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https://github.com/Mezeporta/Erupe.git
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test: add unit tests for cherry-pick impacted handlers
Add comprehensive tests documenting current behavior before applying fixes from main branch. Tests cover: - Cafe item PointCost parsing (uint32 vs uint16 for different client modes) - Guild poogie outfit unlock calculation bug (math.Pow issue) - Guild manage right nil pointer condition (&& vs || logic) - InfoGuild applicant GR field size for <G10 clients - Stage binary wait infinite loop risk (no timeout) - Entrance server hardcoded clan member limit
This commit is contained in:
286
server/channelserver/handlers_guild_test.go
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286
server/channelserver/handlers_guild_test.go
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package channelserver
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import (
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"math"
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"testing"
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"erupe-ce/common/byteframe"
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"erupe-ce/network/mhfpacket"
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)
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// TestPoogiOutfitUnlockCalculation documents the bug in the current poogie outfit unlock logic.
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//
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// CURRENT BEHAVIOR (BUG):
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//
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// pugi_outfits = pugi_outfits + int(math.Pow(float64(outfitID), 2))
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// Example: outfitID=3 -> adds 9 to pugi_outfits
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//
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// EXPECTED BEHAVIOR (after fix commit 7459ded):
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//
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// pugi_outfits = outfitID
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// Example: outfitID=3 -> sets pugi_outfits to 3
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//
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// The pugi_outfits field is a bitmask where each bit represents an unlocked outfit.
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// The current math.Pow calculation is completely wrong for a bitmask.
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func TestPoogiOutfitUnlockCalculation(t *testing.T) {
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tests := []struct {
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name string
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outfitID uint32
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currentBuggy int // What the current buggy code produces
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expectedFixed uint32 // What the fix should produce
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}{
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{
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name: "outfit 0",
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outfitID: 0,
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currentBuggy: int(math.Pow(float64(0), 2)), // 0
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expectedFixed: 0,
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},
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{
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name: "outfit 1",
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outfitID: 1,
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currentBuggy: int(math.Pow(float64(1), 2)), // 1
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expectedFixed: 1,
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},
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{
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name: "outfit 2",
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outfitID: 2,
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currentBuggy: int(math.Pow(float64(2), 2)), // 4 (WRONG!)
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expectedFixed: 2,
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},
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{
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name: "outfit 3",
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outfitID: 3,
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currentBuggy: int(math.Pow(float64(3), 2)), // 9 (WRONG!)
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expectedFixed: 3,
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},
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{
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name: "outfit 10",
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outfitID: 10,
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currentBuggy: int(math.Pow(float64(10), 2)), // 100 (WRONG!)
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expectedFixed: 10,
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},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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// Verify our understanding of the current buggy behavior
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buggyResult := int(math.Pow(float64(tt.outfitID), 2))
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if buggyResult != tt.currentBuggy {
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t.Errorf("buggy calculation = %d, expected %d", buggyResult, tt.currentBuggy)
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}
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// Document that the fix should just use the outfitID directly
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fixedResult := tt.outfitID
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if fixedResult != tt.expectedFixed {
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t.Errorf("fixed calculation = %d, expected %d", fixedResult, tt.expectedFixed)
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}
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// Show the difference
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if tt.outfitID > 1 {
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if buggyResult == int(tt.expectedFixed) {
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t.Logf("outfit %d: buggy and fixed results match (this is coincidental)", tt.outfitID)
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} else {
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t.Logf("outfit %d: buggy=%d, fixed=%d (BUG DOCUMENTED)", tt.outfitID, buggyResult, tt.expectedFixed)
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}
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}
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})
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}
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}
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// TestGuildManageRightNilPointerCondition documents the nil pointer bug in handleMsgMhfGetGuildManageRight.
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//
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// CURRENT BEHAVIOR (BUG - commit 5028355):
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//
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// if guild == nil && s.prevGuildID != 0 {
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// This means: only try prevGuildID lookup if guild is nil AND prevGuildID is set
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//
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// EXPECTED BEHAVIOR (after fix):
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//
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// if guild == nil || s.prevGuildID != 0 {
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// This means: try prevGuildID lookup if guild is nil OR prevGuildID is set
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//
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// The bug causes incorrect behavior when:
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// - guild is NOT nil (player has a guild)
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// - BUT s.prevGuildID is also set (player recently left a guild)
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// In this case, the old code would NOT use prevGuildID, but the new code would.
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func TestGuildManageRightNilPointerCondition(t *testing.T) {
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tests := []struct {
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name string
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guildIsNil bool
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prevGuildID uint32
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shouldUsePrevGuild bool // What the condition evaluates to
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buggyBehavior bool // Current buggy && condition
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fixedBehavior bool // Fixed || condition
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}{
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{
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name: "no guild, no prevGuildID",
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guildIsNil: true,
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prevGuildID: 0,
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buggyBehavior: false, // true && false = false
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fixedBehavior: true, // true || false = true
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shouldUsePrevGuild: false,
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},
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{
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name: "no guild, has prevGuildID",
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guildIsNil: true,
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prevGuildID: 42,
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buggyBehavior: true, // true && true = true
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fixedBehavior: true, // true || true = true
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shouldUsePrevGuild: true,
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},
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{
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name: "has guild, no prevGuildID",
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guildIsNil: false,
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prevGuildID: 0,
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buggyBehavior: false, // false && false = false
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fixedBehavior: false, // false || false = false
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shouldUsePrevGuild: false,
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},
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{
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name: "has guild, has prevGuildID - THE BUG CASE",
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guildIsNil: false,
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prevGuildID: 42,
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buggyBehavior: false, // false && true = false (WRONG!)
