refactor(channelserver): extract GuildRepository for guild table access

Per anti-patterns.md item #9, guild-related SQL was scattered across
~15 handler files with no repository abstraction. Following the same
pattern established by CharacterRepository, this centralizes all
guilds, guild_characters, and guild_applications table access into a
single GuildRepository (~30 methods).

guild_model.go and handlers_guild_member.go are trimmed to types and
pure business logic only. All handler files (guild_*, festa, mail,
house, mercenary, rengoku) now call s.server.guildRepo methods
instead of direct DB queries or methods on domain objects.
This commit is contained in:
Houmgaor
2026-02-20 22:06:55 +01:00
parent d642cbef24
commit 96d07f1c04
21 changed files with 1244 additions and 791 deletions

View File

@@ -388,7 +388,7 @@ type Airou struct {
func getGuildAirouList(s *Session) []Airou {
var guildCats []Airou
bannedCats := make(map[uint32]int)
guild, err := GetGuildInfoByCharacterId(s, s.charID)
guild, err := s.server.guildRepo.GetByCharID(s.charID)
if err != nil {
return guildCats
}