test(channelserver): add tests for guild member and gacha functions

Add comprehensive tests for pure logic functions:
- GuildMember.CanRecruit() and IsSubLeader() methods
- getRandomEntries() for gacha weighted/box selection

All targeted functions now have 100% coverage.
This commit is contained in:
Houmgaor
2026-02-05 08:48:05 +01:00
parent 9c5cc559c7
commit a11ee6d9eb
2 changed files with 398 additions and 0 deletions

View File

@@ -0,0 +1,209 @@
package channelserver
import (
"testing"
)
func TestGuildMember_CanRecruit(t *testing.T) {
tests := []struct {
name string
member GuildMember
expected bool
}{
{
name: "recruiter flag true",
member: GuildMember{
Recruiter: true,
OrderIndex: 10,
IsLeader: false,
},
expected: true,
},
{
name: "order index 1",
member: GuildMember{
Recruiter: false,
OrderIndex: 1,
IsLeader: false,
},
expected: true,
},
{
name: "order index 2",
member: GuildMember{
Recruiter: false,
OrderIndex: 2,
IsLeader: false,
},
expected: true,
},
{
name: "order index 3",
member: GuildMember{
Recruiter: false,
OrderIndex: 3,
IsLeader: false,
},
expected: true,
},
{
name: "order index 0 (sub-leader)",
member: GuildMember{
Recruiter: false,
OrderIndex: 0,
IsLeader: false,
},
expected: true,
},
{
name: "order index 4 cannot recruit",
member: GuildMember{
Recruiter: false,
OrderIndex: 4,
IsLeader: false,
},
expected: false,
},
{
name: "order index 5 cannot recruit",
member: GuildMember{
Recruiter: false,
OrderIndex: 5,
IsLeader: false,
},
expected: false,
},
{
name: "is leader can recruit",
member: GuildMember{
Recruiter: false,
OrderIndex: 100,
IsLeader: true,
},
expected: true,
},
{
name: "regular member cannot recruit",
member: GuildMember{
Recruiter: false,
OrderIndex: 10,
IsLeader: false,
},
expected: false,
},
{
name: "all flags true",
member: GuildMember{
Recruiter: true,
OrderIndex: 1,
IsLeader: true,
},
expected: true,
},
{
name: "high order index with leader",
member: GuildMember{
Recruiter: false,
OrderIndex: 255,
IsLeader: true,
},
expected: true,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := tt.member.CanRecruit()
if result != tt.expected {
t.Errorf("CanRecruit() = %v, expected %v (Recruiter=%v, OrderIndex=%d, IsLeader=%v)",
result, tt.expected, tt.member.Recruiter, tt.member.OrderIndex, tt.member.IsLeader)
}
})
}
}
func TestGuildMember_IsSubLeader(t *testing.T) {
tests := []struct {
name string
orderIndex uint8
expected bool
}{
{
name: "order index 0",
orderIndex: 0,
expected: true,
},
{
name: "order index 1",
orderIndex: 1,
expected: true,
},
{
name: "order index 2",
orderIndex: 2,
expected: true,
},
{
name: "order index 3",
orderIndex: 3,
expected: true,
},
{
name: "order index 4",
orderIndex: 4,
expected: false,
},
{
name: "order index 5",
orderIndex: 5,
expected: false,
},
{
name: "order index 100",
orderIndex: 100,
expected: false,
},
{
name: "order index 255",
orderIndex: 255,
expected: false,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
member := GuildMember{OrderIndex: tt.orderIndex}
result := member.IsSubLeader()
if result != tt.expected {
t.Errorf("IsSubLeader() with OrderIndex=%d = %v, expected %v",
tt.orderIndex, result, tt.expected)
}
})
}
}
func TestGuildMember_CanRecruit_Priority(t *testing.T) {
// Test that Recruiter flag takes priority (short-circuit)
member := GuildMember{
Recruiter: true,
OrderIndex: 100, // Would fail OrderIndex check
IsLeader: false,
}
if !member.CanRecruit() {
t.Error("Recruiter flag should allow recruiting regardless of OrderIndex")
}
}
func TestGuildMember_CanRecruit_OrderIndexBoundary(t *testing.T) {
// Test the exact boundary at OrderIndex == 3 vs 4
member3 := GuildMember{Recruiter: false, OrderIndex: 3, IsLeader: false}
member4 := GuildMember{Recruiter: false, OrderIndex: 4, IsLeader: false}
if !member3.CanRecruit() {
t.Error("OrderIndex 3 should be able to recruit")
}
if member4.CanRecruit() {
t.Error("OrderIndex 4 should NOT be able to recruit")
}
}

