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review pass for Event Quest cycling
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@@ -230,61 +230,57 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
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return bf.Data(), nil
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}
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func calculateNumberOfCycles(duration time.Duration, lastStartTime time.Time) int {
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timeDifference := time.Now().Sub(lastStartTime)
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numberOfCycles := int(timeDifference.Nanoseconds() / int64(duration))
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return numberOfCycles
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}
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func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfEnumerateQuest)
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var totalCount, returnedCount uint16
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(0)
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currentTime := time.Now()
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rows, err := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark, COALESCE(flags, -1), start_time, COALESCE(active_duration, 0) AS active_duration, COALESCE(inactive_duration, 0) AS inactive_duration FROM event_quests ORDER BY quest_id")
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if err == nil {
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currentTime := time.Now()
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tx, _ := s.server.db.Begin()
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// Check the event_quests table to load the quests with rotation system
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rows, err := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark, COALESCE(flags, -1), start_time, COALESCE(active_duration, 1) AS active_duration, COALESCE(inactive_duration, 0) AS inactive_duration FROM event_quests ORDER BY quest_id")
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if err != nil {
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return
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}
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defer rows.Close()
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for rows.Next() {
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var id, mark uint32
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var questId, flags, activeDuration, inactiveDuration int
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var maxPlayers, questType uint8
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var startTime time.Time
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// Commit event quest changes to a transaction instead of doing it one by one for to help with performance
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transaction, _ := s.server.db.Begin()
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for rows.Next() {
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var id, mark uint32
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var questId int
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var maxPlayers, flags, questType, activeDuration, inactiveDuration uint8
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var startTime time.Time
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err := rows.Scan(&id, &maxPlayers, &questType, &questId, &mark, &flags, &startTime, &activeDuration, &inactiveDuration)
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if err != nil {
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continue
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}
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// Count the number of cycles necessary to align quest with the correct date range.
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cycleCount := calculateNumberOfCycles(time.Duration(activeDuration+inactiveDuration)*24*time.Hour, startTime)
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// Calculate the rotation time based on start time, active duration, and inactive duration.
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rotationTime := startTime.Add(time.Duration(activeDuration+inactiveDuration) * 24 * time.Duration(cycleCount) * time.Hour)
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if currentTime.After(rotationTime) {
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// take the rotationTime and normalize it to midnight as to align with the ingame message for event quest rotation.
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newRotationTime := time.Date(rotationTime.Year(), rotationTime.Month(), rotationTime.Day(), 0, 0, 0, 0, rotationTime.Location())
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newRotationTime = newRotationTime.Add(time.Duration(TimeMidnight().Add(13 * time.Hour).Nanosecond()))
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_, err := transaction.Exec("UPDATE event_quests SET start_time = $1 WHERE id = $2", newRotationTime, id)
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err = rows.Scan(&id, &maxPlayers, &questType, &questId, &mark, &flags, &startTime, &activeDuration, &inactiveDuration)
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if err != nil {
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transaction.Rollback() // Rollback if an error occurs
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break
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continue
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}
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// Use the Event Cycling system
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if activeDuration > 0 {
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cycleLength := (time.Duration(activeDuration) + time.Duration(inactiveDuration)) * 24 * time.Hour
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// Count the number of full cycles elapsed since the last rotation.
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extraCycles := int(currentTime.Sub(startTime) / cycleLength)
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if extraCycles > 0 {
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// Calculate the rotation time based on start time, active duration, and inactive duration.
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rotationTime := startTime.Add(time.Duration(activeDuration+inactiveDuration) * 24 * time.Hour * time.Duration(extraCycles))
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if currentTime.After(rotationTime) {
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// Normalize rotationTime to 12PM JST to align with the in-game events update notification.
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newRotationTime := time.Date(rotationTime.Year(), rotationTime.Month(), rotationTime.Day(), 12, 0, 0, 0, TimeAdjusted().Location())
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_, err = tx.Exec("UPDATE event_quests SET start_time = $1 WHERE id = $2", newRotationTime, id)
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if err != nil {
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tx.Rollback() // Rollback if an error occurs
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break
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}
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startTime = newRotationTime // Set the new start time so the quest can be used/removed immediately.
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}
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}
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// Check if the quest is currently active
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if currentTime.Before(startTime) || currentTime.After(startTime.Add(time.Duration(activeDuration)*24*time.Hour)) {
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break
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}
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}
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startTime = newRotationTime // Set the new start time so the quest can be used/removed immediately.
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}
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// Check if the quest is currently active
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if currentTime.After(startTime) && currentTime.Sub(startTime) <= time.Duration(activeDuration)*24*time.Hour {
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data, err := makeEventQuest(s, rows)
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if err != nil {
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continue
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@@ -301,10 +297,10 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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}
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}
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}
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}
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// Commit transaction so to write to the database.
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transaction.Commit()
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rows.Close()
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tx.Commit()
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}
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type tuneValue struct {
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ID uint16
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