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move active features to gameplay options
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@@ -16,7 +16,6 @@ type Config struct {
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BinPath string `mapstructure:"BinPath"`
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Language string
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DisableSoftCrash bool // Disables the 'Press Return to exit' dialog allowing scripts to reboot the server automatically
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FeaturedWeapons int // Number of Active Feature weapons to generate daily
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HideLoginNotice bool // Hide the Erupe notice on login
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LoginNotice string // MHFML string of the login notice displayed
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PatchServerManifest string // Manifest patch server override
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@@ -63,6 +62,7 @@ type SaveDumpOptions struct {
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// GameplayOptions has various gameplay modifiers
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type GameplayOptions struct {
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FeaturedWeapons int // Number of Active Feature weapons to generate daily
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DisableLoginBoost bool // Disables the Login Boost system
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GuildMealDuration int // The number of minutes a Guild Meal can be activated for after cooking
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}
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