refactor(channelserver): extract GuildRepository for guild table access

Per anti-patterns.md item #9, guild-related SQL was scattered across
~15 handler files with no repository abstraction. Following the same
pattern established by CharacterRepository, this centralizes all
guilds, guild_characters, and guild_applications table access into a
single GuildRepository (~30 methods).

guild_model.go and handlers_guild_member.go are trimmed to types and
pure business logic only. All handler files (guild_*, festa, mail,
house, mercenary, rengoku) now call s.server.guildRepo methods
instead of direct DB queries or methods on domain objects.
This commit is contained in:
Houmgaor
2026-02-20 22:06:55 +01:00
parent d642cbef24
commit 96d07f1c04
21 changed files with 1244 additions and 791 deletions

View File

@@ -25,7 +25,7 @@ type TreasureHunt struct {
func handleMsgMhfEnumerateGuildTresure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateGuildTresure)
guild, err := GetGuildInfoByCharacterId(s, s.charID)
guild, err := s.server.guildRepo.GetByCharID(s.charID)
if err != nil || guild == nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
@@ -86,7 +86,7 @@ func handleMsgMhfRegistGuildTresure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfRegistGuildTresure)
bf := byteframe.NewByteFrameFromBytes(pkt.Data)
huntData := byteframe.NewByteFrame()
guild, err := GetGuildInfoByCharacterId(s, s.charID)
guild, err := s.server.guildRepo.GetByCharID(s.charID)
if err != nil || guild == nil {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return