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https://github.com/Mezeporta/Erupe.git
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shop enumeration first pass
This commit is contained in:
@@ -1,17 +1,17 @@
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package mhfpacket
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import (
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"errors"
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import (
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"errors"
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"erupe-ce/network/clientctx"
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"erupe-ce/network"
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"erupe-ce/common/byteframe"
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"erupe-ce/network"
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"erupe-ce/network/clientctx"
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)
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// MsgMhfGetGachaPlayHistory represents the MSG_MHF_GET_GACHA_PLAY_HISTORY
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type MsgMhfGetGachaPlayHistory struct{
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type MsgMhfGetGachaPlayHistory struct {
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AckHandle uint32
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GachaHash uint32
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GachaID uint32
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}
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// Opcode returns the ID associated with this packet type.
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@@ -22,7 +22,7 @@ func (m *MsgMhfGetGachaPlayHistory) Opcode() network.PacketID {
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// Parse parses the packet from binary
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func (m *MsgMhfGetGachaPlayHistory) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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m.AckHandle = bf.ReadUint32()
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m.GachaHash = bf.ReadUint32()
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m.GachaID = bf.ReadUint32()
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return nil
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}
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18
patch-schema/gacha-db.sql
Normal file
18
patch-schema/gacha-db.sql
Normal file
@@ -0,0 +1,18 @@
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BEGIN;
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DROP TABLE IF EXISTS public.gacha_shop;
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CREATE TABLE IF NOT EXISTS public.gacha_shop(
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id serial PRIMARY KEY,
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min_gr integer,
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min_hr integer,
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name text,
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link1 text,
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link2 text,
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link3 text,
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icon integer,
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type integer,
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hide boolean
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);
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END;
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39
patch-schema/shop-db.sql
Normal file
39
patch-schema/shop-db.sql
Normal file
@@ -0,0 +1,39 @@
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BEGIN;
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ALTER TABLE IF EXISTS public.normal_shop_items
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RENAME COLUMN itemhash TO id;
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ALTER TABLE IF EXISTS public.normal_shop_items
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ALTER COLUMN points TYPE integer;
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ALTER TABLE IF EXISTS public.normal_shop_items
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RENAME COLUMN points TO cost;
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ALTER TABLE IF EXISTS public.normal_shop_items
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RENAME COLUMN tradequantity TO quantity;
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ALTER TABLE IF EXISTS public.normal_shop_items
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RENAME COLUMN rankreqlow TO min_hr;
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ALTER TABLE IF EXISTS public.normal_shop_items
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RENAME COLUMN rankreqhigh TO min_sr;
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ALTER TABLE IF EXISTS public.normal_shop_items
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RENAME COLUMN rankreqg TO min_gr;
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ALTER TABLE IF EXISTS public.normal_shop_items
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RENAME COLUMN storelevelreq TO req_store_level;
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ALTER TABLE IF EXISTS public.normal_shop_items
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RENAME COLUMN maximumquantity TO max_quantity;
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ALTER TABLE IF EXISTS public.normal_shop_items
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DROP COLUMN boughtquantity;
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ALTER TABLE IF EXISTS public.normal_shop_items
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RENAME COLUMN roadfloorsrequired TO road_floors;
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ALTER TABLE IF EXISTS public.normal_shop_items
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RENAME COLUMN weeklyfataliskills TO road_fatalis;
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END;
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@@ -2,6 +2,7 @@ package channelserver
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import (
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"encoding/hex"
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ps "erupe-ce/common/pascalstring"
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"time"
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"erupe-ce/common/byteframe"
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@@ -11,43 +12,91 @@ import (
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"go.uber.org/zap"
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)
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type ShopItem struct {
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ID uint32 `db:"id"`
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ItemID uint16 `db:"itemid"`
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Cost uint32 `db:"cost"`
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Quantity uint16 `db:"quantity"`
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MinHR uint16 `db:"min_hr"`
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MinSR uint16 `db:"min_sr"`
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MinGR uint16 `db:"min_gr"`
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ReqStoreLevel uint16 `db:"req_store_level"`
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MaxQuantity uint16 `db:"max_quantity"`
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CharQuantity uint16 `db:"char_quantity"`
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RoadFloors uint16 `db:"road_floors"`
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RoadFatalis uint16 `db:"road_fatalis"`
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}
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type Gacha struct {
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ID uint32
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MinGR uint32
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MinHR uint32
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Name string
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Link1 string
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Link2 string
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Link3 string
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Icon uint16
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Type uint16
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Hide bool
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}
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func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfEnumerateShop)
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// SHOP TYPES:
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// 01 = Running Gachas, 02 = actual gacha, 04 = N Points, 05 = GCP, 07 = Item to GCP, 08 = Diva Defense, 10 = Hunter's Road
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// GACHA FORMAT:
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// int32: gacha id
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// STORE FORMAT:
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// Int16: total item count
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// Int16: total item count
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// ITEM FORMAT:
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// int32: Unique item hash for tracking purchases
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// int16: padding?
