData(saveData)
characterSaveData.decompSave = saveData
}
characterSaveData.IsNewCharacter = false
characterBaseSaveData := characterSaveData.BaseSaveData()
// Make a copy for updating the launcher fields.
decompressedData = make([]byte, len(characterBaseSaveData))
copy(decompressedData, characterBaseSaveData)
err = characterSaveData.Save(s, nil)
if err != nil {
s.logger.Fatal("Failed to update savedata in db", zap.Error(err))
}
characterSaveData.Save(s)
s.logger.Info("Wrote recompressed savedata back to DB.")
dumpSaveData(s, pkt.RawDataPayload, "savedata")
_, err = s.server.db.Exec("UPDATE characters SET weapon_type=$1 WHERE id=$2", uint16(decompressedData[128789]), s.charID)
_, err = s.server.db.Exec("UPDATE characters SET weapon_type=$1 WHERE id=$2", uint16(characterSaveData.decompSave[128789]), s.charID)
if err != nil {
s.logger.Fatal("Failed to character weapon type in db", zap.Error(err))
}
s.myseries.houseTier = decompressedData[129900:129905] // 0x1FB6C + 5
s.myseries.houseData = decompressedData[130561:130756] // 0x1FE01 + 195
s.myseries.bookshelfData = decompressedData[139928:145504] // 0x22298 + 5576
// Gallery data also exists at 0x21578, is this the contest submission?
s.myseries.galleryData = decompressedData[140064:141812] // 0x22320 + 1748
s.myseries.toreData = decompressedData[130228:130468] // 0x1FCB4 + 240
s.myseries.gardenData = decompressedData[142424:142492] // 0x22C58 + 68
s.myseries.houseTier = characterSaveData.HouseTier
s.myseries.houseData = characterSaveData.HouseData
s.myseries.bookshelfData = characterSaveData.BookshelfData
s.myseries.galleryData = characterSaveData.GalleryData
s.myseries.toreData = characterSaveData.ToreData
s.myseries.gardenData = characterSaveData.GardenData
isFemale := decompressedData[81] // 0x51
if isFemale == 1 {
isFemale := characterSaveData.Gender
if isFemale {
_, err = s.server.db.Exec("UPDATE characters SET is_female=true WHERE id=$1", s.charID)
} else {
_, err = s.server.db.Exec("UPDATE characters SET is_female=false WHERE id=$1", s.charID)
@@ -81,32 +71,26 @@ func handleMsgMhfSavedata(s *Session, p mhfpacket.MHFPacket) {
s.logger.Fatal("Failed to character gender in db", zap.Error(err))
}
weaponId := binary.LittleEndian.Uint16(decompressedData[128522:128524]) // 0x1F60A
_, err = s.server.db.Exec("UPDATE characters SET weapon_id=$1 WHERE id=$2", weaponId, s.charID)
_, err = s.server.db.Exec("UPDATE characters SET weapon_id=$1 WHERE id=$2", characterSaveData.WeaponID, s.charID)
if err != nil {
s.logger.Fatal("Failed to update character weapon id in db", zap.Error(err))
}
hrp := binary.LittleEndian.Uint16(decompressedData[130550:130552]) // 0x1FDF6
_, err = s.server.db.Exec("UPDATE characters SET hrp=$1 WHERE id=$2", hrp, s.charID)
_, err = s.server.db.Exec("UPDATE characters SET hrp=$1 WHERE id=$2", characterSaveData.HRP, s.charID)
if err != nil {
s.logger.Fatal("Failed to update character hrp in db", zap.Error(err))
}
grp := binary.LittleEndian.Uint32(decompressedData[130556:130560]) // 0x1FDFC
var gr uint16
if grp > 0 {
gr = grpToGR(grp)
} else {
gr = 0
if characterSaveData.GRP > 0 {
characterSaveData.GR = grpToGR(characterSaveData.GRP)
}
_, err = s.server.db.Exec("UPDATE characters SET gr=$1 WHERE id=$2", gr, s.charID)
_, err = s.server.db.Exec("UPDATE characters SET gr=$1 WHERE id=$2", characterSaveData.GR, s.charID)
if err != nil {
s.logger.Fatal("Failed to update character gr in db", zap.Error(err))
}
characterName := s.clientContext.StrConv.MustDecode(bfutil.UpToNull(decompressedData[88:100]))
_, err = s.server.db.Exec("UPDATE characters SET name=$1 WHERE id=$2", characterName, s.charID)
characterSaveData.Name = s.clientContext.StrConv.MustDecode(bfutil.UpToNull(characterSaveData.decompSave[88:100]))
_, err = s.server.db.Exec("UPDATE characters SET name=$1 WHERE id=$2", characterSaveData.Name, s.charID)
if err != nil {
s.logger.Fatal("Failed to update character name in db", zap.Error(err))
}
@@ -320,7 +304,7 @@ func handleMsgMhfLoaddata(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfSaveScenarioData(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSaveScenarioData)
_, err := s.server.db.Exec("UPDATE characters SET scenariodata = $1 WHERE characters.id = $2", pkt.RawDataPayload, int(s.charID))
_, err := s.server.db.Exec("UPDATE characters SET scenariodata = $1 WHERE id = $2", pkt.RawDataPayload, s.charID)
if err != nil {
s.logger.Fatal("Failed to update scenario data in db", zap.Error(err))
}
@@ -337,7 +321,7 @@ func handleMsgMhfLoadScenarioData(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfLoadScenarioData)
var scenarioData []byte
bf := byteframe.NewByteFrame()
err := s.server.db.QueryRow("SELECT scenariodata FROM characters WHERE characters.id = $1", int(s.charID)).Scan(&scenarioData)
err := s.server.db.QueryRow("SELECT scenariodata FROM characters WHERE id = $1", s.charID).Scan(&scenarioData)
if err != nil {
s.logger.Fatal("Failed to get scenario data contents in db", zap.Error(err))
} else {