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rework Stage Object IDs
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@@ -177,6 +177,7 @@ func logoutPlayer(s *Session) {
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delete(s.server.sessions, s.rawConn)
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}
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s.rawConn.Close()
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delete(s.server.objectIDs, s)
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s.server.Unlock()
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for _, stage := range s.server.stages {
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