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// int16: Item ID
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// int16: padding?
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// int16: GCP returns
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// int16: Number traded at once
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// int16: HR or SR Requirement
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// int16: Whichever of the above it isn't
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// int16: GR Requirement
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// int16: Store level requirement
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// int16: Maximum quantity purchasable
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// int16: Unk
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// int16: Road floors cleared requirement
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// int16: Road White Fatalis weekly kills
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if pkt.ShopType == 2 {
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// Generic Shop IDs
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// 0: basic item
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// 1: gatherables
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// 2: hr1-4 materials
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// 3: hr5-7 materials
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// 4: decos
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// 5: other item
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// 6: g mats
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// 7: limited item
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// 8: special item
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switch pkt.ShopType {
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case 1: // Running gachas
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var count uint16
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shopEntries, err := s.server.db.Queryx("SELECT id, min_gr, min_hr, name, link1, link2, link3, icon, type, hide FROM gacha_shop")
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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resp := byteframe.NewByteFrame()
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resp.WriteUint32(0)
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var gacha Gacha
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for shopEntries.Next() {
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err = shopEntries.StructScan(&gacha)
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if err != nil {
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continue
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}
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resp.WriteUint32(gacha.ID)
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resp.WriteBytes(make([]byte, 16)) // Rank restriction
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resp.WriteUint32(gacha.MinGR)
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resp.WriteUint32(gacha.MinHR)
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resp.WriteUint32(0) // only 0 in known packet
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ps.Uint8(resp, gacha.Name, true)
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ps.Uint8(resp, gacha.Link1, false)
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ps.Uint8(resp, gacha.Link2, false)
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resp.WriteBool(gacha.Hide)
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ps.Uint8(resp, gacha.Link3, false)
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resp.WriteUint16(gacha.Icon)
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resp.WriteUint16(gacha.Type)
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count++
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}
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resp.Seek(0, 0)
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resp.WriteUint16(count)
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resp.WriteUint16(count)
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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case 2: // Actual gacha
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shopEntries, err := s.server.db.Query("SELECT entryType, itemhash, currType, currNumber, currQuant, percentage, rarityIcon, rollsCount, itemCount, dailyLimit, itemType, itemId, quantity FROM gacha_shop_items WHERE shophash=$1", pkt.ShopID)
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if err != nil {
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panic(err)
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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var entryType, currType, rarityIcon, rollsCount, itemCount, dailyLimit byte
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var entryType, currType, rarityIcon, rollsCount, itemCount, dailyLimit uint8
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var currQuant, currNumber, percentage uint16
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var itemhash uint32
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var itemType, itemId, quantity pq.Int64Array
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var entryCount int
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var count uint16
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resp := byteframe.NewByteFrame()
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resp.WriteUint32(pkt.ShopID)
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resp.WriteUint16(0) // total defs
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@@ -74,164 +123,101 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
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resp.WriteUint16(uint16(itemId[i])) // unk, always 0 in existing packets
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resp.WriteUint16(uint16(quantity[i])) // unk, always 0 in existing packets
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}
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entryCount++
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}
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if entryCount == 0 {
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doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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return
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count++
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}
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resp.Seek(4, 0)
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resp.WriteUint16(uint16(entryCount))
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resp.WriteUint16(count)
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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} else if pkt.ShopType == 1 {
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gachaCount := 0
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shopEntries, err := s.server.db.Query("SELECT hash, reqGR, reqHR, gachaName, gachaLink0, gachaLink1, COALESCE(gachaLink2, ''), extraIcon, gachaType, hideFlag FROM gacha_shop")
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if err != nil {
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panic(err)
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}
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resp := byteframe.NewByteFrame()
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resp.WriteUint32(0)
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var gachaName, gachaLink0, gachaLink1, gachaLink2 string
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var hash, reqGR, reqHR, extraIcon, gachaType int
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var hideFlag bool
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for shopEntries.Next() {
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err = shopEntries.Scan(&hash, &reqGR, &reqHR, &gachaName, &gachaLink0, &gachaLink1, &gachaLink2, &extraIcon, &gachaType, &hideFlag)
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if err != nil {
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panic(err)
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}
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resp.WriteUint32(uint32(hash))
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resp.WriteUint32(0) // only 0 in known packets
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resp.WriteUint32(0) // all of these seem to trigger the 'rank restriction'
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resp.WriteUint32(0) // message so they are presumably placeholders for a
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resp.WriteUint32(0) // Z Rank or similar that never turned up?
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resp.WriteUint32(uint32(reqGR))
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resp.WriteUint32(uint32(reqHR))
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resp.WriteUint32(0) // only 0 in known packet
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stringBytes := append([]byte(gachaName), 0x00)
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resp.WriteUint8(byte(len(stringBytes)))
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resp.WriteBytes(stringBytes)
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stringBytes = append([]byte(gachaLink0), 0x00)
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resp.WriteUint8(byte(len(stringBytes)))
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resp.WriteBytes(stringBytes)
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stringBytes = append([]byte(gachaLink1), 0x00)
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resp.WriteUint8(byte(len(stringBytes)))
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resp.WriteBytes(stringBytes)
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stringBytes = append([]byte(gachaLink2), 0x00)
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resp.WriteBool(hideFlag)
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resp.WriteUint8(uint8(len(stringBytes)))
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resp.WriteBytes(stringBytes)
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resp.WriteUint16(uint16(extraIcon))
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resp.WriteUint16(uint16(gachaType))
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gachaCount++
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}
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resp.Seek(0, 0)
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resp.WriteUint16(uint16(gachaCount))
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resp.WriteUint16(uint16(gachaCount))
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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} else if pkt.ShopType == 7 {
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// GCP conversion store
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if pkt.ShopID == 0 {
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// Items to GCP exchange. Gou Tickets, Shiten Tickets, GP Tickets
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data, _ := hex.DecodeString("000300033a9186fb000033860000000a000100000000000000000000000000000000097fdb1c0000067e0000000a0001000000000000000000000000000000001374db29000027c300000064000100000000000000000000000000000000")
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doAckBufSucceed(s, pkt.AckHandle, data)
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} else {
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doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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}
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} else if pkt.ShopType == 8 {
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// Dive Defense sections
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// 00 = normal level limited exchange store, 05 = GCP skill store, 07 = limited quantity exchange
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if pkt.ShopID == 5 {
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// diva defense skill level limited store
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case 4: // N Points, 0-6
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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case 5: // GCP->Item, 0-6
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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case 6: // Gacha coin->Item
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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case 7: // Item->GCP
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data, _ := hex.DecodeString("000300033a9186fb000033860000000a000100000000000000000000000000000000097fdb1c0000067e0000000a0001000000000000000000000000000000001374db29000027c300000064000100000000000000000000000000000000")
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doAckBufSucceed(s, pkt.AckHandle, data)
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case 8: // Diva
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switch pkt.ShopID {
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case 0: // Normal exchange
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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case 5: // GCP skills