View File

@@ -230,3 +230,192 @@ func TestGachaItemStruct(t *testing.T) {
t.Errorf("Quantity = %d, want 20", item.Quantity)
}
}
func TestGetRandomEntries_EmptyEntriesZeroRolls(t *testing.T) {
// Note: getRandomEntries with empty entries and rolls > 0 causes infinite loop.
// Only test the valid case of 0 rolls with empty entries.
entries := []GachaEntry{}
result, err := getRandomEntries(entries, 0, false)
if err != nil {
t.Errorf("unexpected error: %v", err)
}
if len(result) != 0 {
t.Errorf("expected empty result, got %d entries", len(result))
}
}
func TestGetRandomEntries_ZeroRolls(t *testing.T) {
entries := []GachaEntry{
{ID: 1, Weight: 1.0},
}
result, err := getRandomEntries(entries, 0, false)
if err != nil {
t.Errorf("unexpected error: %v", err)
}
if len(result) != 0 {
t.Errorf("expected 0 results, got %d", len(result))
}
}
func TestGetRandomEntries_SingleEntryNonBox(t *testing.T) {
entries := []GachaEntry{
{ID: 1, Weight: 1.0, ItemNumber: 100},
}
result, err := getRandomEntries(entries, 3, false)
if err != nil {
t.Errorf("unexpected error: %v", err)
}
if len(result) != 3 {
t.Errorf("expected 3 results, got %d", len(result))
}
for i, r := range result {
if r.ID != 1 {
t.Errorf("result[%d].ID = %d, expected 1", i, r.ID)
}
}
}
func TestGetRandomEntries_NonBoxAllowsDuplicates(t *testing.T) {
entries := []GachaEntry{
{ID: 1, Weight: 1.0},
}
result, err := getRandomEntries(entries, 5, false)
if err != nil {
t.Errorf("unexpected error: %v", err)
}
if len(result) != 5 {
t.Errorf("expected 5 results, got %d", len(result))
}
// All should be the same since there's only one entry
for i, r := range result {
if r.ID != 1 {
t.Errorf("result[%d].ID = %d, expected 1", i, r.ID)
}
}
}
func TestGetRandomEntries_BoxModeRemovesSelected(t *testing.T) {
entries := []GachaEntry{
{ID: 1, Weight: 1.0},
{ID: 2, Weight: 1.0},
{ID: 3, Weight: 1.0},
}
result, err := getRandomEntries(entries, 3, true)
if err != nil {
t.Errorf("unexpected error: %v", err)
}
if len(result) != 3 {
t.Errorf("expected 3 results, got %d", len(result))
}
// In box mode, all entries should be unique
seen := make(map[uint32]bool)
for _, r := range result {
if seen[r.ID] {
t.Errorf("duplicate entry in box mode: ID=%d", r.ID)
}
seen[r.ID] = true
}
}
func TestGetRandomEntries_BoxModeMatchingCount(t *testing.T) {
entries := []GachaEntry{
{ID: 1, Weight: 1.0},
{ID: 2, Weight: 1.0},
}
result, err := getRandomEntries(entries, 2, true)
if err != nil {
t.Errorf("unexpected error: %v", err)
}
if len(result) != 2 {
t.Errorf("expected 2 results, got %d", len(result))
}
// Should contain both entries exactly once
seen := make(map[uint32]bool)
for _, r := range result {
seen[r.ID] = true
}
if !seen[1] || !seen[2] {
t.Errorf("box mode should return all entries when rolls == len(entries)")
}
}
func TestGetRandomEntries_WeightedSelectionBias(t *testing.T) {
// Test that weighted selection respects weights
entries := []GachaEntry{
{ID: 1, Weight: 100.0}, // Very high weight
{ID: 2, Weight: 0.001}, // Very low weight
}
// Run many iterations
counts := make(map[uint32]int)
for i := 0; i < 1000; i++ {
result, _ := getRandomEntries(entries, 1, false)
if len(result) > 0 {
counts[result[0].ID]++
}
}
// ID 1 should be selected much more often
if counts[1] <= counts[2] {
t.Errorf("weighted selection not working: high weight count=%d, low weight count=%d",
counts[1], counts[2])
}
}
func TestGetRandomEntries_MultipleEntriesMultipleRolls(t *testing.T) {
entries := []GachaEntry{
{ID: 1, Weight: 1.0},
{ID: 2, Weight: 1.0},
{ID: 3, Weight: 1.0},
}
result, err := getRandomEntries(entries, 10, false)
if err != nil {
t.Errorf("unexpected error: %v", err)
}
if len(result) != 10 {
t.Errorf("expected 10 results, got %d", len(result))
}
// All results should have valid IDs
for i, r := range result {
if r.ID < 1 || r.ID > 3 {
t.Errorf("result[%d].ID = %d, expected 1, 2, or 3", i, r.ID)
}
}
}
func TestGetRandomEntries_PreservesEntryData(t *testing.T) {
entries := []GachaEntry{
{
ID: 1,
Weight: 1.0,
ItemNumber: 100,
ItemQuantity: 5,
Rarity: 3,
FrontierPoints: 500,
},
}
result, err := getRandomEntries(entries, 1, false)
if err != nil {
t.Errorf("unexpected error: %v", err)
}
if len(result) != 1 {
t.Fatalf("expected 1 result, got %d", len(result))
}
r := result[0]
if r.ItemNumber != 100 {
t.Errorf("ItemNumber = %d, expected 100", r.ItemNumber)
}
if r.ItemQuantity != 5 {
t.Errorf("ItemQuantity = %d, expected 5", r.ItemQuantity)
}
if r.Rarity != 3 {
t.Errorf("Rarity = %d, expected 3", r.Rarity)
}
if r.FrontierPoints != 500 {
t.Errorf("FrontierPoints = %d, expected 500", r.FrontierPoints)
}
}