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fix RNG
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@@ -101,8 +101,7 @@ func generateFeatureWeapons(count int) activeFeature {
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nums := make([]int, 0)
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var result int
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for len(nums) < count {
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rng := token.RNG()
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num := rng.Intn(_max)
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num := token.RNG.Intn(_max)
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exist := false
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for _, v := range nums {
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if v == num {
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