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data, _ := hex.DecodeString("001f001f2c9365c1000000010000001e000a0000000000000000000a0000000000001979f1c2000000020000003c000a0000000000000000000a0000000000003e5197df000000030000003c000a0000000000000000000a000000000000219337c0000000040000001e000a0000000000000000000a00000000000009b24c9d000000140000001e000a0000000000000000000a0000000000001f1d496e000000150000001e000a0000000000000000000a0000000000003b918fcb000000160000003c000a0000000000000000000a0000000000000b7fd81c000000170000003c000a0000000000000000000a0000000000001374f239000000180000003c000a0000000000000000000a00000000000026950cba0000001c0000003c000a0000000000000000000a0000000000003797eae70000001d0000003c000a012b000000000000000a00000000000015758ad8000000050000003c00000000000000000000000a0000000000003c7035050000000600000050000a0000000000000001000a00000000000024f3b5560000000700000050000a0000000000000001000a00000000000000b600330000000800000050000a0000000000000001000a0000000000002efdce840000001900000050000a0000000000000001000a0000000000002d9365f10000001a00000050000a0000000000000001000a0000000000001979f3420000001f00000050000a012b000000000001000a0000000000003f5397cf0000002000000050000a012b000000000001000a000000000000319337c00000002100000050000a012b000000000001000a00000000000008b04cbd0000000900000064000a0000000000000002000a0000000000000b1d4b6e0000000a00000064000a0000000000000002000a0000000000003b918feb0000000b00000064000a0000000000000002000a0000000000001b7fd81c0000000c00000064000a0000000000000002000a0000000000001276f2290000000d00000064000a0000000000000002000a00000000000022950cba0000000e000000c8000a0000000000000002000a0000000000003697ead70000000f000001f4000a0000000000000003000a00000000000005758a5800000010000003e8000a0000000000000003000a0000000000003c7035250000001b000001f4000a0000000000010003000a00000000000034f3b5d60000001e00000064000a012b000000000003000a00000000000000b600030000002200000064000a0000000000010003000a000000000000")
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doAckBufSucceed(s, pkt.AckHandle, data)
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} else {
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doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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case 7: // Note exchange
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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} else {
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shopEntries, err := s.server.db.Query("SELECT itemhash,itemID,Points,TradeQuantity,rankReqLow,rankReqHigh,rankReqG,storeLevelReq,maximumQuantity,boughtQuantity,roadFloorsRequired,weeklyFatalisKills FROM normal_shop_items WHERE shoptype=$1 AND shopid=$2", pkt.ShopType, pkt.ShopID)
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case 10: // Item shop, 0-8
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shopEntries, err := s.server.db.Queryx(`SELECT id, itemid, cost, quantity, min_hr, min_sr, min_gr, req_store_level, max_quantity,
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COALESCE((SELECT usedquantity FROM shop_item_state WHERE itemhash=nsi.id AND char_id=$3), 0) as char_quantity,
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road_floors, road_fatalis FROM normal_shop_items nsi WHERE shoptype=$1 AND shopid=$2
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`, pkt.ShopType, pkt.ShopID, s.charID)
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if err != nil {
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panic(err)
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}
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var ItemHash, entryCount int
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var itemID, Points, TradeQuantity, rankReqLow, rankReqHigh, rankReqG, storeLevelReq, maximumQuantity, boughtQuantity, roadFloorsRequired, weeklyFatalisKills, charQuantity uint16
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resp := byteframe.NewByteFrame()
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resp.WriteUint32(0) // total defs
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for shopEntries.Next() {
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err = shopEntries.Scan(&ItemHash, &itemID, &Points, &TradeQuantity, &rankReqLow, &rankReqHigh, &rankReqG, &storeLevelReq, &maximumQuantity, &boughtQuantity, &roadFloorsRequired, &weeklyFatalisKills)
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if err != nil {
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panic(err)
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}
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resp.WriteUint32(uint32(ItemHash))
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resp.WriteUint16(0) // unk, always 0 in existing packets
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resp.WriteUint16(itemID)
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resp.WriteUint16(0) // unk, always 0 in existing packets
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resp.WriteUint16(Points) // it's either item ID or quantity for gacha coins
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resp.WriteUint16(TradeQuantity) // only for item ID
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resp.WriteUint16(rankReqLow)
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resp.WriteUint16(rankReqHigh)
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resp.WriteUint16(rankReqG)
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resp.WriteUint16(storeLevelReq)
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resp.WriteUint16(maximumQuantity)
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if maximumQuantity > 0 {
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err = s.server.db.QueryRow("SELECT COALESCE(usedquantity,0) FROM shop_item_state WHERE itemhash=$1 AND char_id=$2", ItemHash, s.charID).Scan(&charQuantity)
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if err != nil {
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resp.WriteUint16(0)
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} else {
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resp.WriteUint16(charQuantity)
