fix built-in shadowing in generateFeatureWeapons

This commit is contained in:
wish
2023-08-20 22:25:57 +10:00
parent 9381534a7d
commit ab81ca9233

View File

@@ -123,24 +123,24 @@ func handleMsgMhfGetWeeklySchedule(s *Session, p mhfpacket.MHFPacket) {
} }
func generateFeatureWeapons(count int) activeFeature { func generateFeatureWeapons(count int) activeFeature {
max := 14 _max := 14
if _config.ErupeConfig.RealClientMode < _config.ZZ { if _config.ErupeConfig.RealClientMode < _config.ZZ {
max = 13 _max = 13
} }
if _config.ErupeConfig.RealClientMode < _config.G10 { if _config.ErupeConfig.RealClientMode < _config.G10 {
max = 12 _max = 12
} }
if _config.ErupeConfig.RealClientMode < _config.GG { if _config.ErupeConfig.RealClientMode < _config.GG {
max = 11 _max = 11
} }
if count > max { if count > _max {
count = max count = _max
} }
nums := make([]int, 0) nums := make([]int, 0)
var result int var result int
for len(nums) < count { for len(nums) < count {
rng := token.RNG() rng := token.RNG()
num := rng.Intn(max) num := rng.Intn(_max)
exist := false exist := false
for _, v := range nums { for _, v := range nums {
if v == num { if v == num {