shop enumeration first pass

This commit is contained in:
wish
2022-11-21 09:27:29 +11:00
parent 6dbb702665
commit 9103debe99
4 changed files with 240 additions and 200 deletions

View File

@@ -1,17 +1,17 @@
package mhfpacket
import (
"errors"
import (
"errors"
"erupe-ce/network/clientctx"
"erupe-ce/network"
"erupe-ce/common/byteframe"
"erupe-ce/network"
"erupe-ce/network/clientctx"
)
// MsgMhfGetGachaPlayHistory represents the MSG_MHF_GET_GACHA_PLAY_HISTORY
type MsgMhfGetGachaPlayHistory struct{
type MsgMhfGetGachaPlayHistory struct {
AckHandle uint32
GachaHash uint32
GachaID uint32
}
// Opcode returns the ID associated with this packet type.
@@ -22,7 +22,7 @@ func (m *MsgMhfGetGachaPlayHistory) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfGetGachaPlayHistory) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.GachaHash = bf.ReadUint32()
m.GachaID = bf.ReadUint32()
return nil
}

18
patch-schema/gacha-db.sql Normal file
View File

@@ -0,0 +1,18 @@
BEGIN;
DROP TABLE IF EXISTS public.gacha_shop;
CREATE TABLE IF NOT EXISTS public.gacha_shop(
id serial PRIMARY KEY,
min_gr integer,
min_hr integer,
name text,
link1 text,
link2 text,
link3 text,
icon integer,
type integer,
hide boolean
);
END;

39
patch-schema/shop-db.sql Normal file
View File

@@ -0,0 +1,39 @@
BEGIN;
ALTER TABLE IF EXISTS public.normal_shop_items
RENAME COLUMN itemhash TO id;
ALTER TABLE IF EXISTS public.normal_shop_items
ALTER COLUMN points TYPE integer;
ALTER TABLE IF EXISTS public.normal_shop_items
RENAME COLUMN points TO cost;
ALTER TABLE IF EXISTS public.normal_shop_items
RENAME COLUMN tradequantity TO quantity;
ALTER TABLE IF EXISTS public.normal_shop_items
RENAME COLUMN rankreqlow TO min_hr;
ALTER TABLE IF EXISTS public.normal_shop_items
RENAME COLUMN rankreqhigh TO min_sr;
ALTER TABLE IF EXISTS public.normal_shop_items
RENAME COLUMN rankreqg TO min_gr;
ALTER TABLE IF EXISTS public.normal_shop_items
RENAME COLUMN storelevelreq TO req_store_level;
ALTER TABLE IF EXISTS public.normal_shop_items
RENAME COLUMN maximumquantity TO max_quantity;
ALTER TABLE IF EXISTS public.normal_shop_items
DROP COLUMN boughtquantity;
ALTER TABLE IF EXISTS public.normal_shop_items
RENAME COLUMN roadfloorsrequired TO road_floors;
ALTER TABLE IF EXISTS public.normal_shop_items
RENAME COLUMN weeklyfataliskills TO road_fatalis;
END;

View File

@@ -2,6 +2,7 @@ package channelserver
import (
"encoding/hex"
ps "erupe-ce/common/pascalstring"
"time"
"erupe-ce/common/byteframe"
@@ -11,43 +12,91 @@ import (
"go.uber.org/zap"
)
type ShopItem struct {
ID uint32 `db:"id"`
ItemID uint16 `db:"itemid"`
Cost uint32 `db:"cost"`
Quantity uint16 `db:"quantity"`
MinHR uint16 `db:"min_hr"`
MinSR uint16 `db:"min_sr"`
MinGR uint16 `db:"min_gr"`
ReqStoreLevel uint16 `db:"req_store_level"`
MaxQuantity uint16 `db:"max_quantity"`
CharQuantity uint16 `db:"char_quantity"`
RoadFloors uint16 `db:"road_floors"`
RoadFatalis uint16 `db:"road_fatalis"`
}
type Gacha struct {
ID uint32
MinGR uint32
MinHR uint32
Name string
Link1 string
Link2 string
Link3 string
Icon uint16
Type uint16
Hide bool
}
func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateShop)
// SHOP TYPES:
// 01 = Running Gachas, 02 = actual gacha, 04 = N Points, 05 = GCP, 07 = Item to GCP, 08 = Diva Defense, 10 = Hunter's Road
// GACHA FORMAT:
// int32: gacha id
// STORE FORMAT:
// Int16: total item count
// Int16: total item count
// ITEM FORMAT:
// int32: Unique item hash for tracking purchases
// int16: padding?