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}
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} else {
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resp.WriteUint16(boughtQuantity)
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}
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resp.WriteUint16(roadFloorsRequired)
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resp.WriteUint16(weeklyFatalisKills)
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entryCount++
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}
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if entryCount == 0 {
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doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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var count uint16
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resp := byteframe.NewByteFrame()
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resp.WriteBytes(make([]byte, 4))
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var shopItem ShopItem
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for shopEntries.Next() {
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err = shopEntries.StructScan(&shopItem)
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if err != nil {
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continue
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}
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resp.WriteUint32(shopItem.ID)
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resp.WriteUint16(0)
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resp.WriteUint16(shopItem.ItemID)
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resp.WriteUint32(shopItem.Cost)
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resp.WriteUint16(shopItem.Quantity)
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resp.WriteUint16(shopItem.MinHR)
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resp.WriteUint16(shopItem.MinSR)
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resp.WriteUint16(shopItem.MinGR)
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resp.WriteUint16(shopItem.ReqStoreLevel)
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resp.WriteUint16(shopItem.MaxQuantity)
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resp.WriteUint16(shopItem.CharQuantity)
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resp.WriteUint16(shopItem.RoadFloors)
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resp.WriteUint16(shopItem.RoadFatalis)
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count++
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}
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resp.Seek(0, 0)
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resp.WriteUint16(uint16(entryCount))
|
||||
resp.WriteUint16(uint16(entryCount))
|
||||
resp.WriteUint16(count)
|
||||
resp.WriteUint16(count)
|
||||
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
|
||||
}
|
||||
}
|
||||
|
||||
func handleMsgMhfAcquireExchangeShop(s *Session, p mhfpacket.MHFPacket) {
|
||||
// writing out to an editable shop enumeration
|
||||
pkt := p.(*mhfpacket.MsgMhfAcquireExchangeShop)
|
||||
if pkt.DataSize == 10 {
|
||||
bf := byteframe.NewByteFrameFromBytes(pkt.RawDataPayload)
|
||||
_ = bf.ReadUint16() // unk, always 1 in examples
|
||||
bf := byteframe.NewByteFrameFromBytes(pkt.RawDataPayload)
|
||||
exchanges := int(bf.ReadUint16())
|
||||
for i := 0; i < exchanges; i++ {
|
||||
itemHash := bf.ReadUint32()
|
||||
buyCount := bf.ReadUint32()
|
||||
_, err := s.server.db.Exec(`INSERT INTO shop_item_state (char_id, itemhash, usedquantity)
|
||||
VALUES ($1,$2,$3) ON CONFLICT (char_id, itemhash)
|
||||
DO UPDATE SET usedquantity = shop_item_state.usedquantity + $3
|
||||
WHERE EXCLUDED.char_id=$1 AND EXCLUDED.itemhash=$2`, s.charID, itemHash, buyCount)
|
||||
if err != nil {
|
||||
s.logger.Fatal("Failed to update shop_item_state in db", zap.Error(err))
|
||||
}
|
||||
s.server.db.Exec(`INSERT INTO shop_item_state (char_id, itemhash, usedquantity)
|
||||
VALUES ($1,$2,$3) ON CONFLICT (char_id, itemhash)
|
||||
DO UPDATE SET usedquantity = shop_item_state.usedquantity + $3
|
||||
WHERE EXCLUDED.char_id=$1 AND EXCLUDED.itemhash=$2
|
||||
`, s.charID, itemHash, buyCount)
|
||||
}
|
||||
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
|
||||
}
|
||||
|
||||
func handleMsgMhfGetGachaPlayHistory(s *Session, p mhfpacket.MHFPacket) {
|
||||
// returns number of times the gacha was played, will need persistent db stuff
|
||||
pkt := p.(*mhfpacket.MsgMhfGetGachaPlayHistory)
|
||||
doAckBufSucceed(s, pkt.AckHandle, []byte{0x0A})
|
||||
bf := byteframe.NewByteFrame()
|
||||
bf.WriteUint8(0)
|
||||
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
|
||||
}
|
||||
|
||||
func handleMsgMhfGetGachaPoint(s *Session, p mhfpacket.MHFPacket) {
|
||||
pkt := p.(*mhfpacket.MsgMhfGetGachaPoint)
|
||||
var fp, gp, gt uint32
|
||||
_ = s.server.db.QueryRow("SELECT COALESCE(frontier_points, 0), COALESCE(gacha_prem, 0), COALESCE(gacha_trial,0) FROM characters WHERE id=$1", s.charID).Scan(&fp, &gp, >)
|
||||
s.server.db.QueryRow("SELECT COALESCE(frontier_points, 0), COALESCE(gacha_prem, 0), COALESCE(gacha_trial,0) FROM characters WHERE id=$1", s.charID).Scan(&fp, &gp, >)
|
||||
resp := byteframe.NewByteFrame()
|
||||
resp.WriteUint32(gp) // Real Gacha Points?
