rework savedata

This commit is contained in:
wish
2022-09-04 03:19:32 +10:00
parent cd6561dd61
commit 90314fa411
4 changed files with 101 additions and 121 deletions

View File

@@ -235,17 +235,11 @@ func logoutPlayer(s *Session) {
saveData, err := GetCharacterSaveData(s, s.charID)
if err != nil {
panic(err)
s.logger.Error("Failed to get savedata")
return
}
saveData.RP += uint16(rpGained)
transaction, err := s.server.db.Begin()
err = saveData.Save(s, transaction)
if err != nil {
transaction.Rollback()
panic(err)
} else {
transaction.Commit()
}
saveData.Save(s)
}
func handleMsgSysSetStatus(s *Session, p mhfpacket.MHFPacket) {}

View File

@@ -1,7 +1,6 @@
package channelserver
import (
"database/sql"
"encoding/binary"
"erupe-ce/network/mhfpacket"
@@ -10,120 +9,134 @@ import (
)
const (
CharacterSaveRPPointer = 0x22D16
pointerGender = 0x81 // +1
pointerRP = 0x22D16 // +2
pointerHouseTier = 0x1FB6C // +5
pointerHouseData = 0x1FE01 // +195
pointerBookshelfData = 0x22298 // +5576
// Gallery data also exists at 0x21578, is this the contest submission?
pointerGalleryData = 0x22320 // +1748
pointerToreData = 0x1FCB4 // +240
pointerGardenData = 0x22C58 // +68
pointerWeaponID = 0x1F60A // +2
pointerHRP = 0x1FDF6 // +2
pointerGRP = 0x1FDFC // +4
)
type CharacterSaveData struct {
CharID uint32
Name string
RP uint16
IsNewCharacter bool
// Use provided setter/getter
baseSaveData []byte
Gender bool
RP uint16
HouseTier []byte
HouseData []byte
BookshelfData []byte
GalleryData []byte
ToreData []byte
GardenData []byte
WeaponID uint16
HRP uint16
GRP uint32
GR uint16
compSave []byte
decompSave []byte
}
func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error) {
result, err := s.server.db.Query("SELECT id, savedata, is_new_character, name FROM characters WHERE id = $1", charID)
if err != nil {
s.logger.Error("failed to retrieve save data for character", zap.Error(err), zap.Uint32("charID", charID))
s.logger.Error("Failed to get savedata", zap.Error(err), zap.Uint32("charID", charID))
return nil, err
}
defer result.Close()
if !result.Next() {
s.logger.Error("No savedata found", zap.Uint32("charID", charID))
return nil, err
}
saveData := &CharacterSaveData{}
var compressedBaseSave []byte
if !result.Next() {
s.logger.Error("no results found for character save data", zap.Uint32("charID", charID))
return nil, err
}
err = result.Scan(&saveData.CharID, &compressedBaseSave, &saveData.IsNewCharacter, &saveData.Name)
err = result.Scan(&saveData.CharID, &saveData.compSave, &saveData.IsNewCharacter, &saveData.Name)
if err != nil {
s.logger.Error(
"failed to retrieve save data for character",
zap.Error(err),
zap.Uint32("charID", charID),
)
s.logger.Error("Failed to scan savedata", zap.Error(err), zap.Uint32("charID", charID))
return nil, err
}
if compressedBaseSave == nil {
if saveData.compSave == nil {
return saveData, nil
}
decompressedBaseSave, err := nullcomp.Decompress(compressedBaseSave)
err = saveData.Decompress()
if err != nil {
s.logger.Error("Failed to decompress savedata from db", zap.Error(err))
s.logger.Error("Failed to decompress savedata", zap.Error(err))
return nil, err
}
saveData.SetBaseSaveData(decompressedBaseSave)
return saveData, nil
}
func (save *CharacterSaveData) Save(s *Session, transaction *sql.Tx) error {
func (save *CharacterSaveData) Save(s *Session) {
// We need to update the save data byte array before we save it back to the DB
save.updateSaveDataWithStruct()
compressedData, err := save.CompressedBaseData(s)
err := save.Compress()
