mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-13 15:34:38 +01:00
optimise Gacha code & fix rarity bug
This commit is contained in:
@@ -116,103 +116,113 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
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return
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}
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var count uint16
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shopEntries, err := s.server.db.Queryx("SELECT id, min_gr, min_hr, name, url_banner, url_feature, url_thumbnail, wide, recommended, gacha_type, hidden FROM gacha_shop")
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rows, err := s.server.db.Queryx("SELECT id, min_gr, min_hr, name, url_banner, url_feature, url_thumbnail, wide, recommended, gacha_type, hidden FROM gacha_shop")
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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resp := byteframe.NewByteFrame()
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resp.WriteUint32(0)
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bf := byteframe.NewByteFrame()
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var gacha Gacha
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for shopEntries.Next() {
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err = shopEntries.StructScan(&gacha)
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if err != nil {
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continue
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var gachas []Gacha
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for rows.Next() {
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err = rows.StructScan(&gacha)
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if err == nil {
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gachas = append(gachas, gacha)
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}
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resp.WriteUint32(gacha.ID)
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resp.WriteBytes(make([]byte, 16)) // Rank restriction
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resp.WriteUint32(gacha.MinGR)
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resp.WriteUint32(gacha.MinHR)
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resp.WriteUint32(0) // only 0 in known packet
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ps.Uint8(resp, gacha.Name, true)
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ps.Uint8(resp, gacha.URLBanner, false)
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ps.Uint8(resp, gacha.URLFeature, false)
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resp.WriteBool(gacha.Wide)
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ps.Uint8(resp, gacha.URLThumbnail, false)
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resp.WriteUint8(0) // Unk
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if gacha.Recommended {
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resp.WriteUint8(2)
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} else {
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resp.WriteUint8(0)
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}
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resp.WriteUint8(gacha.GachaType)
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resp.WriteBool(gacha.Hidden)
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count++
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}
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resp.Seek(0, 0)
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resp.WriteUint16(count)
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resp.WriteUint16(count)
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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bf.WriteUint16(uint16(len(gachas)))
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bf.WriteUint16(uint16(len(gachas)))
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for _, g := range gachas {
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bf.WriteUint32(g.ID)
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bf.WriteUint32(0) // Unknown rank restrictions
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bf.WriteUint32(0)
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bf.WriteUint32(0)
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bf.WriteUint32(0)
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bf.WriteUint32(g.MinGR)
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bf.WriteUint32(g.MinHR)
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bf.WriteUint32(0) // only 0 in known packet
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ps.Uint8(bf, g.Name, true)
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ps.Uint8(bf, g.URLBanner, false)
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ps.Uint8(bf, g.URLFeature, false)
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if _config.ErupeConfig.RealClientMode >= _config.G10 {
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bf.WriteBool(g.Wide)
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ps.Uint8(bf, g.URLThumbnail, false)
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}
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if g.Recommended {
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bf.WriteUint16(2)
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} else {
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bf.WriteUint16(0)
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}
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bf.WriteUint8(g.GachaType)
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if _config.ErupeConfig.RealClientMode >= _config.G10 {
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bf.WriteBool(g.Hidden)
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}
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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case 2: // Actual gacha
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(pkt.ShopID)
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var gachaType int
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s.server.db.QueryRow(`SELECT gacha_type FROM gacha_shop WHERE id = $1`, pkt.ShopID).Scan(&gachaType)
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entries, err := s.server.db.Queryx(`SELECT entry_type, id, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points, name FROM gacha_entries WHERE gacha_id = $1 ORDER BY weight DESC`, pkt.ShopID)
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rows, err := s.server.db.Queryx(`SELECT entry_type, id, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points, COALESCE(name, '') AS name FROM gacha_entries WHERE gacha_id = $1 ORDER BY weight DESC`, pkt.ShopID)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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var divisor float64
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s.server.db.QueryRow(`SELECT COALESCE(SUM(weight) / 100000.0, 0) AS chance FROM gacha_entries WHERE gacha_id = $1`, pkt.ShopID).Scan(&divisor)
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var entryCount uint16
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bf.WriteUint16(0)
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gachaEntry := GachaEntry{}
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gachaItem := GachaItem{}
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for entries.Next() {
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entryCount++
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entries.StructScan(&gachaEntry)
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bf.WriteUint8(gachaEntry.EntryType)
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bf.WriteUint32(gachaEntry.ID)
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bf.WriteUint8(gachaEntry.ItemType)
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bf.WriteUint32(gachaEntry.ItemNumber)
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bf.WriteUint16(gachaEntry.ItemQuantity)
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var entry GachaEntry
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var entries []GachaEntry
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var item GachaItem
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for rows.Next() {
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err = rows.StructScan(&entry)
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if err == nil {
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entries = append(entries, entry)
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}
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}
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bf.WriteUint16(uint16(len(entries)))
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for _, ge := range entries {
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var items []GachaItem
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bf.WriteUint8(ge.EntryType)
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bf.WriteUint32(ge.ID)
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bf.WriteUint8(ge.ItemType)
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bf.WriteUint32(ge.ItemNumber)
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bf.WriteUint16(ge.ItemQuantity)
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if gachaType >= 4 { // If box
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bf.WriteUint16(1)