|
||||
resp.WriteUint32(gt) // Trial Gacha Point?
|
||||
resp.WriteUint32(fp) // Frontier Points?
|
||||
|
||||
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
|
||||
}
|
||||
|
||||
@@ -362,54 +348,51 @@ func handleMsgMhfExchangeItem2Fpoint(s *Session, p mhfpacket.MHFPacket) {
|
||||
|
||||
func handleMsgMhfGetFpointExchangeList(s *Session, p mhfpacket.MHFPacket) {
|
||||
pkt := p.(*mhfpacket.MsgMhfGetFpointExchangeList)
|
||||
//absurd, probably lists every single item to trade to FP?
|
||||
|
||||
var buyables int
|
||||
var sellables int
|
||||
|
||||
buyRows, err := s.server.db.Query("SELECT hash,itemType,itemID,quant,itemValue FROM fpoint_items WHERE tradeType=0")
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
resp := byteframe.NewByteFrame()
|
||||
resp.WriteUint32(0)
|
||||
var hash, itemType, itemID, quant, itemValue int
|
||||
for buyRows.Next() {
|
||||
err = buyRows.Scan(&hash, &itemType, &itemID, &quant, &itemValue)
|
||||
if err != nil {
|
||||
panic("Error in fpoint_items")
|
||||
var buyables, sellables uint16
|
||||
var hash uint32
|
||||
var itemType uint8
|
||||
var itemID, quant, itemValue uint16
|
||||
|
||||
buyRows, err := s.server.db.Query("SELECT hash,itemType,itemID,quant,itemValue FROM fpoint_items WHERE tradeType=0")
|
||||
if err == nil {
|
||||
for buyRows.Next() {
|
||||
err = buyRows.Scan(&hash, &itemType, &itemID, &quant, &itemValue)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
resp.WriteUint32(hash)
|
||||
resp.WriteUint32(0) // this and following only 0 in known packets
|
||||
resp.WriteUint16(0)
|
||||
resp.WriteUint8(itemType)
|
||||
resp.WriteUint16(itemID)
|
||||
resp.WriteUint16(quant)
|
||||
resp.WriteUint16(itemValue)
|
||||
buyables++
|
||||
}
|
||||
resp.WriteUint32(uint32(hash))
|
||||
resp.WriteUint32(0) // this and following only 0 in known packets
|
||||
resp.WriteUint16(0)
|
||||
resp.WriteUint8(byte(itemType))
|
||||
resp.WriteUint16(uint16(itemID))
|
||||
resp.WriteUint16(uint16(quant))
|
||||
resp.WriteUint16(uint16(itemValue))
|
||||
buyables++
|
||||
}
|
||||
|
||||
sellRows, err := s.server.db.Query("SELECT hash,itemType,itemID,quant,itemValue FROM fpoint_items WHERE tradeType=1")
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
for sellRows.Next() {
|
||||
err = sellRows.Scan(&hash, &itemType, &itemID, &quant, &itemValue)
|
||||
if err != nil {
|
||||
panic("Error in fpoint_items")
|
||||
if err == nil {
|
||||
for sellRows.Next() {
|
||||
err = sellRows.Scan(&hash, &itemType, &itemID, &quant, &itemValue)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
resp.WriteUint32(hash)
|
||||
resp.WriteUint32(0) // this and following only 0 in known packets
|
||||
resp.WriteUint16(0)
|
||||
resp.WriteUint8(itemType)
|
||||
resp.WriteUint16(itemID)
|
||||
resp.WriteUint16(quant)
|
||||
resp.WriteUint16(itemValue)
|
||||
sellables++
|
||||
}
|
||||
resp.WriteUint32(uint32(hash))
|
||||
resp.WriteUint32(0) // this and following only 0 in known packets
|
||||
resp.WriteUint16(0)
|
||||
resp.WriteUint8(byte(itemType))
|
||||
resp.WriteUint16(uint16(itemID))
|
||||
resp.WriteUint16(uint16(quant))
|
||||
resp.WriteUint16(uint16(itemValue))
|
||||
sellables++
|
||||
}
|
||||
resp.Seek(0, 0)
|
||||
resp.WriteUint16(uint16(sellables))
|
||||
resp.WriteUint16(uint16(buyables))
|
||||
resp.WriteUint16(sellables)
|
||||
resp.WriteUint16(buyables)
|
||||
|
||||
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user