// int16: Item ID
// int16: padding?
// int16: GCP returns
// int16: Number traded at once
// int16: HR or SR Requirement
// int16: Whichever of the above it isn't
// int16: GR Requirement
// int16: Store level requirement
// int16: Maximum quantity purchasable
// int16: Unk
// int16: Road floors cleared requirement
// int16: Road White Fatalis weekly kills
if pkt.ShopType == 2 {
// Generic Shop IDs
// 0: basic item
// 1: gatherables
// 2: hr1-4 materials
// 3: hr5-7 materials
// 4: decos
// 5: other item
// 6: g mats
// 7: limited item
// 8: special item
switch pkt.ShopType {
case 1: // Running gachas
var count uint16
shopEntries, err := s.server.db.Queryx("SELECT id, min_gr, min_hr, name, link1, link2, link3, icon, type, hide FROM gacha_shop")
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
resp := byteframe.NewByteFrame()
resp.WriteUint32(0)
var gacha Gacha
for shopEntries.Next() {
err = shopEntries.StructScan(&gacha)
if err != nil {
continue
}
resp.WriteUint32(gacha.ID)
resp.WriteBytes(make([]byte, 16)) // Rank restriction
resp.WriteUint32(gacha.MinGR)
resp.WriteUint32(gacha.MinHR)
resp.WriteUint32(0) // only 0 in known packet
ps.Uint8(resp, gacha.Name, true)
ps.Uint8(resp, gacha.Link1, false)
ps.Uint8(resp, gacha.Link2, false)
resp.WriteBool(gacha.Hide)
ps.Uint8(resp, gacha.Link3, false)
resp.WriteUint16(gacha.Icon)
resp.WriteUint16(gacha.Type)
count++
}
resp.Seek(0, 0)
resp.WriteUint16(count)
resp.WriteUint16(count)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
case 2: // Actual gacha
shopEntries, err := s.server.db.Query("SELECT entryType, itemhash, currType, currNumber, currQuant, percentage, rarityIcon, rollsCount, itemCount, dailyLimit, itemType, itemId, quantity FROM gacha_shop_items WHERE shophash=$1", pkt.ShopID)
if err != nil {
panic(err)
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
var entryType, currType, rarityIcon, rollsCount, itemCount, dailyLimit byte
var entryType, currType, rarityIcon, rollsCount, itemCount, dailyLimit uint8
var currQuant, currNumber, percentage uint16
var itemhash uint32
var itemType, itemId, quantity pq.Int64Array
var entryCount int
var count uint16
resp := byteframe.NewByteFrame()
resp.WriteUint32(pkt.ShopID)
resp.WriteUint16(0) // total defs
@@ -74,164 +123,101 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
resp.WriteUint16(uint16(itemId[i])) // unk, always 0 in existing packets
resp.WriteUint16(uint16(quantity[i])) // unk, always 0 in existing packets
}
entryCount++
}
if entryCount == 0 {
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
return
count++
}
resp.Seek(4, 0)
resp.WriteUint16(uint16(entryCount))
resp.WriteUint16(count)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
} else if pkt.ShopType == 1 {
gachaCount := 0
shopEntries, err := s.server.db.Query("SELECT hash, reqGR, reqHR, gachaName, gachaLink0, gachaLink1, COALESCE(gachaLink2, ''), extraIcon, gachaType, hideFlag FROM gacha_shop")
if err != nil {
panic(err)
}
resp := byteframe.NewByteFrame()
resp.WriteUint32(0)
var gachaName, gachaLink0, gachaLink1, gachaLink2 string
var hash, reqGR, reqHR, extraIcon, gachaType int
var hideFlag bool
for shopEntries.Next() {
err = shopEntries.Scan(&hash, &reqGR, &reqHR, &gachaName, &gachaLink0, &gachaLink1, &gachaLink2, &extraIcon, &gachaType, &hideFlag)
if err != nil {
panic(err)
}
resp.WriteUint32(uint32(hash))
resp.WriteUint32(0) // only 0 in known packets
resp.WriteUint32(0) // all of these seem to trigger the 'rank restriction'
resp.WriteUint32(0) // message so they are presumably placeholders for a
resp.WriteUint32(0) // Z Rank or similar that never turned up?
