move active features to gameplay options

This commit is contained in:
wish
2023-03-09 18:54:53 +11:00
parent 1f349a342e
commit a3b1b2841f
3 changed files with 3 additions and 3 deletions

View File

@@ -16,7 +16,6 @@ type Config struct {
BinPath string `mapstructure:"BinPath"`
Language string
DisableSoftCrash bool // Disables the 'Press Return to exit' dialog allowing scripts to reboot the server automatically
FeaturedWeapons int // Number of Active Feature weapons to generate daily
HideLoginNotice bool // Hide the Erupe notice on login
LoginNotice string // MHFML string of the login notice displayed
PatchServerManifest string // Manifest patch server override
@@ -63,6 +62,7 @@ type SaveDumpOptions struct {
// GameplayOptions has various gameplay modifiers
type GameplayOptions struct {
FeaturedWeapons int // Number of Active Feature weapons to generate daily
DisableLoginBoost bool // Disables the Login Boost system
GuildMealDuration int // The number of minutes a Guild Meal can be activated for after cooking
}