if err != nil {
return err
s.logger.Error("Failed to compress savedata", zap.Error(err))
return
}
updateSQL := "UPDATE characters SET savedata=$1, is_new_character=$3 WHERE id=$2"
updateSQL := `UPDATE characters SET savedata=$1, is_new_character=$3 WHERE id=$2`
if transaction != nil {
_, err = transaction.Exec(updateSQL, compressedData, save.CharID, save.IsNewCharacter)
} else {
_, err = s.server.db.Exec(updateSQL, compressedData, save.CharID, save.IsNewCharacter)
}
_, err = s.server.db.Exec(updateSQL, save.compSave, save.CharID, save.IsNewCharacter)
if err != nil {
s.logger.Error("Failed to update savedata", zap.Error(err), zap.Uint32("charID", save.CharID))
}
}
func (save *CharacterSaveData) Compress() error {
var err error
save.compSave, err = nullcomp.Compress(save.decompSave)
if err != nil {
s.logger.Error("failed to save character data", zap.Error(err), zap.Uint32("charID", save.CharID))
return err
}
return nil
}
func (save *CharacterSaveData) CompressedBaseData(s *Session) ([]byte, error) {
compressedData, err := nullcomp.Compress(save.baseSaveData)
func (save *CharacterSaveData) Decompress() error {
var err error
save.decompSave, err = nullcomp.Decompress(save.compSave)
if err != nil {
s.logger.Error("failed to compress saveData", zap.Error(err), zap.Uint32("charID", save.CharID))
return nil, err
return err
}
return compressedData, nil
return nil
}
func (save *CharacterSaveData) BaseSaveData() []byte {
return save.baseSaveData
}
func (save *CharacterSaveData) SetBaseSaveData(data []byte) {
save.baseSaveData = data
// After setting the new save byte array, we can extract the values to update our struct
// This will be useful when we save it back, we use the struct values to overwrite the saveData
save.updateStructWithSaveData()
}
// This will update the save struct with the values stored in the raw savedata arrays
// This will update the character save with the values stored in the save struct
func (save *CharacterSaveData) updateSaveDataWithStruct() {
rpBytes := make([]byte, 2)
binary.LittleEndian.PutUint16(rpBytes, save.RP)
copy(save.baseSaveData[CharacterSaveRPPointer:CharacterSaveRPPointer+2], rpBytes)
copy(save.decompSave[pointerRP:pointerRP+2], rpBytes)
}
// This will update the character save struct with the values stored in the raw savedata arrays
// This will update the save struct with the values stored in the character save
func (save *CharacterSaveData) updateStructWithSaveData() {
save.RP = binary.LittleEndian.Uint16(save.baseSaveData[CharacterSaveRPPointer : CharacterSaveRPPointer+2])
if save.decompSave[pointerGender] == 1 {
save.Gender = true
} else {
save.Gender = false
}
save.RP = binary.LittleEndian.Uint16(save.decompSave[pointerRP : pointerRP+2])
save.HouseTier = save.decompSave[pointerHouseTier : pointerHouseTier+5]
save.HouseData = save.decompSave[pointerHouseData : pointerHouseData+195]
save.BookshelfData = save.decompSave[pointerBookshelfData : pointerBookshelfData+5576]
save.GalleryData = save.decompSave[pointerGalleryData : pointerGalleryData+1748]
save.ToreData = save.decompSave[pointerToreData : pointerToreData+240]
save.GardenData = save.decompSave[pointerGardenData : pointerGardenData+68]
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponID : pointerWeaponID+2])
save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRP : pointerHRP+2])
save.GRP = binary.LittleEndian.Uint32(save.decompSave[pointerGRP : pointerGRP+4])
}
func handleMsgMhfSexChanger(s *Session, p mhfpacket.MHFPacket) {