resp.WriteUint32(uint32(reqGR))
resp.WriteUint32(uint32(reqHR))
resp.WriteUint32(0) // only 0 in known packet
stringBytes := append([]byte(gachaName), 0x00)
resp.WriteUint8(byte(len(stringBytes)))
resp.WriteBytes(stringBytes)
stringBytes = append([]byte(gachaLink0), 0x00)
resp.WriteUint8(byte(len(stringBytes)))
resp.WriteBytes(stringBytes)
stringBytes = append([]byte(gachaLink1), 0x00)
resp.WriteUint8(byte(len(stringBytes)))
resp.WriteBytes(stringBytes)
stringBytes = append([]byte(gachaLink2), 0x00)
resp.WriteBool(hideFlag)
resp.WriteUint8(uint8(len(stringBytes)))
resp.WriteBytes(stringBytes)
resp.WriteUint16(uint16(extraIcon))
resp.WriteUint16(uint16(gachaType))
gachaCount++
}
resp.Seek(0, 0)
resp.WriteUint16(uint16(gachaCount))
resp.WriteUint16(uint16(gachaCount))
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
} else if pkt.ShopType == 7 {
// GCP conversion store
if pkt.ShopID == 0 {
// Items to GCP exchange. Gou Tickets, Shiten Tickets, GP Tickets
data, _ := hex.DecodeString("000300033a9186fb000033860000000a000100000000000000000000000000000000097fdb1c0000067e0000000a0001000000000000000000000000000000001374db29000027c300000064000100000000000000000000000000000000")
doAckBufSucceed(s, pkt.AckHandle, data)
} else {
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
} else if pkt.ShopType == 8 {
// Dive Defense sections
// 00 = normal level limited exchange store, 05 = GCP skill store, 07 = limited quantity exchange
if pkt.ShopID == 5 {
// diva defense skill level limited store
case 4: // N Points, 0-6
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
case 5: // GCP->Item, 0-6
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
case 6: // Gacha coin->Item
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
case 7: // Item->GCP
data, _ := hex.DecodeString("000300033a9186fb000033860000000a000100000000000000000000000000000000097fdb1c0000067e0000000a0001000000000000000000000000000000001374db29000027c300000064000100000000000000000000000000000000")
doAckBufSucceed(s, pkt.AckHandle, data)
case 8: // Diva
switch pkt.ShopID {
case 0: // Normal exchange
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
case 5: // GCP skills
data, _ := hex.DecodeString("001f001f2c9365c1000000010000001e000a0000000000000000000a0000000000001979f1c2000000020000003c000a0000000000000000000a0000000000003e5197df000000030000003c000a0000000000000000000a000000000000219337c0000000040000001e000a0000000000000000000a00000000000009b24c9d000000140000001e000a0000000000000000000a0000000000001f1d496e000000150000001e000a0000000000000000000a0000000000003b918fcb000000160000003c000a0000000000000000000a0000000000000b7fd81c000000170000003c000a0000000000000000000a0000000000001374f239000000180000003c000a0000000000000000000a00000000000026950cba0000001c0000003c000a0000000000000000000a0000000000003797eae70000001d0000003c000a012b000000000000000a00000000000015758ad8000000050000003c00000000000000000000000a0000000000003c7035050000000600000050000a0000000000000001000a00000000000024f3b5560000000700000050000a0000000000000001000a00000000000000b600330000000800000050000a0000000000000001000a0000000000