chore(merge): merge develop into main for 9.4.0 cycle

Brings 53 develop commits (i18n, Diva, campaign, guild invites, save
transfer, return/rookie guilds, hunting tournament, JSON quest/scenario
loaders, Ghidra-derived user binary parsing, and misc fixes) onto main
now that 9.3.2 has been tagged and released.

Resolves two overlap zones:

1. Migration number collision. Main shipped 0010_fix_zero_rasta_id and
   0011_fix_stale_boost_time in 9.3.2; develop had independently
   numbered 0010_campaign..0015_tournament. The migration runner keys
   applied versions by integer, so coexisting files with the same
   numeric prefix would silently skip each other. Develop's files have
   been renumbered to 0016..0021, leaving main's 0010/0011 intact. A
   schema_version rename script is required on any server that had
   already applied the old develop numbers (only frontier.mogapedia.fr
   at the time of this merge).

2. CHANGELOG.md. Develop's in-progress feature entries move into
   [Unreleased] with updated migration references; the [9.3.2] section
   is preserved verbatim.

main.go version string bumped to 9.4.0-dev to mark the new cycle.

Full test suite (go test -race ./...) passes.
This commit is contained in:
Houmgaor
2026-04-06 19:06:09 +02:00
105 changed files with 16933 additions and 769 deletions

View File

@@ -107,10 +107,9 @@ func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
)
}
filename := fmt.Sprintf("%d_0_0_0_S%d_T%d_C%d", pkt.ScenarioIdentifer.CategoryID, pkt.ScenarioIdentifer.MainID, pkt.ScenarioIdentifer.Flags, pkt.ScenarioIdentifer.ChapterID)
// Read the scenario file.
data, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("scenarios/%s.bin", filename)))
data, err := loadScenarioBinary(s, filename)
if err != nil {
s.logger.Error("Failed to open scenario file", zap.String("binPath", s.server.erupeConfig.BinPath), zap.String("filename", filename))
s.logger.Error("Failed to open scenario file", zap.String("binPath", s.server.erupeConfig.BinPath), zap.String("filename", filename), zap.Error(err))
doAckBufFail(s, pkt.AckHandle, nil)
return
}
@@ -127,9 +126,9 @@ func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
pkt.Filename = seasonConversion(s, pkt.Filename)
}
data, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", pkt.Filename)))
data, err := loadQuestBinary(s, pkt.Filename)
if err != nil {
s.logger.Error("Failed to open quest file", zap.String("binPath", s.server.erupeConfig.BinPath), zap.String("filename", pkt.Filename))
s.logger.Error("Failed to open quest file", zap.String("binPath", s.server.erupeConfig.BinPath), zap.String("filename", pkt.Filename), zap.Error(err))
doAckBufFail(s, pkt.AckHandle, nil)
return
}
@@ -141,10 +140,54 @@ func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
}
func questFileExists(s *Session, filename string) bool {
_, err := os.Stat(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", filename)))
base := filepath.Join(s.server.erupeConfig.BinPath, "quests", filename)
if _, err := os.Stat(base + ".bin"); err == nil {
return true
}
_, err := os.Stat(base + ".json")
return err == nil
}
// loadQuestBinary loads a quest file by name, trying .bin first then .json.
// For .json files it compiles the JSON to the MHF binary wire format.
func loadQuestBinary(s *Session, filename string) ([]byte, error) {
base := filepath.Join(s.server.erupeConfig.BinPath, "quests", filename)
if data, err := os.ReadFile(base + ".bin"); err == nil {
return data, nil
}
jsonData, err := os.ReadFile(base + ".json")
if err != nil {
return nil, err
}
compiled, err := CompileQuestJSON(jsonData)
if err != nil {
return nil, fmt.Errorf("compile quest JSON %s: %w", filename, err)
}
return compiled, nil
}
// loadScenarioBinary loads a scenario file by name, trying .bin first then .json.
// For .json files it compiles the JSON to the MHF binary wire format.
func loadScenarioBinary(s *Session, filename string) ([]byte, error) {
base := filepath.Join(s.server.erupeConfig.BinPath, "scenarios", filename)
if data, err := os.ReadFile(base + ".bin"); err == nil {
return data, nil
}
jsonData, err := os.ReadFile(base + ".json")
if err != nil {
return nil, err
}
compiled, err := CompileScenarioJSON(jsonData)
if err != nil {
return nil, fmt.Errorf("compile scenario JSON %s: %w", filename, err)
}
return compiled, nil
}
func seasonConversion(s *Session, questFile string) string {
// Try the seasonal override file (e.g., 00001d2 for season 2)
filename := fmt.Sprintf("%s%d", questFile[:6], s.server.Season())
@@ -209,12 +252,22 @@ func loadQuestFile(s *Session, questId int) []byte {
return cached
}
file, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%05dd0.bin", questId)))
if err != nil {
base := filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%05dd0", questId))
var decrypted []byte
if data, err := os.ReadFile(base + ".bin"); err == nil {
decrypted = decryption.UnpackSimple(data)
} else if jsonData, err := os.ReadFile(base + ".json"); err == nil {
compiled, err := CompileQuestJSON(jsonData)
if err != nil {
s.logger.Error("loadQuestFile: failed to compile quest JSON",
zap.Int("questId", questId), zap.Error(err))
return nil
}
decrypted = compiled
} else {
return nil
}
decrypted := decryption.UnpackSimple(file)
if s.server.erupeConfig.RealClientMode <= cfg.Z1 && s.server.erupeConfig.DebugOptions.AutoQuestBackport {
decrypted = BackportQuest(decrypted, s.server.erupeConfig.RealClientMode)
}
@@ -290,7 +343,34 @@ func makeEventQuest(s *Session, eq EventQuest) ([]byte, error) {
}
bf.WriteUint8(eq.QuestType)
if eq.QuestType == QuestTypeSpecialTool {
bf.WriteBool(false)
var stamps, required int
var deadline time.Time
err := s.server.db.QueryRow(`SELECT COUNT(*) FROM campaign_state WHERE campaign_id = (
SELECT campaign_id
FROM campaign_rewards
WHERE item_type = 9
AND item_id = $1
LIMIT 1
) AND character_id = $2`, eq.QuestID, s.charID).Scan(&stamps)
if err != nil {
bf.WriteBool(false)
} else {
err = s.server.db.QueryRow(`SELECT stamps, end_time
FROM campaigns
WHERE id = (
SELECT campaign_id
FROM campaign_rewards
WHERE item_type = 9
AND item_id = $1
LIMIT 1
)`, eq.QuestID).Scan(&required, &deadline)
required = campaignRequiredStamps(required)
if err == nil && stamps >= required && deadline.After(time.Now()) {
bf.WriteBool(true)
} else {
bf.WriteBool(false)
}
}
} else {
bf.WriteBool(true)
}
@@ -654,7 +734,6 @@ func getTuneValueRange(start uint16, value uint16) []tuneValue {
return tv
}
func handleMsgMhfEnterTournamentQuest(s *Session, p mhfpacket.MHFPacket) {} // stub: unimplemented
func handleMsgMhfGetUdBonusQuestInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetUdBonusQuestInfo)