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https://github.com/Mezeporta/Erupe.git
synced 2025-12-14 07:55:33 +01:00
add various gameplay options
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@@ -259,8 +259,8 @@ func logoutPlayer(s *Session) {
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return
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}
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saveData.RP += uint16(rpGained)
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if saveData.RP >= 50000 {
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saveData.RP = 50000
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if saveData.RP >= s.server.erupeConfig.GameplayOptions.MaximumRP {
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saveData.RP = s.server.erupeConfig.GameplayOptions.MaximumRP
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}
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saveData.Save(s)
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}
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@@ -207,8 +207,8 @@ func addPointNetcafe(s *Session, p int) error {
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if err != nil {
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return err
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}
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if points+p > 100000 {
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points = 100000
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if points+p > s.server.erupeConfig.GameplayOptions.MaximumNP {
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points = s.server.erupeConfig.GameplayOptions.MaximumNP
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} else {
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points += p
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}
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@@ -219,7 +219,10 @@ func addPointNetcafe(s *Session, p int) error {
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func handleMsgMhfStartBoostTime(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfStartBoostTime)
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bf := byteframe.NewByteFrame()
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boostLimit := TimeAdjusted().Add(120 * time.Minute)
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boostLimit := TimeAdjusted().Add(time.Duration(s.server.erupeConfig.GameplayOptions.BoostTimeDuration) * time.Minute)
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if s.server.erupeConfig.GameplayOptions.DisableBoostTime {
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boostLimit = time.Time{}
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}
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s.server.db.Exec("UPDATE characters SET boost_time=$1 WHERE id=$2", boostLimit, s.charID)
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bf.WriteUint32(uint32(boostLimit.Unix()))
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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