002efdce840000001900000050000a0000000000000001000a0000000000002d9365f10000001a00000050000a0000000000000001000a0000000000001979f3420000001f00000050000a012b000000000001000a0000000000003f5397cf0000002000000050000a012b000000000001000a000000000000319337c00000002100000050000a012b000000000001000a00000000000008b04cbd0000000900000064000a0000000000000002000a0000000000000b1d4b6e0000000a00000064000a0000000000000002000a0000000000003b918feb0000000b00000064000a0000000000000002000a0000000000001b7fd81c0000000c00000064000a0000000000000002000a0000000000001276f2290000000d00000064000a0000000000000002000a00000000000022950cba0000000e000000c8000a0000000000000002000a0000000000003697ead70000000f000001f4000a0000000000000003000a00000000000005758a5800000010000003e8000a0000000000000003000a0000000000003c7035250000001b000001f4000a0000000000010003000a00000000000034f3b5d60000001e00000064000a012b000000000003000a00000000000000b600030000002200000064000a0000000000010003000a000000000000")
doAckBufSucceed(s, pkt.AckHandle, data)
} else {
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
case 7: // Note exchange
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
}
} else {
shopEntries, err := s.server.db.Query("SELECT itemhash,itemID,Points,TradeQuantity,rankReqLow,rankReqHigh,rankReqG,storeLevelReq,maximumQuantity,boughtQuantity,roadFloorsRequired,weeklyFatalisKills FROM normal_shop_items WHERE shoptype=$1 AND shopid=$2", pkt.ShopType, pkt.ShopID)
case 10: // Item shop, 0-8
shopEntries, err := s.server.db.Queryx(`SELECT id, itemid, cost, quantity, min_hr, min_sr, min_gr, req_store_level, max_quantity,
COALESCE((SELECT usedquantity FROM shop_item_state WHERE itemhash=nsi.id AND char_id=$3), 0) as char_quantity,
road_floors, road_fatalis FROM normal_shop_items nsi WHERE shoptype=$1 AND shopid=$2
`, pkt.ShopType, pkt.ShopID, s.charID)
if err != nil {
panic(err)
}
var ItemHash, entryCount int
var itemID, Points, TradeQuantity, rankReqLow, rankReqHigh, rankReqG, storeLevelReq, maximumQuantity, boughtQuantity, roadFloorsRequired, weeklyFatalisKills, charQuantity uint16
resp := byteframe.NewByteFrame()
resp.WriteUint32(0) // total defs
for shopEntries.Next() {
err = shopEntries.Scan(&ItemHash, &itemID, &Points, &TradeQuantity, &rankReqLow, &rankReqHigh, &rankReqG, &storeLevelReq, &maximumQuantity, &boughtQuantity, &roadFloorsRequired, &weeklyFatalisKills)
if err != nil {
panic(err)
}
resp.WriteUint32(uint32(ItemHash))
resp.WriteUint16(0) // unk, always 0 in existing packets
resp.WriteUint16(itemID)
resp.WriteUint16(0) // unk, always 0 in existing packets
resp.WriteUint16(Points) // it's either item ID or quantity for gacha coins
resp.WriteUint16(TradeQuantity) // only for item ID
resp.WriteUint16(rankReqLow)
resp.WriteUint16(rankReqHigh)
resp.WriteUint16(rankReqG)
resp.WriteUint16(storeLevelReq)
resp.WriteUint16(maximumQuantity)
if maximumQuantity > 0 {
err = s.server.db.QueryRow("SELECT COALESCE(usedquantity,0) FROM shop_item_state WHERE itemhash=$1 AND char_id=$2", ItemHash, s.charID).Scan(&charQuantity)
if err != nil {
resp.WriteUint16(0)
} else {
resp.WriteUint16(charQuantity)
}
} else {