View File

@@ -1,7 +1,6 @@
package channelserver
import (
"encoding/binary"
"encoding/hex"
"erupe-ce/common/stringsupport"
"fmt"
@@ -26,7 +25,6 @@ func handleMsgMhfSavedata(s *Session, p mhfpacket.MHFPacket) {
return
}
// Var to hold the decompressed savedata for updating the launcher response fields.
var decompressedData []byte
if pkt.SaveType == 1 {
// Diff-based update.
// diffs themselves are also potentially compressed
@@ -36,43 +34,35 @@ func handleMsgMhfSavedata(s *Session, p mhfpacket.MHFPacket) {
}
// Perform diff.
s.logger.Info("Diffing...")
characterSaveData.SetBaseSaveData(deltacomp.ApplyDataDiff(diff, characterSaveData.BaseSaveData()))
characterSaveData.decompSave = deltacomp.ApplyDataDiff(diff, characterSaveData.decompSave)
} else {
dumpSaveData(s, pkt.RawDataPayload, "savedata")
// Regular blob update.
saveData, err := nullcomp.Decompress(pkt.RawDataPayload)
if err != nil {
s.logger.Fatal("Failed to decompress savedata from packet", zap.Error(err))
}
s.logger.Info("Updating save with blob")
characterSaveData.SetBaseSaveData(saveData)
characterSaveData.decompSave = saveData
}
characterSaveData.IsNewCharacter = false
characterBaseSaveData := characterSaveData.BaseSaveData()
// Make a copy for updating the launcher fields.
decompressedData = make([]byte, len(characterBaseSaveData))
copy(decompressedData, characterBaseSaveData)
err = characterSaveData.Save(s, nil)
if err != nil {
s.logger.Fatal("Failed to update savedata in db", zap.Error(err))
}
characterSaveData.Save(s)
s.logger.Info("Wrote recompressed savedata back to DB.")
dumpSaveData(s, pkt.RawDataPayload, "savedata")
_, err = s.server.db.Exec("UPDATE characters SET weapon_type=$1 WHERE id=$2", uint16(decompressedData[128789]), s.charID)
_, err = s.server.db.Exec("UPDATE characters SET weapon_type=$1 WHERE id=$2", uint16(characterSaveData.decompSave[128789]), s.charID)
if err != nil {
s.logger.Fatal("Failed to character weapon type in db", zap.Error(err))
}
s.myseries.houseTier = decompressedData[129900:129905] // 0x1FB6C + 5
s.myseries.houseData = decompressedData[130561:130756] // 0x1FE01 + 195
s.myseries.bookshelfData = decompressedData[139928:145504] // 0x22298 + 5576
// Gallery data also exists at 0x21578, is this the contest submission?
s.myseries.galleryData = decompressedData[140064:141812] // 0x22320 + 1748
s.myseries.toreData = decompressedData[130228:130468] // 0x1FCB4 + 240
s.myseries.gardenData = decompressedData[142424:142492] // 0x22C58 + 68
s.myseries.houseTier = characterSaveData.HouseTier
s.myseries.houseData = characterSaveData.HouseData
s.myseries.bookshelfData = characterSaveData.BookshelfData
s.myseries.galleryData = characterSaveData.GalleryData
s.myseries.toreData = characterSaveData.ToreData
s.myseries.gardenData = characterSaveData.GardenData
isFemale := decompressedData[81] // 0x51
if isFemale == 1 {
isFemale := characterSaveData.Gender
if isFemale {
_, err = s.server.db.Exec("UPDATE characters SET is_female=true WHERE id=$1", s.charID)
} else {
_, err = s.server.db.Exec("UPDATE characters SET is_female=false WHERE id=$1", s.charID)
@@ -81,32 +71,26 @@ func handleMsgMhfSavedata(s *Session, p mhfpacket.MHFPacket) {
s.logger.Fatal("Failed to character gender in db", zap.Error(err))
}
weaponId := binary.LittleEndian.Uint16(decompressedData[128522:128524]) // 0x1F60A
_, err = s.server.db.Exec("UPDATE characters SET weapon_id=$1 WHERE id=$2", weaponId, s.charID)
_, err = s.server.db.Exec("UPDATE characters SET weapon_id=$1 WHERE id=$2", characterSaveData.WeaponID, s.charID)
