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refactor(channelserver): extract GuildRepository for guild table access
Per anti-patterns.md item #9, guild-related SQL was scattered across ~15 handler files with no repository abstraction. Following the same pattern established by CharacterRepository, this centralizes all guilds, guild_characters, and guild_applications table access into a single GuildRepository (~30 methods). guild_model.go and handlers_guild_member.go are trimmed to types and pure business logic only. All handler files (guild_*, festa, mail, house, mercenary, rengoku) now call s.server.guildRepo methods instead of direct DB queries or methods on domain objects.
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@@ -23,7 +23,7 @@ type MessageBoardPost struct {
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func handleMsgMhfEnumerateGuildMessageBoard(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfEnumerateGuildMessageBoard)
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guild, _ := GetGuildInfoByCharacterId(s, s.charID)
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guild, _ := s.server.guildRepo.GetByCharID(s.charID)
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if pkt.BoardType == 1 {
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pkt.MaxPosts = 4
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}
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@@ -63,10 +63,10 @@ func handleMsgMhfEnumerateGuildMessageBoard(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfUpdateGuildMessageBoard(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfUpdateGuildMessageBoard)
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guild, err := GetGuildInfoByCharacterId(s, s.charID)
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guild, err := s.server.guildRepo.GetByCharID(s.charID)
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applicant := false
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if guild != nil {
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applicant, _ = guild.HasApplicationForCharID(s, s.charID)
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applicant, _ = s.server.guildRepo.HasApplication(guild.ID, s.charID)
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}
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if err != nil || guild == nil || applicant {
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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