resp.WriteUint16(boughtQuantity)
}
resp.WriteUint16(roadFloorsRequired)
resp.WriteUint16(weeklyFatalisKills)
entryCount++
}
if entryCount == 0 {
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
var count uint16
resp := byteframe.NewByteFrame()
resp.WriteBytes(make([]byte, 4))
var shopItem ShopItem
for shopEntries.Next() {
err = shopEntries.StructScan(&shopItem)
if err != nil {
continue
}
resp.WriteUint32(shopItem.ID)
resp.WriteUint16(0)
resp.WriteUint16(shopItem.ItemID)
resp.WriteUint32(shopItem.Cost)
resp.WriteUint16(shopItem.Quantity)
resp.WriteUint16(shopItem.MinHR)
resp.WriteUint16(shopItem.MinSR)
resp.WriteUint16(shopItem.MinGR)
resp.WriteUint16(shopItem.ReqStoreLevel)
resp.WriteUint16(shopItem.MaxQuantity)
resp.WriteUint16(shopItem.CharQuantity)
resp.WriteUint16(shopItem.RoadFloors)
resp.WriteUint16(shopItem.RoadFatalis)
count++
}
resp.Seek(0, 0)
resp.WriteUint16(uint16(entryCount))
resp.WriteUint16(uint16(entryCount))
resp.WriteUint16(count)
resp.WriteUint16(count)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
}
func handleMsgMhfAcquireExchangeShop(s *Session, p mhfpacket.MHFPacket) {
// writing out to an editable shop enumeration
pkt := p.(*mhfpacket.MsgMhfAcquireExchangeShop)
if pkt.DataSize == 10 {
bf := byteframe.NewByteFrameFromBytes(pkt.RawDataPayload)
_ = bf.ReadUint16() // unk, always 1 in examples
bf := byteframe.NewByteFrameFromBytes(pkt.RawDataPayload)
exchanges := int(bf.ReadUint16())
for i := 0; i < exchanges; i++ {
itemHash := bf.ReadUint32()
buyCount := bf.ReadUint32()
_, err := s.server.db.Exec(`INSERT INTO shop_item_state (char_id, itemhash, usedquantity)
VALUES ($1,$2,$3) ON CONFLICT (char_id, itemhash)
DO UPDATE SET usedquantity = shop_item_state.usedquantity + $3
WHERE EXCLUDED.char_id=$1 AND EXCLUDED.itemhash=$2`, s.charID, itemHash, buyCount)
if err != nil {
s.logger.Fatal("Failed to update shop_item_state in db", zap.Error(err))
}
s.server.db.Exec(`INSERT INTO shop_item_state (char_id, itemhash, usedquantity)
VALUES ($1,$2,$3) ON CONFLICT (char_id, itemhash)
DO UPDATE SET usedquantity = shop_item_state.usedquantity + $3
WHERE EXCLUDED.char_id=$1 AND EXCLUDED.itemhash=$2
`, s.charID, itemHash, buyCount)
}
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
func handleMsgMhfGetGachaPlayHistory(s *Session, p mhfpacket.MHFPacket) {
// returns number of times the gacha was played, will need persistent db stuff
pkt := p.(*mhfpacket.MsgMhfGetGachaPlayHistory)
doAckBufSucceed(s, pkt.AckHandle, []byte{0x0A})
bf := byteframe.NewByteFrame()
bf.WriteUint8(0)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetGachaPoint(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGachaPoint)
var fp, gp, gt uint32
_ = s.server.db.QueryRow("SELECT COALESCE(frontier_points, 0), COALESCE(gacha_prem, 0), COALESCE(gacha_trial,0) FROM characters WHERE id=$1", s.charID).Scan(&fp, &gp, &gt)
s.server.db.QueryRow("SELECT COALESCE(frontier_points, 0), COALESCE(gacha_prem, 0), COALESCE(gacha_trial,0) FROM characters WHERE id=$1", s.charID).Scan(&fp, &gp, &gt)
resp := byteframe.NewByteFrame()
resp.WriteUint32(gp) // Real Gacha Points?