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} else {
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bf.WriteUint16(uint16(gachaEntry.Weight / divisor))
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bf.WriteUint16(uint16(ge.Weight / divisor))
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}
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bf.WriteUint8(gachaEntry.Rarity)
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bf.WriteUint8(gachaEntry.Rolls)
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bf.WriteUint8(ge.Rarity)
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bf.WriteUint8(ge.Rolls)
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var itemCount uint8
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temp := byteframe.NewByteFrame()
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items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id=$1`, gachaEntry.ID)
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rows, err = s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id=$1`, ge.ID)
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if err != nil {
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bf.WriteUint8(0)
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} else {
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for items.Next() {
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itemCount++
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items.StructScan(&gachaItem)
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temp.WriteUint16(uint16(gachaItem.ItemType))
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temp.WriteUint16(gachaItem.ItemID)
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temp.WriteUint16(gachaItem.Quantity)
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for rows.Next() {
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err = rows.StructScan(&item)
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if err == nil {
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items = append(items, item)
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}
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}
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bf.WriteUint8(itemCount)
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bf.WriteUint8(uint8(len(items)))
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}
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bf.WriteUint16(gachaEntry.FrontierPoints)
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bf.WriteUint8(gachaEntry.DailyLimit)
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if gachaEntry.EntryType < 10 {
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ps.Uint8(bf, gachaEntry.Name, true)
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bf.WriteUint16(ge.FrontierPoints)
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bf.WriteUint8(ge.DailyLimit)
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if ge.EntryType < 10 {
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ps.Uint8(bf, ge.Name, true)
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} else {
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bf.WriteUint8(0)
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}
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bf.WriteBytes(temp.Data())
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for _, gi := range items {
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bf.WriteUint16(uint16(gi.ItemType))
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bf.WriteUint16(gi.ItemID)
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bf.WriteUint16(gi.Quantity)
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}
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}
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bf.Seek(4, 0)
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bf.WriteUint16(entryCount)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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case 3: // Hunting Festival Exchange
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fallthrough
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@@ -424,7 +434,7 @@ func handleMsgMhfReceiveGachaItem(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfPlayNormalGacha(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfPlayNormalGacha)
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bf := byteframe.NewByteFrame()
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var gachaEntries []GachaEntry
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var entries []GachaEntry
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var entry GachaEntry
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var rewards []GachaItem
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var reward GachaItem
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@@ -433,31 +443,40 @@ func handleMsgMhfPlayNormalGacha(s *Session, p mhfpacket.MHFPacket) {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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temp := byteframe.NewByteFrame()
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entries, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
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rows, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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for entries.Next() {
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entries.StructScan(&entry)
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gachaEntries = append(gachaEntries, entry)
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}
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rewardEntries, err := getRandomEntries(gachaEntries, rolls, false)
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for i := range rewardEntries {
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items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
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for rows.Next() {
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err = rows.StructScan(&entry)
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if err != nil {
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continue
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}
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for items.Next() {
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items.StructScan(&reward)
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entries = append(entries, entry)
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}
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rewardEntries, err := getRandomEntries(entries, rolls, false)
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temp := byteframe.NewByteFrame()
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for i := range rewardEntries {
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rows, err = s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
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if err != nil {
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continue
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}
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for rows.Next() {
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err = rows.StructScan(&reward)
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if err != nil {
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continue
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}
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rewards = append(rewards, reward)
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temp.WriteUint8(reward.ItemType)
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temp.WriteUint16(reward.ItemID)
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temp.WriteUint16(reward.Quantity)
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temp.WriteUint8(entry.Rarity)
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temp.WriteUint8(rewardEntries[i].Rarity)
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}
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}
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bf.WriteUint8(uint8(len(rewards)))
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bf.WriteBytes(temp.Data())
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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@@ -467,7 +486,7 @@ func handleMsgMhfPlayNormalGacha(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfPlayStepupGacha(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfPlayStepupGacha)
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bf := byteframe.NewByteFrame()
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var gachaEntries []GachaEntry
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var entries []GachaEntry
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var entry GachaEntry
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var rewards []GachaItem
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var reward GachaItem
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@@ -479,40 +498,49 @@ func handleMsgMhfPlayStepupGacha(s *Session, p mhfpacket.MHFPacket) {
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s.server.db.Exec("UPDATE users u SET frontier_points=frontier_points+(SELECT frontier_points FROM gacha_entries WHERE gacha_id = $1 AND entry_type = $2) WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$3)", pkt.GachaID, pkt.RollType, s.charID)
