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refactor(channelserver): extract GuildRepository for guild table access
Per anti-patterns.md item #9, guild-related SQL was scattered across ~15 handler files with no repository abstraction. Following the same pattern established by CharacterRepository, this centralizes all guilds, guild_characters, and guild_applications table access into a single GuildRepository (~30 methods). guild_model.go and handlers_guild_member.go are trimmed to types and pure business logic only. All handler files (guild_*, festa, mail, house, mercenary, rengoku) now call s.server.guildRepo methods instead of direct DB queries or methods on domain objects.
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@@ -388,7 +388,7 @@ type Airou struct {
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func getGuildAirouList(s *Session) []Airou {
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var guildCats []Airou
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bannedCats := make(map[uint32]int)
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guild, err := GetGuildInfoByCharacterId(s, s.charID)
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guild, err := s.server.guildRepo.GetByCharID(s.charID)
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if err != nil {
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return guildCats
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}
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