if err != nil {
s.logger.Fatal("Failed to update character weapon id in db", zap.Error(err))
}
hrp := binary.LittleEndian.Uint16(decompressedData[130550:130552]) // 0x1FDF6
_, err = s.server.db.Exec("UPDATE characters SET hrp=$1 WHERE id=$2", hrp, s.charID)
_, err = s.server.db.Exec("UPDATE characters SET hrp=$1 WHERE id=$2", characterSaveData.HRP, s.charID)
if err != nil {
s.logger.Fatal("Failed to update character hrp in db", zap.Error(err))
}
grp := binary.LittleEndian.Uint32(decompressedData[130556:130560]) // 0x1FDFC
var gr uint16
if grp > 0 {
gr = grpToGR(grp)
} else {
gr = 0
if characterSaveData.GRP > 0 {
characterSaveData.GR = grpToGR(characterSaveData.GRP)
}
_, err = s.server.db.Exec("UPDATE characters SET gr=$1 WHERE id=$2", gr, s.charID)
_, err = s.server.db.Exec("UPDATE characters SET gr=$1 WHERE id=$2", characterSaveData.GR, s.charID)
if err != nil {
s.logger.Fatal("Failed to update character gr in db", zap.Error(err))
}
characterName := s.clientContext.StrConv.MustDecode(bfutil.UpToNull(decompressedData[88:100]))
_, err = s.server.db.Exec("UPDATE characters SET name=$1 WHERE id=$2", characterName, s.charID)
characterSaveData.Name = s.clientContext.StrConv.MustDecode(bfutil.UpToNull(characterSaveData.decompSave[88:100]))
_, err = s.server.db.Exec("UPDATE characters SET name=$1 WHERE id=$2", characterSaveData.Name, s.charID)
if err != nil {
s.logger.Fatal("Failed to update character name in db", zap.Error(err))
}
@@ -320,7 +304,7 @@ func handleMsgMhfLoaddata(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfSaveScenarioData(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSaveScenarioData)
_, err := s.server.db.Exec("UPDATE characters SET scenariodata = $1 WHERE characters.id = $2", pkt.RawDataPayload, int(s.charID))
_, err := s.server.db.Exec("UPDATE characters SET scenariodata = $1 WHERE id = $2", pkt.RawDataPayload, s.charID)
if err != nil {
s.logger.Fatal("Failed to update scenario data in db", zap.Error(err))
}
@@ -337,7 +321,7 @@ func handleMsgMhfLoadScenarioData(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfLoadScenarioData)
var scenarioData []byte
bf := byteframe.NewByteFrame()
err := s.server.db.QueryRow("SELECT scenariodata FROM characters WHERE characters.id = $1", int(s.charID)).Scan(&scenarioData)
err := s.server.db.QueryRow("SELECT scenariodata FROM characters WHERE id = $1", s.charID).Scan(&scenarioData)
if err != nil {
s.logger.Fatal("Failed to get scenario data contents in db", zap.Error(err))
} else {

View File

@@ -725,11 +725,7 @@ func handleMsgMhfOperateGuild(s *Session, p mhfpacket.MHFPacket) {
rp := uint16(pkt.Data1.ReadUint32())
saveData, _ := GetCharacterSaveData(s, s.charID)
saveData.RP -= rp
transaction, err := s.server.db.Begin()
err = saveData.Save(s, transaction)
if err != nil {
transaction.Rollback()
}
saveData.Save(s)
bf.WriteUint32(uint32(saveData.RP))
default:
panic(fmt.Sprintf("unhandled operate guild action '%d'", pkt.Action))
@@ -763,14 +759,7 @@ func handleDonateRP(s *Session, amount uint16, guild *Guild, isEvent bool) []byt
return bf.Data()
}
saveData.RP -= amount
transaction, err := s.server.db.Begin()
err = saveData.Save(s, transaction)
if err != nil {
transaction.Rollback()
return bf.Data()
} else {
transaction.Commit()
}
saveData.Save(s)
updateSQL := "UPDATE guilds SET rank_rp = rank_rp + $1 WHERE id = $2"
if isEvent {
updateSQL = "UPDATE guilds SET event_rp = event_rp + $1 WHERE id = $2"