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fixedBehavior: true, // false || true = true (CORRECT)
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shouldUsePrevGuild: true, // Should use prevGuildID
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},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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// Simulate the condition evaluation
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buggyCondition := tt.guildIsNil && (tt.prevGuildID != 0)
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fixedCondition := tt.guildIsNil || (tt.prevGuildID != 0)
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if buggyCondition != tt.buggyBehavior {
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t.Errorf("buggy condition = %v, expected %v", buggyCondition, tt.buggyBehavior)
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}
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if fixedCondition != tt.fixedBehavior {
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t.Errorf("fixed condition = %v, expected %v", fixedCondition, tt.fixedBehavior)
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}
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// Document when the bug manifests
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if buggyCondition != fixedCondition {
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t.Logf("BUG: %s - buggy=%v, fixed=%v", tt.name, buggyCondition, fixedCondition)
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}
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})
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}
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}
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// TestOperateGuildConstants verifies guild operation constants are defined correctly.
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func TestOperateGuildConstants(t *testing.T) {
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// Test that the unlock outfit constant exists and has expected value
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if mhfpacket.OPERATE_GUILD_UNLOCK_OUTFIT != 0x12 {
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t.Errorf("OPERATE_GUILD_UNLOCK_OUTFIT = 0x%X, want 0x12", mhfpacket.OPERATE_GUILD_UNLOCK_OUTFIT)
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}
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}
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// TestGuildMemberInfo tests the GuildMember struct behavior.
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func TestGuildMemberInfo(t *testing.T) {
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member := &GuildMember{
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CharID: 12345,
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GuildID: 100,
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Name: "TestHunter",
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Recruiter: true,
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HRP: 500,
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GR: 50,
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}
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if member.CharID != 12345 {
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t.Errorf("CharID = %d, want 12345", member.CharID)
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}
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if !member.Recruiter {
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t.Error("Recruiter should be true")
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}
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if member.HRP != 500 {
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t.Errorf("HRP = %d, want 500", member.HRP)
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}
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if member.GR != 50 {
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t.Errorf("GR = %d, want 50", member.GR)
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}
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}
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// TestInfoGuildApplicantGRFieldSize documents the client mode difference for <G10.
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//
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// CURRENT BEHAVIOR:
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//
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// Always writes applicant.GR (uint16) regardless of client mode.
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//
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// EXPECTED BEHAVIOR (after fix commit 8c219be):
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//
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// Only write applicant.GR for G10+ clients.
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// For <G10 clients, skip the GR field.
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//
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// This test documents the packet structure difference.
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func TestInfoGuildApplicantGRFieldSize(t *testing.T) {
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// Simulate building applicant data
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tests := []struct {
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name string
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isG10Plus bool
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expectedSize int // Size of applicant entry in bytes
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}{
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{
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name: "Pre-G10 (no GR field)",
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isG10Plus: false,
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expectedSize: 4 + 4 + 2, // CharID(4) + Unk(4) + HR(2) = 10 bytes (+ name)
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},
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{
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name: "G10+ (with GR field)",
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isG10Plus: true,
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expectedSize: 4 + 4 + 2 + 2, // CharID(4) + Unk(4) + HR(2) + GR(2) = 12 bytes (+ name)
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},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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bf := byteframe.NewByteFrame()
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// Simulate what the fixed code should do
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applicantCharID := uint32(12345)
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applicantHR := uint16(7)
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applicantGR := uint16(50)
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bf.WriteUint32(applicantCharID)
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bf.WriteUint32(0) // Unk
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bf.WriteUint16(applicantHR)
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if tt.isG10Plus {
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bf.WriteUint16(applicantGR)
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}
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// Name would follow here (pascal string)
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data := bf.Data()
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if len(data) != tt.expectedSize {
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t.Errorf("applicant entry size = %d bytes, want %d bytes", len(data), tt.expectedSize)
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}
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})
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}
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}
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// TestGuildStructFields verifies the Guild struct has expected fields.
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func TestGuildStructFields(t *testing.T) {
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guild := &Guild{
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ID: 1,
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Name: "TestGuild",
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MemberCount: 10,
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PugiOutfits: 0xFF,
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PugiOutfit1: 1,
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PugiOutfit2: 2,
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PugiOutfit3: 3,
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PugiName1: "Poogie1",
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PugiName2: "Poogie2",
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PugiName3: "Poogie3",
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}
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// Set embedded GuildLeader fields
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guild.LeaderCharID = 12345
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guild.LeaderName = "TestLeader"
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if guild.PugiOutfits != 0xFF {
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t.Errorf("PugiOutfits = %d, want 255", guild.PugiOutfits)
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}
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if guild.MemberCount != 10 {
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t.Errorf("MemberCount = %d, want 10", guild.MemberCount)
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}
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if guild.LeaderCharID != 12345 {
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t.Errorf("LeaderCharID = %d, want 12345", guild.LeaderCharID)
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}
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}
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