resp.WriteUint32(gt) // Trial Gacha Point?
resp.WriteUint32(fp) // Frontier Points?
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
@@ -362,54 +348,51 @@ func handleMsgMhfExchangeItem2Fpoint(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfGetFpointExchangeList(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetFpointExchangeList)
//absurd, probably lists every single item to trade to FP?
var buyables int
var sellables int
buyRows, err := s.server.db.Query("SELECT hash,itemType,itemID,quant,itemValue FROM fpoint_items WHERE tradeType=0")
if err != nil {
panic(err)
}
resp := byteframe.NewByteFrame()
resp.WriteUint32(0)
var hash, itemType, itemID, quant, itemValue int
for buyRows.Next() {
err = buyRows.Scan(&hash, &itemType, &itemID, &quant, &itemValue)
if err != nil {
panic("Error in fpoint_items")
var buyables, sellables uint16
var hash uint32
var itemType uint8
var itemID, quant, itemValue uint16
buyRows, err := s.server.db.Query("SELECT hash,itemType,itemID,quant,itemValue FROM fpoint_items WHERE tradeType=0")
if err == nil {
for buyRows.Next() {
err = buyRows.Scan(&hash, &itemType, &itemID, &quant, &itemValue)
if err != nil {
continue
}
resp.WriteUint32(hash)
resp.WriteUint32(0) // this and following only 0 in known packets
resp.WriteUint16(0)
resp.WriteUint8(itemType)
resp.WriteUint16(itemID)
resp.WriteUint16(quant)
resp.WriteUint16(itemValue)
buyables++
}
resp.WriteUint32(uint32(hash))
resp.WriteUint32(0) // this and following only 0 in known packets
resp.WriteUint16(0)
resp.WriteUint8(byte(itemType))
resp.WriteUint16(uint16(itemID))
resp.WriteUint16(uint16(quant))
resp.WriteUint16(uint16(itemValue))
buyables++
}
sellRows, err := s.server.db.Query("SELECT hash,itemType,itemID,quant,itemValue FROM fpoint_items WHERE tradeType=1")
if err != nil {
panic(err)
}
for sellRows.Next() {
err = sellRows.Scan(&hash, &itemType, &itemID, &quant, &itemValue)
if err != nil {
panic("Error in fpoint_items")
if err == nil {
for sellRows.Next() {
err = sellRows.Scan(&hash, &itemType, &itemID, &quant, &itemValue)
if err != nil {
continue
}
resp.WriteUint32(hash)
resp.WriteUint32(0) // this and following only 0 in known packets
resp.WriteUint16(0)
resp.WriteUint8(itemType)
resp.WriteUint16(itemID)
resp.WriteUint16(quant)
resp.WriteUint16(itemValue)
sellables++
}
resp.WriteUint32(uint32(hash))
resp.WriteUint32(0) // this and following only 0 in known packets
resp.WriteUint16(0)
resp.WriteUint8(byte(itemType))
resp.WriteUint16(uint16(itemID))
resp.WriteUint16(uint16(quant))
resp.WriteUint16(uint16(itemValue))
sellables++
}
resp.Seek(0, 0)
resp.WriteUint16(uint16(sellables))
resp.WriteUint16(uint16(buyables))
resp.WriteUint16(sellables)
resp.WriteUint16(buyables)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}