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s.server.db.Exec(`DELETE FROM gacha_stepup WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID)
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s.server.db.Exec(`INSERT INTO gacha_stepup (gacha_id, step, character_id) VALUES ($1, $2, $3)`, pkt.GachaID, pkt.RollType+1, s.charID)
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temp := byteframe.NewByteFrame()
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guaranteedItems := getGuaranteedItems(s, pkt.GachaID, pkt.RollType)
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for _, item := range guaranteedItems {
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temp.WriteUint8(item.ItemType)
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temp.WriteUint16(item.ItemID)
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temp.WriteUint16(item.Quantity)
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temp.WriteUint8(0)
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}
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entries, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
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rows, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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for entries.Next() {
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entries.StructScan(&entry)
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gachaEntries = append(gachaEntries, entry)
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}
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rewardEntries, err := getRandomEntries(gachaEntries, rolls, false)
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for i := range rewardEntries {
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items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
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for rows.Next() {
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err = rows.StructScan(&entry)
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if err != nil {
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continue
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}
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for items.Next() {
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items.StructScan(&reward)
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entries = append(entries, entry)
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}
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guaranteedItems := getGuaranteedItems(s, pkt.GachaID, pkt.RollType)
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rewardEntries, err := getRandomEntries(entries, rolls, false)
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temp := byteframe.NewByteFrame()
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for i := range rewardEntries {
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rows, err = s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
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if err != nil {
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continue
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}
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for rows.Next() {
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err = rows.StructScan(&reward)
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if err != nil {
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continue
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}
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rewards = append(rewards, reward)
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temp.WriteUint8(reward.ItemType)
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temp.WriteUint16(reward.ItemID)
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temp.WriteUint16(reward.Quantity)
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temp.WriteUint8(entry.Rarity)
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temp.WriteUint8(rewardEntries[i].Rarity)
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}
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}
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bf.WriteUint8(uint8(len(rewards) + len(guaranteedItems)))
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bf.WriteUint8(uint8(len(rewards)))
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for _, item := range guaranteedItems {
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bf.WriteUint8(item.ItemType)
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bf.WriteUint16(item.ItemID)
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bf.WriteUint16(item.Quantity)
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bf.WriteUint8(0)
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}
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bf.WriteBytes(temp.Data())
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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addGachaItem(s, rewards)
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@@ -561,7 +589,7 @@ func handleMsgMhfGetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfPlayBoxGacha(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfPlayBoxGacha)
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bf := byteframe.NewByteFrame()
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var gachaEntries []GachaEntry
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var entries []GachaEntry
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var entry GachaEntry
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var rewards []GachaItem
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var reward GachaItem
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@@ -570,17 +598,18 @@ func handleMsgMhfPlayBoxGacha(s *Session, p mhfpacket.MHFPacket) {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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temp := byteframe.NewByteFrame()
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entries, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
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rows, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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for entries.Next() {
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entries.StructScan(&entry)
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gachaEntries = append(gachaEntries, entry)
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for rows.Next() {
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err = rows.StructScan(&entry)
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if err == nil {
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entries = append(entries, entry)
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}
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}
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rewardEntries, err := getRandomEntries(gachaEntries, rolls, true)
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rewardEntries, err := getRandomEntries(entries, rolls, true)
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for i := range rewardEntries {
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items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
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if err != nil {
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@@ -588,16 +617,19 @@ func handleMsgMhfPlayBoxGacha(s *Session, p mhfpacket.MHFPacket) {
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}
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s.server.db.Exec(`INSERT INTO gacha_box (gacha_id, entry_id, character_id) VALUES ($1, $2, $3)`, pkt.GachaID, rewardEntries[i].ID, s.charID)
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for items.Next() {
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items.StructScan(&reward)
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rewards = append(rewards, reward)
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temp.WriteUint8(reward.ItemType)
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temp.WriteUint16(reward.ItemID)
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temp.WriteUint16(reward.Quantity)
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temp.WriteUint8(0)
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err = items.StructScan(&reward)
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if err == nil {
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rewards = append(rewards, reward)
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}
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}
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}
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bf.WriteUint8(uint8(len(rewards)))
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bf.WriteBytes(temp.Data())
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for _, r := range rewards {
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bf.WriteUint8(r.ItemType)
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bf.WriteUint16(r.ItemID)
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bf.WriteUint16(r.Quantity)
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bf.WriteUint8(0)
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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addGachaItem(s, rewards)
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}
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