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refactor(channelserver): extract GuildRepository for guild table access
Per anti-patterns.md item #9, guild-related SQL was scattered across ~15 handler files with no repository abstraction. Following the same pattern established by CharacterRepository, this centralizes all guilds, guild_characters, and guild_applications table access into a single GuildRepository (~30 methods). guild_model.go and handlers_guild_member.go are trimmed to types and pure business logic only. All handler files (guild_*, festa, mail, house, mercenary, rengoku) now call s.server.guildRepo methods instead of direct DB queries or methods on domain objects.
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@@ -339,13 +339,13 @@ func handleMsgMhfSendMail(s *Session, p mhfpacket.MHFPacket) {
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`
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if pkt.RecipientID == 0 { // Guild mail
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g, err := GetGuildInfoByCharacterId(s, s.charID)
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g, err := s.server.guildRepo.GetByCharID(s.charID)
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if err != nil {
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s.logger.Error("Failed to get guild info for mail")
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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gm, err := GetGuildMembers(s, g.ID, false)
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gm, err := s.server.guildRepo.GetMembers(g.ID, false)
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if err != nil {
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s.logger.Error("Failed to get guild members for mail")
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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