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restrict local chat, enable world chat
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@@ -240,7 +240,7 @@ func handleMsgSysCastBinary(s *Session, p mhfpacket.MHFPacket) {
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}
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// Discord integration
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if chatMessage.Type == binpacket.ChatTypeLocal || chatMessage.Type == binpacket.ChatTypeParty {
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if (pkt.BroadcastType == BroadcastTypeStage && s.stage.id == "sl1Ns200p0a0u0") || pkt.BroadcastType == BroadcastTypeWorld {
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s.server.DiscordChannelSend(chatMessage.SenderName, chatMessage.Message)
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}
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